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-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/RangeList.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index d4d9b48a..62ab0e47 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="pa">CPU virtual address to map into</param>
/// <param name="va">GPU virtual address to be mapped</param>
/// <param name="size">Size in bytes of the mapping</param>
- /// <returns>The GPU virtual address of the mapping</returns>
+ /// <returns>GPU virtual address of the mapping</returns>
public ulong Map(ulong pa, ulong va, ulong size)
{
lock (_pageTable)
@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Reserves memory at a fixed GPU memory location.
/// This prevents the reserved region from being used for memory allocation for map.
/// </summary>
- /// <param name="va">CPU virtual address to reserve</param>
+ /// <param name="va">GPU virtual address to reserve</param>
/// <param name="size">Reservation size in bytes</param>
/// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns>
public ulong ReserveFixed(ulong va, ulong size)
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index 7a6b0963..71384df2 100644
--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Represents physical memory, accessible from the GPU.
- /// This is actually working CPU virtual addresses, of memory mapped on the game process.
+ /// This is actually working CPU virtual addresses, of memory mapped on the application process.
/// </summary>
class PhysicalMemory
{
diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
index 52bcf9b4..1d185e21 100644
--- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs
@@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
- /// Lists of GPU resources with data on guest memory.
+ /// List of GPU resources with data on guest memory.
/// </summary>
/// <typeparam name="T">Type of the GPU resource</typeparam>
class RangeList<T> where T : IRange<T>