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path: root/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index c0ad481e..f5373bd6 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -184,16 +184,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param>
+ /// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
/// <returns>Texture descriptor</returns>
- public override Image.ITextureDescriptor GetTextureDescriptor(int handle)
+ public override Image.ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot)
{
if (_compute)
{
- return _context.Methods.TextureManager.GetComputeTextureDescriptor(_state, handle);
+ return _context.Methods.TextureManager.GetComputeTextureDescriptor(_state, handle, cbufSlot);
}
else
{
- return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(_state, _stageIndex, handle);
+ return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(_state, _stageIndex, handle, cbufSlot);
}
}