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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index 709668f4..e2f2b752 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -30,10 +30,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.Inst == Instruction.TextureSize)
{
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
+ bool rewriteSamplerType = texOp.Inst == Instruction.TextureSize;
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
- SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
+ SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType);
continue;
}
@@ -59,7 +60,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
config,
texOp,
src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
- src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
+ src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16),
+ rewriteSamplerType);
}
else if (texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore ||
@@ -81,15 +83,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
}
- SetHandle(config, texOp, cbufOffset, cbufSlot);
+ SetHandle(config, texOp, cbufOffset, cbufSlot, false);
}
}
}
}
- private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot)
+ private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
{
texOp.SetHandle(cbufOffset, cbufSlot);
+
+ if (rewriteSamplerType)
+ {
+ texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
+ }
+
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
}
}