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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs99
1 files changed, 99 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
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+++ b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
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+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// Represents GPU hardware syncpoint.
+ /// </summary>
+ class Syncpoint
+ {
+ private int _storedValue;
+
+ public readonly uint Id;
+
+ // TODO: get rid of this lock
+ private object _listLock = new object();
+
+ /// <summary>
+ /// The value of the syncpoint.
+ /// </summary>
+ public uint Value => (uint)_storedValue;
+
+ // TODO: switch to something handling concurrency?
+ private List<SyncpointWaiterHandle> _waiters;
+
+ public Syncpoint(uint id)
+ {
+ Id = id;
+ _waiters = new List<SyncpointWaiterHandle>();
+ }
+
+ /// <summary>
+ /// Register a new callback for a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="callback">The callback to call when the threshold is reached</param>
+ /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
+ public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
+ {
+ lock (_listLock)
+ {
+ if (Value >= threshold)
+ {
+ callback();
+
+ return null;
+ }
+ else
+ {
+ SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
+ {
+ Threshold = threshold,
+ Callback = callback
+ };
+
+ _waiters.Add(waiterInformation);
+
+ return waiterInformation;
+ }
+ }
+ }
+
+ public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
+ {
+ lock (_listLock)
+ {
+ _waiters.Remove(waiterInformation);
+ }
+ }
+
+ /// <summary>
+ /// Increment the syncpoint
+ /// </summary>
+ /// <returns>The incremented value of the syncpoint</returns>
+ public uint Increment()
+ {
+ uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
+
+ lock (_listLock)
+ {
+ _waiters.RemoveAll(item =>
+ {
+ bool isPastThreshold = currentValue >= item.Threshold;
+
+ if (isPastThreshold)
+ {
+ item.Callback();
+ }
+
+ return isPastThreshold;
+ });
+ }
+
+ return currentValue;
+ }
+ }
+}