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-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs2
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureView.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
index e8dfcc46..7811d021 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
Extents2D dstRegion,
bool linearFilter)
{
- TextureView srcConverted = src.Format.IsBgra8() != dst.Format.IsBgra8() ? BgraSwap(src) : src;
+ TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index ce0582ce..d4d49075 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
(int)Info.SwizzleA.Convert()
};
- if (Info.Format.IsBgra8())
+ if (Info.Format.IsBgr())
{
// Swap B <-> R for BGRA formats, as OpenGL has no support for them
// and we need to manually swap the components on read/write on the GPU.