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path: root/Ryujinx.Graphics.OpenGL/TextureCopy.cs
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-rw-r--r--Ryujinx.Graphics.OpenGL/TextureCopy.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/TextureCopy.cs
index ac9459d4..59db94a4 100644
--- a/Ryujinx.Graphics.OpenGL/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/TextureCopy.cs
@@ -41,7 +41,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
- GL.Disable(EnableCap.ScissorTest);
+ GL.Disable(EnableCap.RasterizerDiscard);
+ GL.Disable(IndexedEnableCap.ScissorTest, 0);
GL.BlitFramebuffer(
srcRegion.X1,
@@ -58,7 +59,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
- ((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
+ ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
+ ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
}
private static void Attach(FramebufferTarget target, Format format, int handle)