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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
index cc1b322b..ff48fab0 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using System;
+using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Graphics.Gpu.Shader
@@ -17,6 +18,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
private IProgram _program;
private ShaderCompileTaskCallback _action;
+ private AutoResetEvent _taskDoneEvent;
+
+ /// <summary>
+ /// Create a new shader compile task, with an event to signal whenever a subtask completes.
+ /// </summary>
+ /// <param name="taskDoneEvent">Event to signal when a subtask completes</param>
+ public ShaderCompileTask(AutoResetEvent taskDoneEvent)
+ {
+ _taskDoneEvent = taskDoneEvent;
+ }
/// <summary>
/// Check the completion status of the shader compile task, and run callbacks on step completion.
@@ -58,6 +69,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
_programsTask = task;
_action = action;
+
+ task.ContinueWith(task => _taskDoneEvent.Set());
}
/// <summary>