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-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs34
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs6
-rw-r--r--Ryujinx.Graphics.OpenGL/TextureCopy.cs11
-rw-r--r--Ryujinx.Graphics.OpenGL/Window.cs12
4 files changed, 58 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index c2a42370..f01e7c7a 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -31,10 +31,14 @@ namespace Ryujinx.Graphics.OpenGL
private uint[] _componentMasks;
+ private readonly bool[] _scissorEnable;
+
internal Pipeline()
{
_clipOrigin = ClipOrigin.LowerLeft;
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
+
+ _scissorEnable = new bool[8];
}
public void Barrier()
@@ -674,6 +678,25 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetScissorEnable(int index, bool enable)
+ {
+ if (enable)
+ {
+ GL.Enable(IndexedEnableCap.ScissorTest, index);
+ }
+ else
+ {
+ GL.Disable(IndexedEnableCap.ScissorTest, index);
+ }
+
+ _scissorEnable[index] = enable;
+ }
+
+ public void SetScissor(int index, int x, int y, int width, int height)
+ {
+ GL.ScissorIndexed(index, x, y, width, height);
+ }
+
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
if (!stencilTest.TestEnable)
@@ -928,6 +951,17 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void RestoreScissorEnable()
+ {
+ for (int index = 0; index < 8; index++)
+ {
+ if (_scissorEnable[index])
+ {
+ GL.Enable(IndexedEnableCap.ScissorTest, index);
+ }
+ }
+ }
+
public void Dispose()
{
_framebuffer?.Dispose();
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 6ff3c36c..cf2adc45 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.OpenGL
{
public sealed class Renderer : IRenderer
{
- private Pipeline _pipeline;
+ private readonly Pipeline _pipeline;
public IPipeline Pipeline => _pipeline;
@@ -31,9 +31,9 @@ namespace Ryujinx.Graphics.OpenGL
_counters = new Counters();
- _window = new Window();
+ _window = new Window(this);
- TextureCopy = new TextureCopy();
+ TextureCopy = new TextureCopy(this);
}
public IShader CompileShader(ShaderProgram shader)
diff --git a/Ryujinx.Graphics.OpenGL/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/TextureCopy.cs
index 27f1fd56..ac9459d4 100644
--- a/Ryujinx.Graphics.OpenGL/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/TextureCopy.cs
@@ -6,9 +6,16 @@ namespace Ryujinx.Graphics.OpenGL
{
class TextureCopy : IDisposable
{
+ private readonly Renderer _renderer;
+
private int _srcFramebuffer;
private int _dstFramebuffer;
+ public TextureCopy(Renderer renderer)
+ {
+ _renderer = renderer;
+ }
+
public void Copy(
TextureView src,
TextureView dst,
@@ -34,6 +41,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
+ GL.Disable(EnableCap.ScissorTest);
+
GL.BlitFramebuffer(
srcRegion.X1,
srcRegion.Y1,
@@ -48,6 +57,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ ((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
}
private static void Attach(FramebufferTarget target, Format format, int handle)
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
index 2689a7c4..c9b7daeb 100644
--- a/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/Ryujinx.Graphics.OpenGL/Window.cs
@@ -9,13 +9,17 @@ namespace Ryujinx.Graphics.OpenGL
private const int NativeWidth = 1280;
private const int NativeHeight = 720;
+ private readonly Renderer _renderer;
+
private int _width;
private int _height;
private int _copyFramebufferHandle;
- public Window()
+ public Window(Renderer renderer)
{
+ _renderer = renderer;
+
_width = NativeWidth;
_height = NativeHeight;
}
@@ -35,13 +39,13 @@ namespace Ryujinx.Graphics.OpenGL
_height = height;
}
-
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
{
bool[] oldFramebufferColorWritemask = new bool[4];
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
+
GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
@@ -55,6 +59,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+ GL.Disable(EnableCap.ScissorTest);
+
GL.Clear(ClearBufferMask.ColorBufferBit);
int srcX0, srcX1, srcY0, srcY1;
@@ -119,6 +125,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ ((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
}
private int GetCopyFramebufferHandleLazy()