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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs939
1 files changed, 0 insertions, 939 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
deleted file mode 100644
index 99519837..00000000
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ /dev/null
@@ -1,939 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using Ryujinx.Graphics.Shader.Translation;
-using System;
-using System.Text;
-
-using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
-using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
-
-namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
-{
- static class InstGenMemory
- {
- public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
-
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- switch (texOp.Inst)
- {
- case Instruction.ImageStore:
- return "// imageStore(bindless)";
- case Instruction.ImageLoad:
- AggregateType componentType = texOp.Format.GetComponentType();
-
- NumberFormatter.TryFormat(0, componentType, out string imageConst);
-
- AggregateType outputType = texOp.GetVectorType(componentType);
-
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
- }
-
- return imageConst;
- default:
- return NumberFormatter.FormatInt(0);
- }
- }
-
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- var texCallBuilder = new StringBuilder();
-
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch {
- TextureFlags.Add => "imageAtomicAdd",
- TextureFlags.Minimum => "imageAtomicMin",
- TextureFlags.Maximum => "imageAtomicMax",
- TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value.
- TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value.
- TextureFlags.BitwiseAnd => "imageAtomicAnd",
- TextureFlags.BitwiseOr => "imageAtomicOr",
- TextureFlags.BitwiseXor => "imageAtomicXor",
- TextureFlags.Swap => "imageAtomicExchange",
- TextureFlags.CAS => "imageAtomicCompSwap",
- _ => "imageAtomicAdd",
- });
- }
- else
- {
- texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
- }
-
- int srcIndex = isBindless ? 1 : 0;
-
- string Src(AggregateType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = Src(AggregateType.S32);
- }
-
- string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
-
- texCallBuilder.Append('(');
- texCallBuilder.Append(imageName);
-
- int coordsCount = texOp.Type.GetDimensions();
-
- int pCount = coordsCount + (isArray ? 1 : 0);
-
- void Append(string str)
- {
- texCallBuilder.Append(", ");
- texCallBuilder.Append(str);
- }
-
- string ApplyScaling(string vector)
- {
- if (context.Config.Stage.SupportsRenderScale() &&
- texOp.Inst == Instruction.ImageLoad &&
- !isBindless &&
- !isIndexed)
- {
- // Image scales start after texture ones.
- int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
-
- if (pCount == 3 && isArray)
- {
- // The array index is not scaled, just x and y.
- vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)";
- }
- else if (pCount == 2 && !isArray)
- {
- vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})";
- }
- }
-
- return vector;
- }
-
- if (pCount > 1)
- {
- string[] elems = new string[pCount];
-
- for (int index = 0; index < pCount; index++)
- {
- elems[index] = Src(AggregateType.S32);
- }
-
- Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})"));
- }
- else
- {
- Append(Src(AggregateType.S32));
- }
-
- if (texOp.Inst == Instruction.ImageStore)
- {
- AggregateType type = texOp.Format.GetComponentType();
-
- string[] cElems = new string[4];
-
- for (int index = 0; index < 4; index++)
- {
- if (srcIndex < texOp.SourcesCount)
- {
- cElems[index] = Src(type);
- }
- else
- {
- cElems[index] = type switch
- {
- AggregateType.S32 => NumberFormatter.FormatInt(0),
- AggregateType.U32 => NumberFormatter.FormatUint(0),
- _ => NumberFormatter.FormatFloat(0)
- };
- }
- }
-
- string prefix = type switch
- {
- AggregateType.S32 => "i",
- AggregateType.U32 => "u",
- _ => string.Empty
- };
-
- Append($"{prefix}vec4({string.Join(", ", cElems)})");
- }
-
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- AggregateType type = texOp.Format.GetComponentType();
-
- if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
- {
- Append(Src(type)); // Compare value.
- }
-
- string value = (texOp.Flags & TextureFlags.AtomicMask) switch
- {
- TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value
- TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value
- _ => Src(type)
- };
-
- Append(value);
-
- texCallBuilder.Append(')');
-
- if (type != AggregateType.S32)
- {
- texCallBuilder
- .Insert(0, "int(")
- .Append(')');
- }
- }
- else
- {
- texCallBuilder.Append(')');
-
- if (texOp.Inst == Instruction.ImageLoad)
- {
- texCallBuilder.Append(GetMaskMultiDest(texOp.Index));
- }
- }
-
- return texCallBuilder.ToString();
- }
-
- public static string Load(CodeGenContext context, AstOperation operation)
- {
- return GenerateLoadOrStore(context, operation, isStore: false);
- }
-
- public static string LoadConstant(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
-
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
-
- var config = context.Config;
- bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
-
- if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
- {
- bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
- return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
- }
- else
- {
- string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
- }
- }
-
- public static string LoadLocal(CodeGenContext context, AstOperation operation)
- {
- return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
- }
-
- public static string LoadShared(CodeGenContext context, AstOperation operation)
- {
- return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
- }
-
- private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
- {
- IAstNode src1 = operation.GetSource(0);
-
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
-
- return $"{arrayName}[{offsetExpr}]";
- }
-
- public static string LoadStorage(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
-
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
-
- return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
- }
-
- public static string Lod(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
-
- int coordsCount = texOp.Type.GetDimensions();
-
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatFloat(0);
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
-
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
-
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
- string coordsExpr;
-
- if (coordsCount > 1)
- {
- string[] elems = new string[coordsCount];
-
- for (int index = 0; index < coordsCount; index++)
- {
- elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
- }
-
- coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
- }
-
- return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
- }
-
- public static string Store(CodeGenContext context, AstOperation operation)
- {
- return GenerateLoadOrStore(context, operation, isStore: true);
- }
-
- public static string StoreLocal(CodeGenContext context, AstOperation operation)
- {
- return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
- }
-
- public static string StoreShared(CodeGenContext context, AstOperation operation)
- {
- return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
- }
-
- private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
-
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
-
- AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
-
- string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
-
- return $"{arrayName}[{offsetExpr}] = {src}";
- }
-
- public static string StoreShared16(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
-
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
-
- AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
-
- string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
-
- return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})";
- }
-
- public static string StoreShared8(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
-
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
-
- AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
-
- string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
-
- return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
- }
-
- public static string StoreStorage(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
-
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
-
- AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
-
- string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
-
- string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
-
- return $"{sb} = {src}";
- }
-
- public static string StoreStorage16(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
-
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
-
- AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
-
- string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
-
- string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
-
- return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
- }
-
- public static string StoreStorage8(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
-
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
-
- AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
-
- string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
-
- string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
-
- return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
- }
-
- public static string TextureSample(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
-
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
- bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
- bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
- bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
-
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
- bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
-
- bool colorIsVector = isGather || !isShadow;
-
- SamplerType type = texOp.Type & SamplerType.Mask;
-
- bool is2D = type == SamplerType.Texture2D;
- bool isCube = type == SamplerType.TextureCube;
-
- // 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
- // If the extension is not supported, just remove the LOD parameter.
- if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
- {
- hasLodBias = false;
- hasLodLevel = false;
- }
-
- // Cube shadow samplers with LOD level requires an extension.
- // If the extension is not supported, just remove the LOD level parameter.
- if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
- {
- hasLodLevel = false;
- }
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- string scalarValue = NumberFormatter.FormatFloat(0);
-
- if (colorIsVector)
- {
- AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
-
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
- }
- }
-
- return scalarValue;
- }
-
- string texCall = intCoords ? "texelFetch" : "texture";
-
- if (isGather)
- {
- texCall += "Gather";
- }
- else if (hasDerivatives)
- {
- texCall += "Grad";
- }
- else if (hasLodLevel && !intCoords)
- {
- texCall += "Lod";
- }
-
- if (hasOffset)
- {
- texCall += "Offset";
- }
- else if (hasOffsets)
- {
- texCall += "Offsets";
- }
-
- int srcIndex = isBindless ? 1 : 0;
-
- string Src(AggregateType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = Src(AggregateType.S32);
- }
-
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
-
- texCall += "(" + samplerName;
-
- int coordsCount = texOp.Type.GetDimensions();
-
- int pCount = coordsCount;
-
- int arrayIndexElem = -1;
-
- if (isArray)
- {
- arrayIndexElem = pCount++;
- }
-
- // The sampler 1D shadow overload expects a
- // dummy value on the middle of the vector, who knows why...
- bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
-
- if (hasDummy1DShadowElem)
- {
- pCount++;
- }
-
- if (isShadow && !isGather)
- {
- pCount++;
- }
-
- // On textureGather*, the comparison value is
- // always specified as an extra argument.
- bool hasExtraCompareArg = isShadow && isGather;
-
- if (pCount == 5)
- {
- pCount = 4;
-
- hasExtraCompareArg = true;
- }
-
- void Append(string str)
- {
- texCall += ", " + str;
- }
-
- AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
-
- string AssemblePVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
-
- for (int index = 0; index < count; index++)
- {
- if (arrayIndexElem == index)
- {
- elems[index] = Src(AggregateType.S32);
-
- if (!intCoords)
- {
- elems[index] = "float(" + elems[index] + ")";
- }
- }
- else if (index == 1 && hasDummy1DShadowElem)
- {
- elems[index] = NumberFormatter.FormatFloat(0);
- }
- else
- {
- elems[index] = Src(coordType);
- }
- }
-
- string prefix = intCoords ? "i" : string.Empty;
-
- return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(coordType);
- }
- }
-
- string ApplyScaling(string vector)
- {
- if (intCoords)
- {
- if (context.Config.Stage.SupportsRenderScale() &&
- !isBindless &&
- !isIndexed)
- {
- int index = context.Config.FindTextureDescriptorIndex(texOp);
-
- if (pCount == 3 && isArray)
- {
- // The array index is not scaled, just x and y.
- vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
- }
- else if (pCount == 2 && !isArray)
- {
- vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
- }
- }
- }
-
- return vector;
- }
-
- string ApplyBias(string vector)
- {
- int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
- if (isGather && gatherBiasPrecision != 0)
- {
- // GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
- // Offset by the gather precision divided by 2 to correct for rounding.
-
- if (pCount == 1)
- {
- vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
- }
- else
- {
- vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
- }
- }
-
- return vector;
- }
-
- Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
-
- string AssembleDerivativesVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
-
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(AggregateType.FP32);
- }
-
- return "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(AggregateType.FP32);
- }
- }
-
- if (hasExtraCompareArg)
- {
- Append(Src(AggregateType.FP32));
- }
-
- if (hasDerivatives)
- {
- Append(AssembleDerivativesVector(coordsCount)); // dPdx
- Append(AssembleDerivativesVector(coordsCount)); // dPdy
- }
-
- if (isMultisample)
- {
- Append(Src(AggregateType.S32));
- }
- else if (hasLodLevel)
- {
- Append(Src(coordType));
- }
-
- string AssembleOffsetVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
-
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(AggregateType.S32);
- }
-
- return "ivec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(AggregateType.S32);
- }
- }
-
- if (hasOffset)
- {
- Append(AssembleOffsetVector(coordsCount));
- }
- else if (hasOffsets)
- {
- texCall += $", ivec{coordsCount}[4](";
-
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ")";
- }
-
- if (hasLodBias)
- {
- Append(Src(AggregateType.FP32));
- }
-
- // textureGather* optional extra component index,
- // not needed for shadow samplers.
- if (isGather && !isShadow)
- {
- Append(Src(AggregateType.S32));
- }
-
- texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
-
- return texCall;
- }
-
- public static string TextureSize(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
-
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatInt(0);
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
-
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
-
- if (texOp.Index == 3)
- {
- return $"textureQueryLevels({samplerName})";
- }
- else
- {
- (TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
- bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
- string texCall;
-
- if (hasLod)
- {
- int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
- IAstNode lod = operation.GetSource(lodSrcIndex);
- string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
-
- texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
- }
- else
- {
- texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
- }
-
- if (context.Config.Stage.SupportsRenderScale() &&
- (texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) &&
- !isBindless &&
- !isIndexed)
- {
- texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
- }
-
- return texCall;
- }
- }
-
- private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
- {
- StorageKind storageKind = operation.StorageKind;
-
- string varName;
- AggregateType varType;
- int srcIndex = 0;
-
- switch (storageKind)
- {
- case StorageKind.Input:
- case StorageKind.InputPerPatch:
- case StorageKind.Output:
- case StorageKind.OutputPerPatch:
- if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
-
- IoVariable ioVariable = (IoVariable)varId.Value;
- bool isOutput = storageKind.IsOutput();
- bool isPerPatch = storageKind.IsPerPatch();
- int location = -1;
- int component = 0;
-
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
- {
- if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
- }
-
- location = vecIndex.Value;
-
- if (operation.SourcesCount > srcIndex &&
- operation.GetSource(srcIndex) is AstOperand elemIndex &&
- elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
- {
- component = elemIndex.Value;
- srcIndex++;
- }
- }
-
- (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
-
- if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
- {
- // Since those exist both as input and output on geometry and tessellation shaders,
- // we need the gl_in and gl_out prefixes to disambiguate.
-
- if (storageKind == StorageKind.Input)
- {
- string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
- varName = $"gl_in[{expr}].{varName}";
- }
- else if (storageKind == StorageKind.Output)
- {
- string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
- varName = $"gl_out[{expr}].{varName}";
- }
- }
-
- int firstSrcIndex = srcIndex;
- int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
-
- for (; srcIndex < inputsCount; srcIndex++)
- {
- IAstNode src = operation.GetSource(srcIndex);
-
- if ((varType & AggregateType.ElementCountMask) != 0 &&
- srcIndex == inputsCount - 1 &&
- src is AstOperand elementIndex &&
- elementIndex.Type == OperandType.Constant)
- {
- varName += "." + "xyzw"[elementIndex.Value & 3];
- }
- else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
- {
- // GLSL requires that for tessellation control shader outputs,
- // that the index expression must be *exactly* "gl_InvocationID",
- // otherwise the compilation fails.
- // TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
- varName += "[gl_InvocationID]";
- }
- else
- {
- varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
- }
- }
- break;
-
- default:
- throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
- }
-
- if (isStore)
- {
- varType &= AggregateType.ElementTypeMask;
- varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
- }
-
- return varName;
- }
-
- private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
- {
- string sbName = OperandManager.GetShaderStagePrefix(stage);
-
- sbName += "_" + DefaultNames.StorageNamePrefix;
-
- return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
- }
-
- private static string GetMask(int index)
- {
- return $".{"rgba".AsSpan(index, 1)}";
- }
-
- private static string GetMaskMultiDest(int mask)
- {
- string swizzle = ".";
-
- for (int i = 0; i < 4; i++)
- {
- if ((mask & (1 << i)) != 0)
- {
- swizzle += "xyzw"[i];
- }
- }
-
- return swizzle;
- }
- }
-} \ No newline at end of file