diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/DiskCache')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs | 12 |
2 files changed, 13 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 7923a393..69067fe6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 3863; + private const uint CodeGenVersion = 3866; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 04d93bba..9261cb0d 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -636,6 +636,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length]; List<ShaderProgram> translatedStages = new List<ShaderProgram>(); + TranslatorContext previousStage = null; + for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) { TranslatorContext currentStage = translatorContexts[stageIndex + 1]; @@ -668,6 +670,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { translatedStages.Add(program); } + + previousStage = currentStage; + } + else if ( + previousStage != null && + previousStage.LayerOutputWritten && + stageIndex == 3 && + !_context.Capabilities.SupportsLayerVertexTessellation) + { + translatedStages.Add(previousStage.GenerateGeometryPassthrough()); } } |
