diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs new file mode 100644 index 00000000..88095920 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -0,0 +1,298 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; + +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + class OperandManager + { + private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; + + private struct BuiltInAttribute + { + public string Name { get; } + + public VariableType Type { get; } + + public BuiltInAttribute(string name, VariableType type) + { + Name = name; + Type = type; + } + } + + private static Dictionary<int, BuiltInAttribute> _builtInAttributes = + new Dictionary<int, BuiltInAttribute>() + { + { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) }, + { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) }, + { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) }, + { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) }, + { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) }, + { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) }, + { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) }, + { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) }, + { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) }, + { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) }, + { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) }, + { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) }, + { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) }, + { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) }, + { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) }, + { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) }, + { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) }, + { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, + { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) }, + { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, + { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, + + // Special. + { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }, + { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) }, + { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) }, + { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) }, + { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) }, + { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) }, + { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) }, + }; + + private Dictionary<AstOperand, string> _locals; + + public OperandManager() + { + _locals = new Dictionary<AstOperand, string>(); + } + + public string DeclareLocal(AstOperand operand) + { + string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}"; + + _locals.Add(operand, name); + + return name; + } + + public string GetExpression(AstOperand operand, ShaderStage stage) + { + switch (operand.Type) + { + case OperandType.Attribute: + return GetAttributeName(operand, stage); + + case OperandType.Constant: + return NumberFormatter.FormatInt(operand.Value); + + case OperandType.ConstantBuffer: + return GetConstantBufferName(operand, stage); + + case OperandType.LocalVariable: + return _locals[operand]; + + case OperandType.Undefined: + return DefaultNames.UndefinedName; + } + + throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); + } + + public static string GetConstantBufferName(AstOperand cbuf, ShaderStage stage) + { + string ubName = GetUbName(stage, cbuf.CbufSlot); + + ubName += "[" + (cbuf.CbufOffset >> 2) + "]"; + + return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3); + } + + public static string GetStorageBufferName(IAstNode slot, string offsetExpr, ShaderStage stage) + { + // Non-constant slots are not supported. + // It is expected that upstream stages are never going to generate non-constant + // slot access. + AstOperand operand = (AstOperand)slot; + + string sbName = GetSbName(stage, operand.Value); + + return $"{sbName}[{offsetExpr}]"; + } + + public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage) + { + // Non-constant slots are not supported. + // It is expected that upstream stages are never going to generate non-constant + // slot access. + AstOperand operand = (AstOperand)slot; + + string ubName = GetUbName(stage, operand.Value); + + string index0 = "[" + offsetExpr + " >> 2]"; + string index1 = "[" + offsetExpr + " & 3]"; + + return ubName + index0 + index1; + } + + public static string GetOutAttributeName(AstOperand attr, ShaderStage stage) + { + return GetAttributeName(attr, stage, isOutAttr: true); + } + + public static string GetAttributeName(AstOperand attr, ShaderStage stage, bool isOutAttr = false, string indexExpr = "0") + { + int value = attr.Value; + + string swzMask = GetSwizzleMask((value >> 2) & 3); + + if (value >= AttributeConsts.UserAttributeBase && + value < AttributeConsts.UserAttributeEnd) + { + value -= AttributeConsts.UserAttributeBase; + + string prefix = isOutAttr + ? DefaultNames.OAttributePrefix + : DefaultNames.IAttributePrefix; + + string name = $"{prefix}{(value >> 4)}"; + + if (stage == ShaderStage.Geometry && !isOutAttr) + { + name += $"[{indexExpr}]"; + } + + name += "." + swzMask; + + return name; + } + else + { + if (value >= AttributeConsts.FragmentOutputColorBase && + value < AttributeConsts.FragmentOutputColorEnd) + { + value -= AttributeConsts.FragmentOutputColorBase; + + return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}"; + } + else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr)) + { + // TODO: There must be a better way to handle this... + if (stage == ShaderStage.Fragment) + { + switch (value & ~3) + { + case AttributeConsts.PositionX: return "gl_FragCoord.x"; + case AttributeConsts.PositionY: return "gl_FragCoord.y"; + case AttributeConsts.PositionZ: return "gl_FragCoord.z"; + case AttributeConsts.PositionW: return "1.0"; + } + } + + string name = builtInAttr.Name; + + if (stage == ShaderStage.Geometry && !isOutAttr) + { + name = $"gl_in[{indexExpr}].{name}"; + } + + return name; + } + } + + // TODO: Warn about unknown built-in attribute. + + return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0"; + } + + public static string GetSbName(ShaderStage stage, int slot) + { + string sbName = GetShaderStagePrefix(stage); + + sbName += "_" + DefaultNames.StorageNamePrefix + slot; + + return sbName + "_" + DefaultNames.StorageNameSuffix; + } + + public static string GetUbName(ShaderStage stage, int slot) + { + string ubName = GetShaderStagePrefix(stage); + + ubName += "_" + DefaultNames.UniformNamePrefix + slot; + + return ubName + "_" + DefaultNames.UniformNameSuffix; + } + + public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp) + { + string suffix; + + if ((texOp.Flags & TextureFlags.Bindless) != 0) + { + AstOperand operand = texOp.GetSource(0) as AstOperand; + + suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset; + } + else + { + suffix = (texOp.Handle - 8).ToString(); + } + + return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix; + } + + public static string GetShaderStagePrefix(ShaderStage stage) + { + int index = (int)stage; + + if ((uint)index >= _stagePrefixes.Length) + { + return "invalid"; + } + + return _stagePrefixes[index]; + } + + private static string GetSwizzleMask(int value) + { + return "xyzw".Substring(value, 1); + } + + public static VariableType GetNodeDestType(IAstNode node) + { + if (node is AstOperation operation) + { + // Load attribute basically just returns the attribute value. + // Some built-in attributes may have different types, so we need + // to return the type based on the attribute that is being read. + if (operation.Inst == Instruction.LoadAttribute) + { + return GetOperandVarType((AstOperand)operation.GetSource(0)); + } + + return GetDestVarType(operation.Inst); + } + else if (node is AstOperand operand) + { + return GetOperandVarType(operand); + } + else + { + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + + private static VariableType GetOperandVarType(AstOperand operand) + { + if (operand.Type == OperandType.Attribute) + { + if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr)) + { + return builtInAttr.Type; + } + } + + return OperandInfo.GetVarType(operand); + } + } +}
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