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path: root/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
index 84cf0dd8..b9b533fb 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
@@ -318,6 +318,40 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
+ /// <summary>
+ /// Calls the given action for modified ranges that aren't from the current sync number.
+ /// </summary>
+ /// <param name="rangeAction">The action to call for each modified range</param>
+ public void ReregisterRanges(Action<ulong, ulong> rangeAction)
+ {
+ ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
+
+ // Range list must be consistent for this operation.
+ lock (_lock)
+ {
+ if (ranges.Length < Count)
+ {
+ Array.Resize(ref ranges, Count);
+ }
+
+ int i = 0;
+ foreach (BufferModifiedRange range in this)
+ {
+ ranges[i++] = range;
+ }
+ }
+
+ ulong currentSync = _context.SyncNumber;
+ for (int i = 0; i < Count; i++)
+ {
+ BufferModifiedRange range = ranges[i];
+ if (range.SyncNumber != currentSync)
+ {
+ rangeAction(range.Address, range.Size);
+ }
+ }
+ }
+
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
{
Remove(overlap);