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-rw-r--r--Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs413
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diff --git a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
deleted file mode 100644
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--- a/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
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@@ -1,413 +0,0 @@
-using Ryujinx.Cpu;
-using Ryujinx.Cpu.Tracking;
-using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Gpu.Shader;
-using Ryujinx.Memory;
-using Ryujinx.Memory.Range;
-using Ryujinx.Memory.Tracking;
-using System;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using System.Threading;
-
-namespace Ryujinx.Graphics.Gpu.Memory
-{
- /// <summary>
- /// Represents physical memory, accessible from the GPU.
- /// This is actually working CPU virtual addresses, of memory mapped on the application process.
- /// </summary>
- class PhysicalMemory : IDisposable
- {
- private readonly GpuContext _context;
- private IVirtualMemoryManagerTracked _cpuMemory;
- private int _referenceCount;
-
- /// <summary>
- /// Indicates whenever the memory manager supports 4KB pages.
- /// </summary>
- public bool Supports4KBPages => _cpuMemory.Supports4KBPages;
-
- /// <summary>
- /// In-memory shader cache.
- /// </summary>
- public ShaderCache ShaderCache { get; }
-
- /// <summary>
- /// GPU buffer manager.
- /// </summary>
- public BufferCache BufferCache { get; }
-
- /// <summary>
- /// GPU texture manager.
- /// </summary>
- public TextureCache TextureCache { get; }
-
- /// <summary>
- /// Creates a new instance of the physical memory.
- /// </summary>
- /// <param name="context">GPU context that the physical memory belongs to</param>
- /// <param name="cpuMemory">CPU memory manager of the application process</param>
- public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory)
- {
- _context = context;
- _cpuMemory = cpuMemory;
- ShaderCache = new ShaderCache(context);
- BufferCache = new BufferCache(context, this);
- TextureCache = new TextureCache(context, this);
-
- if (cpuMemory is IRefCounted rc)
- {
- rc.IncrementReferenceCount();
- }
-
- _referenceCount = 1;
- }
-
- /// <summary>
- /// Increments the memory reference count.
- /// </summary>
- public void IncrementReferenceCount()
- {
- Interlocked.Increment(ref _referenceCount);
- }
-
- /// <summary>
- /// Decrements the memory reference count.
- /// </summary>
- public void DecrementReferenceCount()
- {
- if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc)
- {
- rc.DecrementReferenceCount();
- }
- }
-
- /// <summary>
- /// Gets a span of data from the application process.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes to be range</param>
- /// <param name="tracked">True if read tracking is triggered on the span</param>
- /// <returns>A read only span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
- {
- return _cpuMemory.GetSpan(address, size, tracked);
- }
-
- /// <summary>
- /// Gets a span of data from the application process.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="tracked">True if read tracking is triggered on the span</param>
- /// <returns>A read only span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
- {
- if (range.Count == 1)
- {
- var singleRange = range.GetSubRange(0);
- if (singleRange.Address != MemoryManager.PteUnmapped)
- {
- return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
- }
- }
-
- Span<byte> data = new byte[range.GetSize()];
-
- int offset = 0;
-
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- int size = (int)currentRange.Size;
- if (currentRange.Address != MemoryManager.PteUnmapped)
- {
- _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
- }
- offset += size;
- }
-
- return data;
- }
-
- /// <summary>
- /// Gets a writable region from the application process.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes to be range</param>
- /// <param name="tracked">True if write tracking is triggered on the span</param>
- /// <returns>A writable region with the data at the specified memory location</returns>
- public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false)
- {
- return _cpuMemory.GetWritableRegion(address, size, tracked);
- }
-
- /// <summary>
- /// Gets a writable region from GPU mapped memory.
- /// </summary>
- /// <param name="range">Range</param>
- /// <param name="tracked">True if write tracking is triggered on the span</param>
- /// <returns>A writable region with the data at the specified memory location</returns>
- public WritableRegion GetWritableRegion(MultiRange range, bool tracked = false)
- {
- if (range.Count == 1)
- {
- MemoryRange subrange = range.GetSubRange(0);
-
- return GetWritableRegion(subrange.Address, (int)subrange.Size, tracked);
- }
- else
- {
- Memory<byte> memory = new byte[range.GetSize()];
-
- int offset = 0;
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- int size = (int)currentRange.Size;
- if (currentRange.Address != MemoryManager.PteUnmapped)
- {
- GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
- }
- offset += size;
- }
-
- return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
- }
- }
-
- /// <summary>
- /// Reads data from the application process.
- /// </summary>
- /// <typeparam name="T">Type of the structure</typeparam>
- /// <param name="address">Address to read from</param>
- /// <returns>The data at the specified memory location</returns>
- public T Read<T>(ulong address) where T : unmanaged
- {
- return _cpuMemory.Read<T>(address);
- }
-
- /// <summary>
- /// Reads data from the application process, with write tracking.
- /// </summary>
- /// <typeparam name="T">Type of the structure</typeparam>
- /// <param name="address">Address to read from</param>
- /// <returns>The data at the specified memory location</returns>
- public T ReadTracked<T>(ulong address) where T : unmanaged
- {
- return _cpuMemory.ReadTracked<T>(address);
- }
-
- /// <summary>
- /// Writes data to the application process, triggering a precise memory tracking event.
- /// </summary>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- public void WriteTrackedResource(ulong address, ReadOnlySpan<byte> data)
- {
- _cpuMemory.SignalMemoryTracking(address, (ulong)data.Length, true, precise: true);
- _cpuMemory.WriteUntracked(address, data);
- }
-
- /// <summary>
- /// Writes data to the application process.
- /// </summary>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- public void Write(ulong address, ReadOnlySpan<byte> data)
- {
- _cpuMemory.Write(address, data);
- }
-
- /// <summary>
- /// Writes data to the application process.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="data">Data to be written</param>
- public void Write(MultiRange range, ReadOnlySpan<byte> data)
- {
- WriteImpl(range, data, _cpuMemory.Write);
- }
-
- /// <summary>
- /// Writes data to the application process, without any tracking.
- /// </summary>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
- {
- _cpuMemory.WriteUntracked(address, data);
- }
-
- /// <summary>
- /// Writes data to the application process, without any tracking.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="data">Data to be written</param>
- public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
- {
- WriteImpl(range, data, _cpuMemory.WriteUntracked);
- }
-
- /// <summary>
- /// Writes data to the application process, returning false if the data was not changed.
- /// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
- /// </summary>
- /// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- /// <returns>True if the data was changed, false otherwise</returns>
- public bool WriteWithRedundancyCheck(ulong address, ReadOnlySpan<byte> data)
- {
- return _cpuMemory.WriteWithRedundancyCheck(address, data);
- }
-
- private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
-
- /// <summary>
- /// Writes data to the application process, using the supplied callback method.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="data">Data to be written</param>
- /// <param name="writeCallback">Callback method that will perform the write</param>
- private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
- {
- if (range.Count == 1)
- {
- var singleRange = range.GetSubRange(0);
- if (singleRange.Address != MemoryManager.PteUnmapped)
- {
- writeCallback(singleRange.Address, data);
- }
- }
- else
- {
- int offset = 0;
-
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- int size = (int)currentRange.Size;
- if (currentRange.Address != MemoryManager.PteUnmapped)
- {
- writeCallback(currentRange.Address, data.Slice(offset, size));
- }
- offset += size;
- }
- }
- }
-
- /// <summary>
- /// Fills the specified memory region with a 32-bit integer value.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <param name="value">Value to fill the region with</param>
- /// <param name="kind">Kind of the resource being filled, which will not be signalled as CPU modified</param>
- public void FillTrackedResource(ulong address, ulong size, uint value, ResourceKind kind)
- {
- _cpuMemory.SignalMemoryTracking(address, size, write: true, precise: true, (int)kind);
-
- using WritableRegion region = _cpuMemory.GetWritableRegion(address, (int)size);
-
- MemoryMarshal.Cast<byte, uint>(region.Memory.Span).Fill(value);
- }
-
- /// <summary>
- /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <param name="kind">Kind of the resource being tracked</param>
- /// <returns>The memory tracking handle</returns>
- public CpuRegionHandle BeginTracking(ulong address, ulong size, ResourceKind kind)
- {
- return _cpuMemory.BeginTracking(address, size, (int)kind);
- }
-
- /// <summary>
- /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="kind">Kind of the resource being tracked</param>
- /// <returns>The memory tracking handle</returns>
- public GpuRegionHandle BeginTracking(MultiRange range, ResourceKind kind)
- {
- var cpuRegionHandles = new CpuRegionHandle[range.Count];
- int count = 0;
-
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- if (currentRange.Address != MemoryManager.PteUnmapped)
- {
- cpuRegionHandles[count++] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size, (int)kind);
- }
- }
-
- if (count != range.Count)
- {
- Array.Resize(ref cpuRegionHandles, count);
- }
-
- return new GpuRegionHandle(cpuRegionHandles);
- }
-
- /// <summary>
- /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <param name="kind">Kind of the resource being tracked</param>
- /// <param name="handles">Handles to inherit state from or reuse</param>
- /// <param name="granularity">Desired granularity of write tracking</param>
- /// <returns>The memory tracking handle</returns>
- public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ResourceKind kind, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
- {
- return _cpuMemory.BeginGranularTracking(address, size, handles, granularity, (int)kind);
- }
-
- /// <summary>
- /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <param name="kind">Kind of the resource being tracked</param>
- /// <param name="granularity">Desired granularity of write tracking</param>
- /// <returns>The memory tracking handle</returns>
- public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ResourceKind kind, ulong granularity = 4096)
- {
- return _cpuMemory.BeginSmartGranularTracking(address, size, granularity, (int)kind);
- }
-
- /// <summary>
- /// Checks if a given memory page is mapped.
- /// </summary>
- /// <param name="address">CPU virtual address of the page</param>
- /// <returns>True if mapped, false otherwise</returns>
- public bool IsMapped(ulong address)
- {
- return _cpuMemory.IsMapped(address);
- }
-
- /// <summary>
- /// Release our reference to the CPU memory manager.
- /// </summary>
- public void Dispose()
- {
- _context.DeferredActions.Enqueue(Destroy);
- }
-
- /// <summary>
- /// Performs disposal of the host GPU caches with resources mapped on this physical memory.
- /// This must only be called from the render thread.
- /// </summary>
- private void Destroy()
- {
- ShaderCache.Dispose();
- BufferCache.Dispose();
- TextureCache.Dispose();
-
- DecrementReferenceCount();
- }
- }
-} \ No newline at end of file