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-rw-r--r--Ryujinx.Graphics.Gpu/Image/Pool.cs3
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs2
3 files changed, 4 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Pool.cs b/Ryujinx.Graphics.Gpu/Image/Pool.cs
index 196fc137..7457de19 100644
--- a/Ryujinx.Graphics.Gpu/Image/Pool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Pool.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Graphics.Gpu.Memory;
using System;
namespace Ryujinx.Graphics.Gpu.Image
@@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SynchronizeMemory()
{
- (ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size);
+ (ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.TexturePool);
for (int index = 0; index < modifiedRanges.Length; index++)
{
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 7ebf01b8..8da1041b 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_sequenceNumber = _context.SequenceNumber;
- bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size).Length != 0;
+ bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
if (!modified && _hasData)
{
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 91a9cfd1..7cf79d0f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void CommitComputeBindings()
{
- // Evert time we switch between graphics and compute work,
+ // Every time we switch between graphics and compute work,
// we must rebind everything.
// Since compute work happens less often, we always do that
// before and after the compute dispatch.