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path: root/Ryujinx.Graphics.Texture/LayoutConverter.cs
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Diffstat (limited to 'Ryujinx.Graphics.Texture/LayoutConverter.cs')
-rw-r--r--Ryujinx.Graphics.Texture/LayoutConverter.cs167
1 files changed, 167 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs
new file mode 100644
index 00000000..36ae522b
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -0,0 +1,167 @@
+using Ryujinx.Common;
+using System;
+
+using static Ryujinx.Graphics.Texture.BlockLinearConstants;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class LayoutConverter
+ {
+ private const int AlignmentSize = 4;
+
+ public static Span<byte> ConvertBlockLinearToLinear(
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers,
+ int blockWidth,
+ int blockHeight,
+ int bytesPerPixel,
+ int gobBlocksInY,
+ int gobBlocksInZ,
+ int gobBlocksInTileX,
+ SizeInfo sizeInfo,
+ Span<byte> data)
+ {
+ int outSize = GetTextureSize(
+ width,
+ height,
+ depth,
+ levels,
+ layers,
+ blockWidth,
+ blockHeight,
+ bytesPerPixel);
+
+ Span<byte> output = new byte[outSize];
+
+ int outOffs = 0;
+
+ int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
+
+ int mipGobBlocksInY = gobBlocksInY;
+ int mipGobBlocksInZ = gobBlocksInZ;
+
+ for (int level = 0; level < levels; level++)
+ {
+ int w = Math.Max(1, width >> level);
+ int h = Math.Max(1, height >> level);
+ int d = Math.Max(1, depth >> level);
+
+ w = BitUtils.DivRoundUp(w, blockWidth);
+ h = BitUtils.DivRoundUp(h, blockHeight);
+
+ while (h <= (mipGobBlocksInY >> 1) * GobHeight && mipGobBlocksInY != 1)
+ {
+ mipGobBlocksInY >>= 1;
+ }
+
+ while (d <= (mipGobBlocksInZ >> 1) && mipGobBlocksInZ != 1)
+ {
+ mipGobBlocksInZ >>= 1;
+ }
+
+ int stride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
+ int wAligned = BitUtils.AlignUp(w, wAlignment);
+
+ BlockLinearLayout layoutConverter = new BlockLinearLayout(
+ wAligned,
+ h,
+ d,
+ mipGobBlocksInY,
+ mipGobBlocksInZ,
+ bytesPerPixel);
+
+ for (int layer = 0; layer < layers; layer++)
+ {
+ int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
+
+ for (int z = 0; z < d; z++)
+ for (int y = 0; y < h; y++)
+ {
+ for (int x = 0; x < w; x++)
+ {
+ int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
+
+ Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
+
+ data.Slice(offset, bytesPerPixel).CopyTo(dest);
+ }
+
+ outOffs += stride;
+ }
+ }
+ }
+
+ return output;
+ }
+
+ public static Span<byte> ConvertLinearStridedToLinear(
+ int width,
+ int height,
+ int blockWidth,
+ int blockHeight,
+ int stride,
+ int bytesPerPixel,
+ Span<byte> data)
+ {
+ int outOffs = 0;
+
+ int w = width;
+ int h = height;
+
+ w = BitUtils.DivRoundUp(w, blockWidth);
+ h = BitUtils.DivRoundUp(h, blockHeight);
+
+ int outStride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
+
+ Span<byte> output = new byte[h * outStride];
+
+ for (int y = 0; y < h; y++)
+ {
+ for (int x = 0; x < w; x++)
+ {
+ int offset = y * stride + x * bytesPerPixel;
+
+ Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
+
+ data.Slice(offset, bytesPerPixel).CopyTo(dest);
+ }
+
+ outOffs += outStride;
+ }
+
+ return output;
+ }
+
+ private static int GetTextureSize(
+ int width,
+ int height,
+ int depth,
+ int levels,
+ int layers,
+ int blockWidth,
+ int blockHeight,
+ int bytesPerPixel)
+ {
+ int layerSize = 0;
+
+ for (int level = 0; level < levels; level++)
+ {
+ int w = Math.Max(1, width >> level);
+ int h = Math.Max(1, height >> level);
+ int d = Math.Max(1, depth >> level);
+
+ w = BitUtils.DivRoundUp(w, blockWidth);
+ h = BitUtils.DivRoundUp(h, blockHeight);
+
+ int stride = BitUtils.AlignUp(w * bytesPerPixel, AlignmentSize);
+
+ layerSize += stride * h * d;
+ }
+
+ return layerSize * layers;
+ }
+ }
+} \ No newline at end of file