diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 5 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 5 |
2 files changed, 8 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 4f2751b1..b2eeb5f5 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -46,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } else { + if (context.Config.Stage == ShaderStage.Vertex) + { + context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable"); + } + context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable"); } diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 031b1c44..b7891426 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -48,10 +48,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) }, { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, - { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) }, - { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) }, + { AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) }, + { AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) }, { AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) }, { AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) }, + { AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) }, { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, // Special. |
