diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs index dc0e392b..904a0fd4 100644 --- a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs @@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { public abstract T MemoryRead<T>(ulong address) where T : unmanaged; - public abstract ITextureDescriptor GetTextureDescriptor(int handle); + public abstract ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot); /// <summary> /// Queries texture format information, for shaders using image load or store. @@ -18,10 +18,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// If the format of the texture is a compressed, depth or unsupported format, then a default value is returned. /// </remarks> /// <param name="handle">Texture handle</param> + /// <param name="cbufSlot">Constant buffer slot for the texture handle</param> /// <returns>Color format of the non-compressed texture</returns> - public TextureFormat QueryTextureFormat(int handle) + public TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1) { - var descriptor = GetTextureDescriptor(handle); + var descriptor = GetTextureDescriptor(handle, cbufSlot); if (!FormatTable.TryGetTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb(), out FormatInfo formatInfo)) { @@ -78,20 +79,22 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Queries texture target information. /// </summary> /// <param name="handle">Texture handle</param> + /// <param name="cbufSlot">Constant buffer slot for the texture handle</param> /// <returns>True if the texture is a buffer texture, false otherwise</returns> - public bool QueryIsTextureBuffer(int handle) + public bool QueryIsTextureBuffer(int handle, int cbufSlot = -1) { - return GetTextureDescriptor(handle).UnpackTextureTarget() == TextureTarget.TextureBuffer; + return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget() == TextureTarget.TextureBuffer; } /// <summary> /// Queries texture target information. /// </summary> /// <param name="handle">Texture handle</param> + /// <param name="cbufSlot">Constant buffer slot for the texture handle</param> /// <returns>True if the texture is a rectangle texture, false otherwise</returns> - public bool QueryIsTextureRectangle(int handle) + public bool QueryIsTextureRectangle(int handle, int cbufSlot = -1) { - var descriptor = GetTextureDescriptor(handle); + var descriptor = GetTextureDescriptor(handle, cbufSlot); TextureTarget target = descriptor.UnpackTextureTarget(); |
