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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index f13c3443..07bc7c7e 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -715,7 +715,9 @@ namespace Ryujinx.Graphics.Gpu.Image
// we know the textures are located at the same memory region.
// If they don't, it may still be mapped to the same physical region, so we
// do a more expensive check to tell if they are mapped into the same physical regions.
- if (overlap.Info.GpuAddress != info.GpuAddress && !_context.MemoryManager.CompareRange(overlap.Range, info.GpuAddress))
+ // If the GPU VA for the texture has ever been unmapped, then the range must be checked regardless.
+ if ((overlap.Info.GpuAddress != info.GpuAddress || overlap.ChangedMapping) &&
+ !_context.MemoryManager.CompareRange(overlap.Range, info.GpuAddress))
{
continue;
}