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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
deleted file mode 100644
index 5baf2a1a..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using Ryujinx.Common.Memory;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Shader
-{
- /// <summary>
- /// Transform feedback descriptor.
- /// </summary>
- struct TransformFeedbackDescriptor
- {
- // New fields should be added to the end of the struct to keep disk shader cache compatibility.
-
- /// <summary>
- /// Index of the transform feedback.
- /// </summary>
- public readonly int BufferIndex;
-
- /// <summary>
- /// Amount of bytes consumed per vertex.
- /// </summary>
- public readonly int Stride;
-
- /// <summary>
- /// Number of varyings written into the buffer.
- /// </summary>
- public readonly int VaryingCount;
-
- /// <summary>
- /// Location of varyings to be written into the buffer. Each byte is one location.
- /// </summary>
- public Array32<uint> VaryingLocations; // Making this readonly breaks AsSpan
-
- /// <summary>
- /// Creates a new transform feedback descriptor.
- /// </summary>
- /// <param name="bufferIndex">Index of the transform feedback</param>
- /// <param name="stride">Amount of bytes consumed per vertex</param>
- /// <param name="varyingCount">Number of varyings written into the buffer. Indicates size in bytes of <paramref name="varyingLocations"/></param>
- /// <param name="varyingLocations">Location of varyings to be written into the buffer. Each byte is one location</param>
- public TransformFeedbackDescriptor(int bufferIndex, int stride, int varyingCount, ref Array32<uint> varyingLocations)
- {
- BufferIndex = bufferIndex;
- Stride = stride;
- VaryingCount = varyingCount;
- VaryingLocations = varyingLocations;
- }
-
- /// <summary>
- /// Gets a span of the <see cref="VaryingLocations"/>.
- /// </summary>
- /// <returns>Span of varying locations</returns>
- public ReadOnlySpan<byte> AsSpan()
- {
- return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan()).Slice(0, Math.Min(128, VaryingCount));
- }
- }
-}