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-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs319
1 files changed, 319 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
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+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
+{
+ static class Declarations
+ {
+ // At least 16 attributes are guaranteed by the spec.
+ public const int MaxAttributes = 16;
+
+ public static void Declare(CodeGenContext context, StructuredProgramInfo info)
+ {
+ context.AppendLine("#version 420 core");
+ context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
+
+ if (context.Config.Stage == ShaderStage.Compute)
+ {
+ context.AppendLine("#extension GL_ARB_compute_shader : enable");
+ }
+
+ context.AppendLine();
+
+ context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
+ context.AppendLine();
+
+ if (context.Config.Stage == ShaderStage.Geometry)
+ {
+ string inPrimitive = "points";
+
+ if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
+ {
+ inPrimitive = DefineNames.InputTopologyName;
+ }
+
+ context.AppendLine($"layout ({inPrimitive}) in;");
+
+ string outPrimitive = "triangle_strip";
+
+ switch (context.Config.OutputTopology)
+ {
+ case OutputTopology.LineStrip: outPrimitive = "line_strip"; break;
+ case OutputTopology.PointList: outPrimitive = "points"; break;
+ case OutputTopology.TriangleStrip: outPrimitive = "triangle_strip"; break;
+ }
+
+ int maxOutputVertices = context.Config.MaxOutputVertices;
+
+ context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
+ context.AppendLine();
+ }
+
+ context.AppendLine("layout (std140) uniform Extra");
+
+ context.EnterScope();
+
+ context.AppendLine("vec2 flip;");
+ context.AppendLine("int instance;");
+
+ context.LeaveScope(";");
+
+ context.AppendLine();
+
+ context.AppendLine($"precise float {DefaultNames.LocalMemoryName}[0x100];");
+ context.AppendLine();
+
+ if (info.CBuffers.Count != 0)
+ {
+ DeclareUniforms(context, info);
+
+ context.AppendLine();
+ }
+
+ if (info.SBuffers.Count != 0)
+ {
+ DeclareStorage(context, info);
+
+ context.AppendLine();
+ }
+
+ if (info.Samplers.Count != 0)
+ {
+ DeclareSamplers(context, info);
+
+ context.AppendLine();
+ }
+
+ if (context.Config.Stage != ShaderStage.Compute)
+ {
+ if (info.IAttributes.Count != 0)
+ {
+ DeclareInputAttributes(context, info);
+
+ context.AppendLine();
+ }
+
+ if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
+ {
+ DeclareOutputAttributes(context, info);
+
+ context.AppendLine();
+ }
+ }
+ else
+ {
+ string localSizeX = "1";
+ string localSizeY = "1";
+ string localSizeZ = "1";
+
+ if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
+ {
+ localSizeX = DefineNames.LocalSizeX;
+ localSizeY = DefineNames.LocalSizeY;
+ localSizeZ = DefineNames.LocalSizeZ;
+ }
+
+ context.AppendLine(
+ $"layout (" +
+ $"local_size_x = {localSizeX}, " +
+ $"local_size_y = {localSizeY}, " +
+ $"local_size_z = {localSizeZ}) in;");
+ context.AppendLine();
+ }
+ }
+
+ public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
+ {
+ foreach (AstOperand decl in info.Locals)
+ {
+ string name = context.OperandManager.DeclareLocal(decl);
+
+ context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
+ }
+ }
+
+ private static string GetVarTypeName(VariableType type)
+ {
+ switch (type)
+ {
+ case VariableType.Bool: return "bool";
+ case VariableType.F32: return "precise float";
+ case VariableType.S32: return "int";
+ case VariableType.U32: return "uint";
+ }
+
+ throw new ArgumentException($"Invalid variable type \"{type}\".");
+ }
+
+ private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
+ {
+ foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
+ {
+ string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
+
+ ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
+
+ context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
+
+ context.AppendLine("layout (std140) uniform " + ubName);
+
+ context.EnterScope();
+
+ string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]";
+
+ context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
+
+ context.LeaveScope(";");
+ }
+ }
+
+ private static void DeclareStorage(CodeGenContext context, StructuredProgramInfo info)
+ {
+ foreach (int sbufSlot in info.SBuffers.OrderBy(x => x))
+ {
+ string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
+
+ sbName += "_" + DefaultNames.StorageNamePrefix + sbufSlot;
+
+ context.SBufferDescriptors.Add(new BufferDescriptor(sbName, sbufSlot));
+
+ context.AppendLine("layout (std430) buffer " + sbName);
+
+ context.EnterScope();
+
+ context.AppendLine("precise float " + OperandManager.GetSbName(context.Config.Stage, sbufSlot) + "[];");
+
+ context.LeaveScope(";");
+ }
+ }
+
+ private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
+ {
+ Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
+
+ foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
+ {
+ string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp);
+
+ if (!samplers.TryAdd(samplerName, texOp))
+ {
+ continue;
+ }
+
+ string samplerTypeName = GetSamplerTypeName(texOp.Target);
+
+ context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
+ }
+
+ foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
+ {
+ string samplerName = kv.Key;
+
+ AstTextureOperation texOp = kv.Value;
+
+ TextureDescriptor desc;
+
+ if ((texOp.Flags & TextureFlags.Bindless) != 0)
+ {
+ AstOperand operand = texOp.GetSource(0) as AstOperand;
+
+ desc = new TextureDescriptor(samplerName, texOp.Target, operand.CbufSlot, operand.CbufOffset);
+ }
+ else
+ {
+ desc = new TextureDescriptor(samplerName, texOp.Target, texOp.Handle);
+ }
+
+ context.TextureDescriptors.Add(desc);
+ }
+ }
+
+ private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ {
+ string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
+
+ foreach (int attr in info.IAttributes.OrderBy(x => x))
+ {
+ string iq = info.InterpolationQualifiers[attr].ToGlslQualifier();
+
+ if (iq != string.Empty)
+ {
+ iq += " ";
+ }
+
+ context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
+ }
+ }
+
+ private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ {
+ if (context.Config.Stage == ShaderStage.Fragment)
+ {
+ DeclareUsedOutputAttributes(context, info);
+ }
+ else
+ {
+ DeclareAllOutputAttributes(context, info);
+ }
+ }
+
+ private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ {
+ foreach (int attr in info.OAttributes.OrderBy(x => x))
+ {
+ context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
+ }
+ }
+
+ private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ {
+ for (int attr = 0; attr < MaxAttributes; attr++)
+ {
+ string iq = $"{DefineNames.OutQualifierPrefixName}{attr} ";
+
+ context.AppendLine($"layout (location = {attr}) {iq}out vec4 {DefaultNames.OAttributePrefix}{attr};");
+ }
+
+ foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
+ {
+ context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
+ }
+ }
+
+ private static string GetSamplerTypeName(TextureTarget type)
+ {
+ string typeName;
+
+ switch (type & TextureTarget.Mask)
+ {
+ case TextureTarget.Texture1D: typeName = "sampler1D"; break;
+ case TextureTarget.Texture2D: typeName = "sampler2D"; break;
+ case TextureTarget.Texture3D: typeName = "sampler3D"; break;
+ case TextureTarget.TextureCube: typeName = "samplerCube"; break;
+
+ default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
+ }
+
+ if ((type & TextureTarget.Multisample) != 0)
+ {
+ typeName += "MS";
+ }
+
+ if ((type & TextureTarget.Array) != 0)
+ {
+ typeName += "Array";
+ }
+
+ if ((type & TextureTarget.Shadow) != 0)
+ {
+ typeName += "Shadow";
+ }
+
+ return typeName;
+ }
+ }
+} \ No newline at end of file