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path: root/Ryujinx.Graphics.Texture/LayoutConverter.cs
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Diffstat (limited to 'Ryujinx.Graphics.Texture/LayoutConverter.cs')
-rw-r--r--Ryujinx.Graphics.Texture/LayoutConverter.cs34
1 files changed, 26 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs
index 2c3d641b..ce2b37b5 100644
--- a/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -38,11 +38,12 @@ namespace Ryujinx.Graphics.Texture
int outOffs = 0;
- int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
-
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
+ int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+ int gobHeight = gobBlocksInY * GobHeight;
+
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
@@ -66,8 +67,16 @@ namespace Ryujinx.Graphics.Texture
int xStart = strideTrunc / bytesPerPixel;
- int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
- int wAligned = BitUtils.AlignUp(w, wAlignment);
+ int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
+
+ int alignment = gobWidth;
+
+ if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
+ {
+ alignment = GobStride / bytesPerPixel;
+ }
+
+ int wAligned = BitUtils.AlignUp(w, alignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(
wAligned,
@@ -164,11 +173,12 @@ namespace Ryujinx.Graphics.Texture
int inOffs = 0;
- int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
-
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
+ int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+ int gobHeight = gobBlocksInY * GobHeight;
+
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
@@ -188,8 +198,16 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ >>= 1;
}
- int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
- int wAligned = BitUtils.AlignUp(w, wAlignment);
+ int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
+
+ int alignment = gobWidth;
+
+ if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
+ {
+ alignment = GobStride / bytesPerPixel;
+ }
+
+ int wAligned = BitUtils.AlignUp(w, alignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(
wAligned,