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Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs | 351 |
1 files changed, 0 insertions, 351 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs b/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs deleted file mode 100644 index 562fb8d5..00000000 --- a/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs +++ /dev/null @@ -1,351 +0,0 @@ -using Ryujinx.Graphics.Shader.IntermediateRepresentation; -using Ryujinx.Graphics.Shader.Translation; -using System.Collections.Generic; - -using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; - -namespace Ryujinx.Graphics.Shader.Instructions -{ - static class AttributeMap - { - private enum StagesMask : byte - { - None = 0, - Compute = 1 << (int)ShaderStage.Compute, - Vertex = 1 << (int)ShaderStage.Vertex, - TessellationControl = 1 << (int)ShaderStage.TessellationControl, - TessellationEvaluation = 1 << (int)ShaderStage.TessellationEvaluation, - Geometry = 1 << (int)ShaderStage.Geometry, - Fragment = 1 << (int)ShaderStage.Fragment, - - Tessellation = TessellationControl | TessellationEvaluation, - VertexTessellationGeometry = Vertex | Tessellation | Geometry, - TessellationGeometryFragment = Tessellation | Geometry | Fragment, - AllGraphics = Vertex | Tessellation | Geometry | Fragment - } - - private struct AttributeEntry - { - public int BaseOffset { get; } - public AggregateType Type { get; } - public IoVariable IoVariable { get; } - public StagesMask InputMask { get; } - public StagesMask OutputMask { get; } - - public AttributeEntry( - int baseOffset, - AggregateType type, - IoVariable ioVariable, - StagesMask inputMask, - StagesMask outputMask) - { - BaseOffset = baseOffset; - Type = type; - IoVariable = ioVariable; - InputMask = inputMask; - OutputMask = outputMask; - } - } - - private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes; - private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch; - - static AttributeMap() - { - _attributes = CreateMap(); - _attributesPerPatch = CreatePerPatchMap(); - } - - private static IReadOnlyDictionary<int, AttributeEntry> CreateMap() - { - var map = new Dictionary<int, AttributeEntry>(); - - Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry); - Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x068, AggregateType.S32, IoVariable.ViewportIndex, StagesMask.Fragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x06c, AggregateType.FP32, IoVariable.PointSize, StagesMask.None, StagesMask.VertexTessellationGeometry); - Add(map, 0x070, AggregateType.Vector4 | AggregateType.FP32, IoVariable.Position, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x080, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.AllGraphics, StagesMask.VertexTessellationGeometry, 32); - Add(map, 0x280, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x290, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x2a0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x2b0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x2c0, AggregateType.Array | AggregateType.FP32, IoVariable.ClipDistance, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry, 8); - Add(map, 0x2e0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.PointCoord, StagesMask.Fragment, StagesMask.None); - Add(map, 0x2e8, AggregateType.FP32, IoVariable.FogCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x2f0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationCoord, StagesMask.TessellationEvaluation, StagesMask.None); - Add(map, 0x2f8, AggregateType.S32, IoVariable.InstanceId, StagesMask.Vertex, StagesMask.None); - Add(map, 0x2fc, AggregateType.S32, IoVariable.VertexId, StagesMask.Vertex, StagesMask.None); - Add(map, 0x300, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TextureCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry); - Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None); - - return map; - } - - private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap() - { - var map = new Dictionary<int, AttributeEntry>(); - - Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl); - Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl); - Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200); - - return map; - } - - private static void Add( - Dictionary<int, AttributeEntry> attributes, - int offset, - AggregateType type, - IoVariable ioVariable, - StagesMask inputMask, - StagesMask outputMask, - int count = 1, - int upperBound = 0x400) - { - int baseOffset = offset; - - int elementsCount = GetElementCount(type); - - for (int index = 0; index < count; index++) - { - for (int elementIndex = 0; elementIndex < elementsCount; elementIndex++) - { - attributes.Add(offset, new AttributeEntry(baseOffset, type, ioVariable, inputMask, outputMask)); - - offset += 4; - - if (offset >= upperBound) - { - return; - } - } - } - } - - public static Operand GenerateAttributeLoad(EmitterContext context, Operand primVertex, int offset, bool isOutput, bool isPerPatch) - { - if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry)) - { - context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid."); - return Const(0); - } - - StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask; - - if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None) - { - context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}."); - return Const(0); - } - - if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable)) - { - context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}."); - return Const(0); - } - - if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch) - { - primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId); - } - - int innerOffset = offset - entry.BaseOffset; - int innerIndex = innerOffset / 4; - - StorageKind storageKind = isPerPatch - ? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch) - : (isOutput ? StorageKind.Output : StorageKind.Input); - IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry); - AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry); - int elementCount = GetElementCount(type); - - bool isArray = type.HasFlag(AggregateType.Array); - bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput); - - bool hasElementIndex = elementCount > 1; - - if (hasArrayIndex && hasElementIndex) - { - int arrayIndex = innerIndex / elementCount; - int elementIndex = innerIndex - (arrayIndex * elementCount); - - return primVertex == null || isArray - ? context.Load(storageKind, ioVariable, primVertex, Const(arrayIndex), Const(elementIndex)) - : context.Load(storageKind, ioVariable, Const(arrayIndex), primVertex, Const(elementIndex)); - } - else if (hasArrayIndex || hasElementIndex) - { - return primVertex == null || isArray || !hasArrayIndex - ? context.Load(storageKind, ioVariable, primVertex, Const(innerIndex)) - : context.Load(storageKind, ioVariable, Const(innerIndex), primVertex); - } - else - { - return context.Load(storageKind, ioVariable, primVertex); - } - } - - public static void GenerateAttributeStore(EmitterContext context, int offset, bool isPerPatch, Operand value) - { - if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry)) - { - context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid."); - return; - } - - if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None) - { - context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}."); - return; - } - - if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable)) - { - context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}."); - return; - } - - Operand invocationId = null; - - if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch) - { - invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId); - } - - int innerOffset = offset - entry.BaseOffset; - int innerIndex = innerOffset / 4; - - StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output; - IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry); - AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry); - int elementCount = GetElementCount(type); - - bool isArray = type.HasFlag(AggregateType.Array); - bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true); - - bool hasElementIndex = elementCount > 1; - - if (hasArrayIndex && hasElementIndex) - { - int arrayIndex = innerIndex / elementCount; - int elementIndex = innerIndex - (arrayIndex * elementCount); - - if (invocationId == null || isArray) - { - context.Store(storageKind, ioVariable, invocationId, Const(arrayIndex), Const(elementIndex), value); - } - else - { - context.Store(storageKind, ioVariable, Const(arrayIndex), invocationId, Const(elementIndex), value); - } - } - else if (hasArrayIndex || hasElementIndex) - { - if (invocationId == null || isArray || !hasArrayIndex) - { - context.Store(storageKind, ioVariable, invocationId, Const(innerIndex), value); - } - else - { - context.Store(storageKind, ioVariable, Const(innerIndex), invocationId, value); - } - } - else - { - context.Store(storageKind, ioVariable, invocationId, value); - } - } - - private static bool IsSupportedByHost(IGpuAccessor gpuAccessor, ShaderStage stage, IoVariable ioVariable) - { - if (ioVariable == IoVariable.ViewportIndex && stage != ShaderStage.Geometry && stage != ShaderStage.Fragment) - { - return gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation(); - } - else if (ioVariable == IoVariable.ViewportMask) - { - return gpuAccessor.QueryHostSupportsViewportMask(); - } - - return true; - } - - public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location) - { - location = 0; - - if (!_attributes.TryGetValue(offset, out AttributeEntry entry)) - { - return IoVariable.Invalid; - } - - if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None) - { - return IoVariable.Invalid; - } - - if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true)) - { - location = (offset - entry.BaseOffset) / 16; - } - - return GetIoVariable(config.Stage, in entry); - } - - private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry) - { - if (entry.IoVariable == IoVariable.Position && stage == ShaderStage.Fragment) - { - return IoVariable.FragmentCoord; - } - - return entry.IoVariable; - } - - private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry) - { - AggregateType type = entry.Type; - - if (entry.IoVariable == IoVariable.UserDefined) - { - type = config.GetUserDefinedType(innerIndex / 4, isOutput); - } - else if (entry.IoVariable == IoVariable.FragmentOutputColor) - { - type = config.GetFragmentOutputColorType(innerIndex / 4); - } - - return type; - } - - public static bool HasPrimitiveVertex(ShaderStage stage, bool isOutput) - { - if (isOutput) - { - return false; - } - - return stage == ShaderStage.TessellationControl || - stage == ShaderStage.TessellationEvaluation || - stage == ShaderStage.Geometry; - } - - public static bool HasInvocationId(ShaderStage stage, bool isOutput) - { - return isOutput && stage == ShaderStage.TessellationControl; - } - - private static int GetElementCount(AggregateType type) - { - return (type & AggregateType.ElementCountMask) switch - { - AggregateType.Vector2 => 2, - AggregateType.Vector3 => 3, - AggregateType.Vector4 => 4, - _ => 1 - }; - } - } -}
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