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path: root/Ryujinx.Graphics.Shader/TextureDescriptor.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Shader/TextureDescriptor.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index a9900fb8..7c2bd714 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
public SamplerType Type { get; }
+ public TextureFormat Format { get; }
+
public int HandleIndex { get; }
public bool IsBindless { get; }
@@ -15,10 +17,11 @@ namespace Ryujinx.Graphics.Shader
public TextureUsageFlags Flags { get; set; }
- public TextureDescriptor(string name, SamplerType type, int handleIndex)
+ public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex)
{
Name = name;
Type = type;
+ Format = format;
HandleIndex = handleIndex;
IsBindless = false;
@@ -33,6 +36,7 @@ namespace Ryujinx.Graphics.Shader
{
Name = name;
Type = type;
+ Format = TextureFormat.Unknown;
HandleIndex = 0;
IsBindless = true;