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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 413 |
1 files changed, 0 insertions, 413 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs deleted file mode 100644 index bd33383e..00000000 --- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ /dev/null @@ -1,413 +0,0 @@ -using Ryujinx.Cpu; -using Ryujinx.Cpu.Tracking; -using Ryujinx.Graphics.Gpu.Image; -using Ryujinx.Graphics.Gpu.Shader; -using Ryujinx.Memory; -using Ryujinx.Memory.Range; -using Ryujinx.Memory.Tracking; -using System; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using System.Threading; - -namespace Ryujinx.Graphics.Gpu.Memory -{ - /// <summary> - /// Represents physical memory, accessible from the GPU. - /// This is actually working CPU virtual addresses, of memory mapped on the application process. - /// </summary> - class PhysicalMemory : IDisposable - { - private readonly GpuContext _context; - private IVirtualMemoryManagerTracked _cpuMemory; - private int _referenceCount; - - /// <summary> - /// Indicates whenever the memory manager supports 4KB pages. - /// </summary> - public bool Supports4KBPages => _cpuMemory.Supports4KBPages; - - /// <summary> - /// In-memory shader cache. - /// </summary> - public ShaderCache ShaderCache { get; } - - /// <summary> - /// GPU buffer manager. - /// </summary> - public BufferCache BufferCache { get; } - - /// <summary> - /// GPU texture manager. - /// </summary> - public TextureCache TextureCache { get; } - - /// <summary> - /// Creates a new instance of the physical memory. - /// </summary> - /// <param name="context">GPU context that the physical memory belongs to</param> - /// <param name="cpuMemory">CPU memory manager of the application process</param> - public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory) - { - _context = context; - _cpuMemory = cpuMemory; - ShaderCache = new ShaderCache(context); - BufferCache = new BufferCache(context, this); - TextureCache = new TextureCache(context, this); - - if (cpuMemory is IRefCounted rc) - { - rc.IncrementReferenceCount(); - } - - _referenceCount = 1; - } - - /// <summary> - /// Increments the memory reference count. - /// </summary> - public void IncrementReferenceCount() - { - Interlocked.Increment(ref _referenceCount); - } - - /// <summary> - /// Decrements the memory reference count. - /// </summary> - public void DecrementReferenceCount() - { - if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc) - { - rc.DecrementReferenceCount(); - } - } - - /// <summary> - /// Gets a span of data from the application process. - /// </summary> - /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes to be range</param> - /// <param name="tracked">True if read tracking is triggered on the span</param> - /// <returns>A read only span of the data at the specified memory location</returns> - public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false) - { - return _cpuMemory.GetSpan(address, size, tracked); - } - - /// <summary> - /// Gets a span of data from the application process. - /// </summary> - /// <param name="range">Ranges of physical memory where the data is located</param> - /// <param name="tracked">True if read tracking is triggered on the span</param> - /// <returns>A read only span of the data at the specified memory location</returns> - public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false) - { - if (range.Count == 1) - { - var singleRange = range.GetSubRange(0); - if (singleRange.Address != MemoryManager.PteUnmapped) - { - return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked); - } - } - - Span<byte> data = new byte[range.GetSize()]; - - int offset = 0; - - for (int i = 0; i < range.Count; i++) - { - var currentRange = range.GetSubRange(i); - int size = (int)currentRange.Size; - if (currentRange.Address != MemoryManager.PteUnmapped) - { - _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size)); - } - offset += size; - } - - return data; - } - - /// <summary> - /// Gets a writable region from the application process. - /// </summary> - /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes to be range</param> - /// <param name="tracked">True if write tracking is triggered on the span</param> - /// <returns>A writable region with the data at the specified memory location</returns> - public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false) - { - return _cpuMemory.GetWritableRegion(address, size, tracked); - } - - /// <summary> - /// Gets a writable region from GPU mapped memory. - /// </summary> - /// <param name="range">Range</param> - /// <param name="tracked">True if write tracking is triggered on the span</param> - /// <returns>A writable region with the data at the specified memory location</returns> - public WritableRegion GetWritableRegion(MultiRange range, bool tracked = false) - { - if (range.Count == 1) - { - MemoryRange subrange = range.GetSubRange(0); - - return GetWritableRegion(subrange.Address, (int)subrange.Size, tracked); - } - else - { - Memory<byte> memory = new byte[range.GetSize()]; - - int offset = 0; - for (int i = 0; i < range.Count; i++) - { - var currentRange = range.GetSubRange(i); - int size = (int)currentRange.Size; - if (currentRange.Address != MemoryManager.PteUnmapped) - { - GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size)); - } - offset += size; - } - - return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked); - } - } - - /// <summary> - /// Reads data from the application process. - /// </summary> - /// <typeparam name="T">Type of the structure</typeparam> - /// <param name="address">Address to read from</param> - /// <returns>The data at the specified memory location</returns> - public T Read<T>(ulong address) where T : unmanaged - { - return _cpuMemory.Read<T>(address); - } - - /// <summary> - /// Reads data from the application process, with write tracking. - /// </summary> - /// <typeparam name="T">Type of the structure</typeparam> - /// <param name="address">Address to read from</param> - /// <returns>The data at the specified memory location</returns> - public T ReadTracked<T>(ulong address) where T : unmanaged - { - return _cpuMemory.ReadTracked<T>(address); - } - - /// <summary> - /// Writes data to the application process, triggering a precise memory tracking event. - /// </summary> - /// <param name="address">Address to write into</param> - /// <param name="data">Data to be written</param> - public void WriteTrackedResource(ulong address, ReadOnlySpan<byte> data) - { - _cpuMemory.SignalMemoryTracking(address, (ulong)data.Length, true, precise: true); - _cpuMemory.WriteUntracked(address, data); - } - - /// <summary> - /// Writes data to the application process. - /// </summary> - /// <param name="address">Address to write into</param> - /// <param name="data">Data to be written</param> - public void Write(ulong address, ReadOnlySpan<byte> data) - { - _cpuMemory.Write(address, data); - } - - /// <summary> - /// Writes data to the application process. - /// </summary> - /// <param name="range">Ranges of physical memory where the data is located</param> - /// <param name="data">Data to be written</param> - public void Write(MultiRange range, ReadOnlySpan<byte> data) - { - WriteImpl(range, data, _cpuMemory.Write); - } - - /// <summary> - /// Writes data to the application process, without any tracking. - /// </summary> - /// <param name="address">Address to write into</param> - /// <param name="data">Data to be written</param> - public void WriteUntracked(ulong address, ReadOnlySpan<byte> data) - { - _cpuMemory.WriteUntracked(address, data); - } - - /// <summary> - /// Writes data to the application process, without any tracking. - /// </summary> - /// <param name="range">Ranges of physical memory where the data is located</param> - /// <param name="data">Data to be written</param> - public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data) - { - WriteImpl(range, data, _cpuMemory.WriteUntracked); - } - - /// <summary> - /// Writes data to the application process, returning false if the data was not changed. - /// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date. - /// </summary> - /// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks> - /// <param name="address">Address to write into</param> - /// <param name="data">Data to be written</param> - /// <returns>True if the data was changed, false otherwise</returns> - public bool WriteWithRedundancyCheck(ulong address, ReadOnlySpan<byte> data) - { - return _cpuMemory.WriteWithRedundancyCheck(address, data); - } - - private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data); - - /// <summary> - /// Writes data to the application process, using the supplied callback method. - /// </summary> - /// <param name="range">Ranges of physical memory where the data is located</param> - /// <param name="data">Data to be written</param> - /// <param name="writeCallback">Callback method that will perform the write</param> - private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback) - { - if (range.Count == 1) - { - var singleRange = range.GetSubRange(0); - if (singleRange.Address != MemoryManager.PteUnmapped) - { - writeCallback(singleRange.Address, data); - } - } - else - { - int offset = 0; - - for (int i = 0; i < range.Count; i++) - { - var currentRange = range.GetSubRange(i); - int size = (int)currentRange.Size; - if (currentRange.Address != MemoryManager.PteUnmapped) - { - writeCallback(currentRange.Address, data.Slice(offset, size)); - } - offset += size; - } - } - } - - /// <summary> - /// Fills the specified memory region with a 32-bit integer value. - /// </summary> - /// <param name="address">CPU virtual address of the region</param> - /// <param name="size">Size of the region</param> - /// <param name="value">Value to fill the region with</param> - /// <param name="kind">Kind of the resource being filled, which will not be signalled as CPU modified</param> - public void FillTrackedResource(ulong address, ulong size, uint value, ResourceKind kind) - { - _cpuMemory.SignalMemoryTracking(address, size, write: true, precise: true, (int)kind); - - using WritableRegion region = _cpuMemory.GetWritableRegion(address, (int)size); - - MemoryMarshal.Cast<byte, uint>(region.Memory.Span).Fill(value); - } - - /// <summary> - /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with. - /// </summary> - /// <param name="address">CPU virtual address of the region</param> - /// <param name="size">Size of the region</param> - /// <param name="kind">Kind of the resource being tracked</param> - /// <returns>The memory tracking handle</returns> - public CpuRegionHandle BeginTracking(ulong address, ulong size, ResourceKind kind) - { - return _cpuMemory.BeginTracking(address, size, (int)kind); - } - - /// <summary> - /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with. - /// </summary> - /// <param name="range">Ranges of physical memory where the data is located</param> - /// <param name="kind">Kind of the resource being tracked</param> - /// <returns>The memory tracking handle</returns> - public GpuRegionHandle BeginTracking(MultiRange range, ResourceKind kind) - { - var cpuRegionHandles = new CpuRegionHandle[range.Count]; - int count = 0; - - for (int i = 0; i < range.Count; i++) - { - var currentRange = range.GetSubRange(i); - if (currentRange.Address != MemoryManager.PteUnmapped) - { - cpuRegionHandles[count++] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size, (int)kind); - } - } - - if (count != range.Count) - { - Array.Resize(ref cpuRegionHandles, count); - } - - return new GpuRegionHandle(cpuRegionHandles); - } - - /// <summary> - /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. - /// </summary> - /// <param name="address">CPU virtual address of the region</param> - /// <param name="size">Size of the region</param> - /// <param name="kind">Kind of the resource being tracked</param> - /// <param name="handles">Handles to inherit state from or reuse</param> - /// <param name="granularity">Desired granularity of write tracking</param> - /// <returns>The memory tracking handle</returns> - public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ResourceKind kind, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096) - { - return _cpuMemory.BeginGranularTracking(address, size, handles, granularity, (int)kind); - } - - /// <summary> - /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. - /// </summary> - /// <param name="address">CPU virtual address of the region</param> - /// <param name="size">Size of the region</param> - /// <param name="kind">Kind of the resource being tracked</param> - /// <param name="granularity">Desired granularity of write tracking</param> - /// <returns>The memory tracking handle</returns> - public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ResourceKind kind, ulong granularity = 4096) - { - return _cpuMemory.BeginSmartGranularTracking(address, size, granularity, (int)kind); - } - - /// <summary> - /// Checks if a given memory page is mapped. - /// </summary> - /// <param name="address">CPU virtual address of the page</param> - /// <returns>True if mapped, false otherwise</returns> - public bool IsMapped(ulong address) - { - return _cpuMemory.IsMapped(address); - } - - /// <summary> - /// Release our reference to the CPU memory manager. - /// </summary> - public void Dispose() - { - _context.DeferredActions.Enqueue(Destroy); - } - - /// <summary> - /// Performs disposal of the host GPU caches with resources mapped on this physical memory. - /// This must only be called from the render thread. - /// </summary> - private void Destroy() - { - ShaderCache.Dispose(); - BufferCache.Dispose(); - TextureCache.Dispose(); - - DecrementReferenceCount(); - } - } -}
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