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path: root/Ryujinx.Graphics.Vic/Blender.cs
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Diffstat (limited to 'Ryujinx.Graphics.Vic/Blender.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Blender.cs37
1 files changed, 33 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Vic/Blender.cs b/Ryujinx.Graphics.Vic/Blender.cs
index f00b9093..84171241 100644
--- a/Ryujinx.Graphics.Vic/Blender.cs
+++ b/Ryujinx.Graphics.Vic/Blender.cs
@@ -48,10 +48,39 @@ namespace Ryujinx.Graphics.Vic
int one = 1 << (mtx.MatrixRShift + 8);
- Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
- Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
- Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
- Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
+
+ // NOTE: This is buggy on .NET 5.0.100, we use a workaround for now (see https://github.com/dotnet/runtime/issues/44704)
+ // TODO: Uncomment this when fixed.
+ //Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
+ //Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
+ //Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
+ //Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
+
+ Vector128<int> col1 = new Vector128<int>();
+ Vector128<int> col2 = new Vector128<int>();
+ Vector128<int> col3 = new Vector128<int>();
+ Vector128<int> col4 = new Vector128<int>();
+
+ col1 = Sse41.Insert(col1, mtx.MatrixCoeff00, 0);
+ col1 = Sse41.Insert(col1, mtx.MatrixCoeff10, 1);
+ col1 = Sse41.Insert(col1, mtx.MatrixCoeff20, 2);
+ col1 = Sse41.Insert(col1, 0, 3);
+
+ col2 = Sse41.Insert(col2, mtx.MatrixCoeff01, 0);
+ col2 = Sse41.Insert(col2, mtx.MatrixCoeff11, 1);
+ col2 = Sse41.Insert(col2, mtx.MatrixCoeff21, 2);
+ col2 = Sse41.Insert(col2, 0, 3);
+
+ col3 = Sse41.Insert(col3, mtx.MatrixCoeff02, 0);
+ col3 = Sse41.Insert(col3, mtx.MatrixCoeff12, 1);
+ col3 = Sse41.Insert(col3, mtx.MatrixCoeff22, 2);
+ col3 = Sse41.Insert(col3, one, 3);
+
+ col4 = Sse41.Insert(col4, mtx.MatrixCoeff03, 0);
+ col4 = Sse41.Insert(col4, mtx.MatrixCoeff13, 1);
+ col4 = Sse41.Insert(col4, mtx.MatrixCoeff23, 2);
+ col4 = Sse41.Insert(col4, 0, 3);
+
Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);