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-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 5df801f8..745926e7 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -697,28 +697,6 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- public void SetRenderTargets(ITexture color3D, ITexture depthStencil)
- {
- EnsureFramebuffer();
-
- TextureView color = (TextureView)color3D;
-
- for (int index = 0; index < color.DepthOrLayers; index++)
- {
- _framebuffer.AttachColor(index, color, index);
- }
-
- TextureView depthStencilView = (TextureView)depthStencil;
-
- _framebuffer.AttachDepthStencil(depthStencilView);
-
- _framebuffer.SetDrawBuffers(color.DepthOrLayers);
-
- _hasDepthBuffer = depthStencil != null && depthStencilView.Format != Format.S8Uint;
-
- UpdateDepthTest();
- }
-
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
EnsureFramebuffer();