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-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs62
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs67
2 files changed, 80 insertions, 49 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index c34ff1d3..cc7e7bf6 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -6,6 +6,7 @@ using Ryujinx.Graphics.Texture;
using Ryujinx.Graphics.Texture.Astc;
using System;
using System.Collections.Generic;
+using System.Diagnostics;
namespace Ryujinx.Graphics.Gpu.Image
{
@@ -116,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_views.Remove(texture);
texture._viewStorage = null;
+
+ DeleteIfNotUsed();
}
public void ChangeSize(int width, int height, int depthOrLayers)
@@ -187,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
- HostTexture.CopyTo(newStorage);
+ HostTexture.CopyTo(newStorage, 0, 0);
ReplaceStorage(newStorage);
}
@@ -413,7 +416,21 @@ namespace Ryujinx.Graphics.Gpu.Image
_info.SamplesInY == info.SamplesInY;
}
- public bool IsViewCompatible(TextureInfo info, ulong size, out int firstLayer, out int firstLevel)
+ public bool IsViewCompatible(
+ TextureInfo info,
+ ulong size,
+ out int firstLayer,
+ out int firstLevel)
+ {
+ return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
+ }
+
+ public bool IsViewCompatible(
+ TextureInfo info,
+ ulong size,
+ bool isCopy,
+ out int firstLayer,
+ out int firstLevel)
{
// Out of range.
if (info.Address < Address || info.Address + size > EndAddress)
@@ -441,12 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
- if (!ViewSizeMatches(info, firstLevel))
+ if (!ViewSizeMatches(info, firstLevel, isCopy))
{
return false;
}
- if (!ViewTargetCompatible(info))
+ if (!ViewTargetCompatible(info, isCopy))
{
return false;
}
@@ -496,18 +513,24 @@ namespace Ryujinx.Graphics.Gpu.Image
return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
}
- private bool ViewSizeMatches(TextureInfo info, int level)
+ private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
{
Size size = GetAlignedSize(_info, level);
Size otherSize = GetAlignedSize(info);
- return size.Width == otherSize.Width &&
- size.Height == otherSize.Height &&
- size.Depth == otherSize.Depth;
+ // For copies, we can copy a subset of the 3D texture slices,
+ // so the depth may be different in this case.
+ if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
+ {
+ return false;
+ }
+
+ return size.Width == otherSize.Width &&
+ size.Height == otherSize.Height;
}
- private bool ViewTargetCompatible(TextureInfo info)
+ private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
{
switch (_info.Target)
{
@@ -534,7 +557,8 @@ namespace Ryujinx.Graphics.Gpu.Image
info.Target == Target.Texture2DMultisampleArray;
case Target.Texture3D:
- return info.Target == Target.Texture3D;
+ return info.Target == Target.Texture3D ||
+ (info.Target == Target.Texture2D && isCopy);
}
return false;
@@ -686,7 +710,9 @@ namespace Ryujinx.Graphics.Gpu.Image
public void DecrementReferenceCount()
{
- if (--_referenceCount == 0)
+ int newRefCount = --_referenceCount;
+
+ if (newRefCount == 0)
{
if (_viewStorage != this)
{
@@ -694,7 +720,21 @@ namespace Ryujinx.Graphics.Gpu.Image
}
_context.Methods.TextureManager.RemoveTextureFromCache(this);
+ }
+
+ Debug.Assert(newRefCount >= 0);
+ DeleteIfNotUsed();
+ }
+
+ private void DeleteIfNotUsed()
+ {
+ // We can delete the texture as long it is not being used
+ // in any cache (the reference count is 0 in this case), and
+ // also all views that may be created from this texture were
+ // already deleted (views count is 0).
+ if (_referenceCount == 0 && _views.Count == 0)
+ {
DisposeTextures();
}
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 7cf79d0f..2db1b4f2 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private TextureBindingsManager _gpBindingsManager;
private Texture[] _rtColors;
- private Texture _rtColor3D;
-
- private Texture _rtDepthStencil;
+ private Texture _rtDepthStencil;
private ITexture[] _rtHostColors;
-
- private ITexture _rtHostDs;
+ private ITexture _rtHostDs;
private RangeList<Texture> _textures;
@@ -98,13 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetRenderTargetColor(int index, Texture color)
{
_rtColors[index] = color;
-
- _rtColor3D = null;
- }
-
- public void SetRenderTargetColor3D(Texture color)
- {
- _rtColor3D = color;
}
public void SetRenderTargetDepthStencil(Texture depthStencil)
@@ -141,38 +131,21 @@ namespace Ryujinx.Graphics.Gpu.Image
anyChanged = true;
}
- if (_rtColor3D == null)
+ for (int index = 0; index < _rtColors.Length; index++)
{
- for (int index = 0; index < _rtColors.Length; index++)
- {
- ITexture hostTexture = _rtColors[index]?.HostTexture;
+ ITexture hostTexture = _rtColors[index]?.HostTexture;
- if (_rtHostColors[index] != hostTexture)
- {
- _rtHostColors[index] = hostTexture;
-
- anyChanged = true;
- }
- }
-
- if (anyChanged)
- {
- _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
- }
- }
- else
- {
- if (_rtHostColors[0] != _rtColor3D.HostTexture)
+ if (_rtHostColors[index] != hostTexture)
{
- _rtHostColors[0] = _rtColor3D.HostTexture;
+ _rtHostColors[index] = hostTexture;
anyChanged = true;
}
+ }
- if (anyChanged)
- {
- _context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
- }
+ if (anyChanged)
+ {
+ _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
}
@@ -447,11 +420,29 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture newView = texture.HostTexture.CreateView(createInfo, firstLayer, firstLevel);
- overlap.HostTexture.CopyTo(newView);
+ overlap.HostTexture.CopyTo(newView, 0, 0);
overlap.ReplaceView(texture, overlapInfo, newView);
}
}
+
+ // If the texture is a 3D texture, we need to additionally copy any slice
+ // of the 3D texture to the newly created 3D texture.
+ if (info.Target == Target.Texture3D)
+ {
+ foreach (Texture overlap in overlaps)
+ {
+ if (texture.IsViewCompatible(
+ overlap.Info,
+ overlap.Size,
+ isCopy: true,
+ out int firstLayer,
+ out int firstLevel))
+ {
+ overlap.HostTexture.CopyTo(texture.HostTexture, firstLayer, firstLevel);
+ }
+ }
+ }
}
// Sampler textures are managed by the texture pool, all other textures