diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs deleted file mode 100644 index 5baf2a1a..00000000 --- a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs +++ /dev/null @@ -1,58 +0,0 @@ -using Ryujinx.Common.Memory; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader -{ - /// <summary> - /// Transform feedback descriptor. - /// </summary> - struct TransformFeedbackDescriptor - { - // New fields should be added to the end of the struct to keep disk shader cache compatibility. - - /// <summary> - /// Index of the transform feedback. - /// </summary> - public readonly int BufferIndex; - - /// <summary> - /// Amount of bytes consumed per vertex. - /// </summary> - public readonly int Stride; - - /// <summary> - /// Number of varyings written into the buffer. - /// </summary> - public readonly int VaryingCount; - - /// <summary> - /// Location of varyings to be written into the buffer. Each byte is one location. - /// </summary> - public Array32<uint> VaryingLocations; // Making this readonly breaks AsSpan - - /// <summary> - /// Creates a new transform feedback descriptor. - /// </summary> - /// <param name="bufferIndex">Index of the transform feedback</param> - /// <param name="stride">Amount of bytes consumed per vertex</param> - /// <param name="varyingCount">Number of varyings written into the buffer. Indicates size in bytes of <paramref name="varyingLocations"/></param> - /// <param name="varyingLocations">Location of varyings to be written into the buffer. Each byte is one location</param> - public TransformFeedbackDescriptor(int bufferIndex, int stride, int varyingCount, ref Array32<uint> varyingLocations) - { - BufferIndex = bufferIndex; - Stride = stride; - VaryingCount = varyingCount; - VaryingLocations = varyingLocations; - } - - /// <summary> - /// Gets a span of the <see cref="VaryingLocations"/>. - /// </summary> - /// <returns>Span of varying locations</returns> - public ReadOnlySpan<byte> AsSpan() - { - return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan()).Slice(0, Math.Min(128, VaryingCount)); - } - } -} |
