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-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs298
1 files changed, 298 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -0,0 +1,298 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
+{
+ class OperandManager
+ {
+ private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
+
+ private struct BuiltInAttribute
+ {
+ public string Name { get; }
+
+ public VariableType Type { get; }
+
+ public BuiltInAttribute(string name, VariableType type)
+ {
+ Name = name;
+ Type = type;
+ }
+ }
+
+ private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
+ new Dictionary<int, BuiltInAttribute>()
+ {
+ { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
+ { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
+ { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
+ { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
+ { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
+ { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
+ { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
+ { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
+ { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
+ { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
+ { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
+ { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
+ { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
+ { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
+ { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
+ { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
+ { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
+ { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
+ { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
+ { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
+ { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
+
+ // Special.
+ { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
+ { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
+ { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
+ { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
+ { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
+ { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
+ { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
+ };
+
+ private Dictionary<AstOperand, string> _locals;
+
+ public OperandManager()
+ {
+ _locals = new Dictionary<AstOperand, string>();
+ }
+
+ public string DeclareLocal(AstOperand operand)
+ {
+ string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
+
+ _locals.Add(operand, name);
+
+ return name;
+ }
+
+ public string GetExpression(AstOperand operand, ShaderStage stage)
+ {
+ switch (operand.Type)
+ {
+ case OperandType.Attribute:
+ return GetAttributeName(operand, stage);
+
+ case OperandType.Constant:
+ return NumberFormatter.FormatInt(operand.Value);
+
+ case OperandType.ConstantBuffer:
+ return GetConstantBufferName(operand, stage);
+
+ case OperandType.LocalVariable:
+ return _locals[operand];
+
+ case OperandType.Undefined:
+ return DefaultNames.UndefinedName;
+ }
+
+ throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
+ }
+
+ public static string GetConstantBufferName(AstOperand cbuf, ShaderStage stage)
+ {
+ string ubName = GetUbName(stage, cbuf.CbufSlot);
+
+ ubName += "[" + (cbuf.CbufOffset >> 2) + "]";
+
+ return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3);
+ }
+
+ public static string GetStorageBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
+ {
+ // Non-constant slots are not supported.
+ // It is expected that upstream stages are never going to generate non-constant
+ // slot access.
+ AstOperand operand = (AstOperand)slot;
+
+ string sbName = GetSbName(stage, operand.Value);
+
+ return $"{sbName}[{offsetExpr}]";
+ }
+
+ public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
+ {
+ // Non-constant slots are not supported.
+ // It is expected that upstream stages are never going to generate non-constant
+ // slot access.
+ AstOperand operand = (AstOperand)slot;
+
+ string ubName = GetUbName(stage, operand.Value);
+
+ string index0 = "[" + offsetExpr + " >> 2]";
+ string index1 = "[" + offsetExpr + " & 3]";
+
+ return ubName + index0 + index1;
+ }
+
+ public static string GetOutAttributeName(AstOperand attr, ShaderStage stage)
+ {
+ return GetAttributeName(attr, stage, isOutAttr: true);
+ }
+
+ public static string GetAttributeName(AstOperand attr, ShaderStage stage, bool isOutAttr = false, string indexExpr = "0")
+ {
+ int value = attr.Value;
+
+ string swzMask = GetSwizzleMask((value >> 2) & 3);
+
+ if (value >= AttributeConsts.UserAttributeBase &&
+ value < AttributeConsts.UserAttributeEnd)
+ {
+ value -= AttributeConsts.UserAttributeBase;
+
+ string prefix = isOutAttr
+ ? DefaultNames.OAttributePrefix
+ : DefaultNames.IAttributePrefix;
+
+ string name = $"{prefix}{(value >> 4)}";
+
+ if (stage == ShaderStage.Geometry && !isOutAttr)
+ {
+ name += $"[{indexExpr}]";
+ }
+
+ name += "." + swzMask;
+
+ return name;
+ }
+ else
+ {
+ if (value >= AttributeConsts.FragmentOutputColorBase &&
+ value < AttributeConsts.FragmentOutputColorEnd)
+ {
+ value -= AttributeConsts.FragmentOutputColorBase;
+
+ return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
+ }
+ else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
+ {
+ // TODO: There must be a better way to handle this...
+ if (stage == ShaderStage.Fragment)
+ {
+ switch (value & ~3)
+ {
+ case AttributeConsts.PositionX: return "gl_FragCoord.x";
+ case AttributeConsts.PositionY: return "gl_FragCoord.y";
+ case AttributeConsts.PositionZ: return "gl_FragCoord.z";
+ case AttributeConsts.PositionW: return "1.0";
+ }
+ }
+
+ string name = builtInAttr.Name;
+
+ if (stage == ShaderStage.Geometry && !isOutAttr)
+ {
+ name = $"gl_in[{indexExpr}].{name}";
+ }
+
+ return name;
+ }
+ }
+
+ // TODO: Warn about unknown built-in attribute.
+
+ return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
+ }
+
+ public static string GetSbName(ShaderStage stage, int slot)
+ {
+ string sbName = GetShaderStagePrefix(stage);
+
+ sbName += "_" + DefaultNames.StorageNamePrefix + slot;
+
+ return sbName + "_" + DefaultNames.StorageNameSuffix;
+ }
+
+ public static string GetUbName(ShaderStage stage, int slot)
+ {
+ string ubName = GetShaderStagePrefix(stage);
+
+ ubName += "_" + DefaultNames.UniformNamePrefix + slot;
+
+ return ubName + "_" + DefaultNames.UniformNameSuffix;
+ }
+
+ public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp)
+ {
+ string suffix;
+
+ if ((texOp.Flags & TextureFlags.Bindless) != 0)
+ {
+ AstOperand operand = texOp.GetSource(0) as AstOperand;
+
+ suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
+ }
+ else
+ {
+ suffix = (texOp.Handle - 8).ToString();
+ }
+
+ return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
+ }
+
+ public static string GetShaderStagePrefix(ShaderStage stage)
+ {
+ int index = (int)stage;
+
+ if ((uint)index >= _stagePrefixes.Length)
+ {
+ return "invalid";
+ }
+
+ return _stagePrefixes[index];
+ }
+
+ private static string GetSwizzleMask(int value)
+ {
+ return "xyzw".Substring(value, 1);
+ }
+
+ public static VariableType GetNodeDestType(IAstNode node)
+ {
+ if (node is AstOperation operation)
+ {
+ // Load attribute basically just returns the attribute value.
+ // Some built-in attributes may have different types, so we need
+ // to return the type based on the attribute that is being read.
+ if (operation.Inst == Instruction.LoadAttribute)
+ {
+ return GetOperandVarType((AstOperand)operation.GetSource(0));
+ }
+
+ return GetDestVarType(operation.Inst);
+ }
+ else if (node is AstOperand operand)
+ {
+ return GetOperandVarType(operand);
+ }
+ else
+ {
+ throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
+ }
+ }
+
+ private static VariableType GetOperandVarType(AstOperand operand)
+ {
+ if (operand.Type == OperandType.Attribute)
+ {
+ if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
+ {
+ return builtInAttr.Type;
+ }
+ }
+
+ return OperandInfo.GetVarType(operand);
+ }
+ }
+} \ No newline at end of file