diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs new file mode 100644 index 00000000..d56951a7 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs @@ -0,0 +1,102 @@ +using OpenTK; +using OpenTK.Graphics; +using Ryujinx.Common; +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL +{ + class BackgroundContextWorker : IDisposable + { + [ThreadStatic] + public static bool InBackground; + + private GameWindow _window; + private GraphicsContext _context; + private Thread _thread; + private bool _running; + + private AutoResetEvent _signal; + private Queue<Action> _work; + private ObjectPool<ManualResetEventSlim> _invokePool; + + public BackgroundContextWorker(IGraphicsContext baseContext) + { + _window = new GameWindow( + 100, 100, GraphicsMode.Default, + "Background Window", OpenTK.GameWindowFlags.FixedWindow, OpenTK.DisplayDevice.Default, + 3, 3, GraphicsContextFlags.ForwardCompatible, baseContext, false); + + _window.Visible = false; + _context = (GraphicsContext)_window.Context; + _context.MakeCurrent(null); + + _running = true; + + _signal = new AutoResetEvent(false); + _work = new Queue<Action>(); + _invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10); + + _thread = new Thread(Run); + _thread.Start(); + } + + private void Run() + { + InBackground = true; + _context.MakeCurrent(_window.WindowInfo); + + while (_running) + { + Action action; + + lock (_work) + { + _work.TryDequeue(out action); + } + + if (action != null) + { + action(); + } + else + { + _signal.WaitOne(); + } + } + + _window.Dispose(); + } + + public void Invoke(Action action) + { + ManualResetEventSlim actionComplete = _invokePool.Allocate(); + + lock (_work) + { + _work.Enqueue(() => + { + action(); + actionComplete.Set(); + }); + } + + _signal.Set(); + + actionComplete.Wait(); + actionComplete.Reset(); + + _invokePool.Release(actionComplete); + } + + public void Dispose() + { + _running = false; + _signal.Set(); + + _thread.Join(); + _signal.Dispose(); + } + } +} |
