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Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 18552d0a..7f7a48a6 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.PrintLog("Invalid image store sampler type.");
+ context.Config.GpuAccessor.Log("Invalid image store sampler type.");
return;
}
@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.PrintLog("Invalid image store sampler type.");
+ context.Config.GpuAccessor.Log("Invalid image store sampler type.");
return;
}
@@ -344,7 +344,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.PrintLog("Invalid texture sampler type.");
+ context.Config.GpuAccessor.Log("Invalid texture sampler type.");
return;
}
@@ -423,14 +423,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.PrintLog("Invalid texel fetch sampler type.");
+ context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
return;
}
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
- if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, tldsOp.Immediate))
+ if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.GpuAccessor.QueryIsTextureBuffer(tldsOp.Immediate))
{
type = SamplerType.TextureBuffer;
flags &= ~TextureFlags.LodLevel;
@@ -1020,7 +1020,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.Texture1D && flags == TextureFlags.IntCoords && !isBindless)
{
- bool isTypeBuffer = context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, op.Immediate);
+ bool isTypeBuffer = context.Config.GpuAccessor.QueryIsTextureBuffer(op.Immediate);
if (isTypeBuffer)
{
@@ -1093,11 +1093,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static TextureFormat GetTextureFormat(EmitterContext context, int handle)
{
- var format = (TextureFormat)context.Config.QueryInfo(QueryInfoName.TextureFormat, handle);
+ var format = context.Config.GpuAccessor.QueryTextureFormat(handle);
if (format == TextureFormat.Unknown)
{
- context.Config.PrintLog($"Unknown format for texture {handle}.");
+ context.Config.GpuAccessor.Log($"Unknown format for texture {handle}.");
format = TextureFormat.R8G8B8A8Unorm;
}