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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCodeAccessor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCodeAccessor.cs | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCodeAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCodeAccessor.cs deleted file mode 100644 index e896493c..00000000 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCodeAccessor.cs +++ /dev/null @@ -1,32 +0,0 @@ -using Ryujinx.Graphics.Gpu.Memory; -using Ryujinx.Graphics.Gpu.Shader.HashTable; -using System; - -namespace Ryujinx.Graphics.Gpu.Shader -{ - /// <summary> - /// Shader code accessor. - /// </summary> - readonly struct ShaderCodeAccessor : IDataAccessor - { - private readonly MemoryManager _memoryManager; - private readonly ulong _baseAddress; - - /// <summary> - /// Creates a new shader code accessor. - /// </summary> - /// <param name="memoryManager">Memory manager used to access the shader code</param> - /// <param name="baseAddress">Base address of the shader in memory</param> - public ShaderCodeAccessor(MemoryManager memoryManager, ulong baseAddress) - { - _memoryManager = memoryManager; - _baseAddress = baseAddress; - } - - /// <inheritdoc/> - public ReadOnlySpan<byte> GetSpan(int offset, int length) - { - return _memoryManager.GetSpanMapped(_baseAddress + (ulong)offset, length); - } - } -}
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