diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/RangeList.cs | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index d4d9b48a..62ab0e47 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <param name="pa">CPU virtual address to map into</param> /// <param name="va">GPU virtual address to be mapped</param> /// <param name="size">Size in bytes of the mapping</param> - /// <returns>The GPU virtual address of the mapping</returns> + /// <returns>GPU virtual address of the mapping</returns> public ulong Map(ulong pa, ulong va, ulong size) { lock (_pageTable) @@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Reserves memory at a fixed GPU memory location. /// This prevents the reserved region from being used for memory allocation for map. /// </summary> - /// <param name="va">CPU virtual address to reserve</param> + /// <param name="va">GPU virtual address to reserve</param> /// <param name="size">Reservation size in bytes</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong ReserveFixed(ulong va, ulong size) diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs index 7a6b0963..71384df2 100644 --- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs @@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <summary> /// Represents physical memory, accessible from the GPU. - /// This is actually working CPU virtual addresses, of memory mapped on the game process. + /// This is actually working CPU virtual addresses, of memory mapped on the application process. /// </summary> class PhysicalMemory { diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs index 52bcf9b4..1d185e21 100644 --- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs +++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; namespace Ryujinx.Graphics.Gpu.Memory { /// <summary> - /// Lists of GPU resources with data on guest memory. + /// List of GPU resources with data on guest memory. /// </summary> /// <typeparam name="T">Type of the GPU resource</typeparam> class RangeList<T> where T : IRange<T> |
