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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs158
1 files changed, 0 insertions, 158 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
deleted file mode 100644
index 5247a096..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ /dev/null
@@ -1,158 +0,0 @@
-using Ryujinx.Common.Memory;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Shader
-{
- /// <summary>
- /// State used by the <see cref="GpuAccessor"/>.
- /// </summary>
- struct GpuChannelGraphicsState
- {
- // New fields should be added to the end of the struct to keep disk shader cache compatibility.
-
- /// <summary>
- /// Early Z force enable.
- /// </summary>
- public bool EarlyZForce;
-
- /// <summary>
- /// Primitive topology of current draw.
- /// </summary>
- public PrimitiveTopology Topology;
-
- /// <summary>
- /// Tessellation mode.
- /// </summary>
- public TessMode TessellationMode;
-
- /// <summary>
- /// Indicates whether alpha-to-coverage is enabled.
- /// </summary>
- public bool AlphaToCoverageEnable;
-
- /// <summary>
- /// Indicates whether alpha-to-coverage dithering is enabled.
- /// </summary>
- public bool AlphaToCoverageDitherEnable;
-
- /// <summary>
- /// Indicates whether the viewport transform is disabled.
- /// </summary>
- public bool ViewportTransformDisable;
-
- /// <summary>
- /// Depth mode zero to one or minus one to one.
- /// </summary>
- public bool DepthMode;
-
- /// <summary>
- /// Indicates if the point size is set on the shader or is fixed.
- /// </summary>
- public bool ProgramPointSizeEnable;
-
- /// <summary>
- /// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
- /// </summary>
- public float PointSize;
-
- /// <summary>
- /// Indicates whether alpha test is enabled.
- /// </summary>
- public bool AlphaTestEnable;
-
- /// <summary>
- /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
- /// </summary>
- public CompareOp AlphaTestCompare;
-
- /// <summary>
- /// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
- /// </summary>
- public float AlphaTestReference;
-
- /// <summary>
- /// Type of the vertex attributes consumed by the shader.
- /// </summary>
- public Array32<AttributeType> AttributeTypes;
-
- /// <summary>
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
- /// </summary>
- public bool HasConstantBufferDrawParameters;
-
- /// <summary>
- /// Indicates that any storage buffer use is unaligned.
- /// </summary>
- public bool HasUnalignedStorageBuffer;
-
- /// <summary>
- /// Type of the fragment shader outputs.
- /// </summary>
- public Array8<AttributeType> FragmentOutputTypes;
-
- /// <summary>
- /// Indicates whether dual source blend is enabled.
- /// </summary>
- public bool DualSourceBlendEnable;
-
- /// <summary>
- /// Creates a new GPU graphics state.
- /// </summary>
- /// <param name="earlyZForce">Early Z force enable</param>
- /// <param name="topology">Primitive topology</param>
- /// <param name="tessellationMode">Tessellation mode</param>
- /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
- /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
- /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
- /// <param name="depthMode">Depth mode zero to one or minus one to one</param>
- /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
- /// <param name="pointSize">Point size if not set from shader</param>
- /// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
- /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
- /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
- /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
- /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
- /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
- /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
- /// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param>
- public GpuChannelGraphicsState(
- bool earlyZForce,
- PrimitiveTopology topology,
- TessMode tessellationMode,
- bool alphaToCoverageEnable,
- bool alphaToCoverageDitherEnable,
- bool viewportTransformDisable,
- bool depthMode,
- bool programPointSizeEnable,
- float pointSize,
- bool alphaTestEnable,
- CompareOp alphaTestCompare,
- float alphaTestReference,
- ref Array32<AttributeType> attributeTypes,
- bool hasConstantBufferDrawParameters,
- bool hasUnalignedStorageBuffer,
- ref Array8<AttributeType> fragmentOutputTypes,
- bool dualSourceBlendEnable)
- {
- EarlyZForce = earlyZForce;
- Topology = topology;
- TessellationMode = tessellationMode;
- AlphaToCoverageEnable = alphaToCoverageEnable;
- AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
- ViewportTransformDisable = viewportTransformDisable;
- DepthMode = depthMode;
- ProgramPointSizeEnable = programPointSizeEnable;
- PointSize = pointSize;
- AlphaTestEnable = alphaTestEnable;
- AlphaTestCompare = alphaTestCompare;
- AlphaTestReference = alphaTestReference;
- AttributeTypes = attributeTypes;
- HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
- HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
- FragmentOutputTypes = fragmentOutputTypes;
- DualSourceBlendEnable = dualSourceBlendEnable;
- }
- }
-} \ No newline at end of file