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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCodeHolder.cs
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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCodeHolder.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCodeHolder.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCodeHolder.cs
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+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// Cached shader code for a single shader stage.
+ /// </summary>
+ class ShaderCodeHolder
+ {
+ /// <summary>
+ /// Shader program containing translated code.
+ /// </summary>
+ public ShaderProgram Program { get; }
+
+ /// <summary>
+ /// Host shader object.
+ /// </summary>
+ public IShader HostShader { get; set; }
+
+ /// <summary>
+ /// Maxwell binary shader code.
+ /// </summary>
+ public byte[] Code { get; }
+
+ /// <summary>
+ /// Optional maxwell binary shader code for "Vertex A" shader.
+ /// </summary>
+ public byte[] Code2 { get; }
+
+ /// <summary>
+ /// Creates a new instace of the shader code holder.
+ /// </summary>
+ /// <param name="program">Shader program</param>
+ /// <param name="code">Maxwell binary shader code</param>
+ /// <param name="code2">Optional binary shader code of the "Vertex A" shader, when combined with "Vertex B"</param>
+ public ShaderCodeHolder(ShaderProgram program, byte[] code, byte[] code2 = null)
+ {
+ Program = program;
+ Code = code;
+ Code2 = code2;
+ }
+ }
+} \ No newline at end of file