diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/Buffer.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs index 96e10e77..3f869a50 100644 --- a/Ryujinx.Graphics.Gpu/Memory/Buffer.cs +++ b/Ryujinx.Graphics.Gpu/Memory/Buffer.cs @@ -412,7 +412,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { int offset = (int)(address - Address); - byte[] data = _context.Renderer.GetBufferData(Handle, offset, (int)size); + ReadOnlySpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size); // TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers. _physicalMemory.WriteUntracked(address, data); diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs index 289e7c1b..8df3c8fb 100644 --- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs @@ -128,10 +128,11 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="address">Start address of the range</param> /// <param name="size">Size in bytes to be range</param> + /// <param name="tracked">True if write tracking is triggered on the span</param> /// <returns>A writable region with the data at the specified memory location</returns> - public WritableRegion GetWritableRegion(ulong address, int size) + public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false) { - return _cpuMemory.GetWritableRegion(address, size); + return _cpuMemory.GetWritableRegion(address, size, tracked); } /// <summary> |
