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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs273
1 files changed, 0 insertions, 273 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
deleted file mode 100644
index 3e35f8d2..00000000
--- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
+++ /dev/null
@@ -1,273 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.Intrinsics;
-
-namespace Ryujinx.Graphics.Gpu.Image
-{
- /// <summary>
- /// Maxwell texture descriptor, as stored on the GPU texture pool memory region.
- /// </summary>
- struct TextureDescriptor : ITextureDescriptor, IEquatable<TextureDescriptor>
- {
-#pragma warning disable CS0649
- public uint Word0;
- public uint Word1;
- public uint Word2;
- public uint Word3;
- public uint Word4;
- public uint Word5;
- public uint Word6;
- public uint Word7;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks Maxwell texture format integer.
- /// </summary>
- /// <returns>The texture format integer</returns>
- public uint UnpackFormat()
- {
- return Word0 & 0x8007ffff;
- }
-
- /// <summary>
- /// Unpacks the swizzle component for the texture red color channel.
- /// </summary>
- /// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleR()
- {
- return(TextureComponent)((Word0 >> 19) & 7);
- }
-
- /// <summary>
- /// Unpacks the swizzle component for the texture green color channel.
- /// </summary>
- /// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleG()
- {
- return(TextureComponent)((Word0 >> 22) & 7);
- }
-
- /// <summary>
- /// Unpacks the swizzle component for the texture blue color channel.
- /// </summary>
- /// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleB()
- {
- return(TextureComponent)((Word0 >> 25) & 7);
- }
-
- /// <summary>
- /// Unpacks the swizzle component for the texture alpha color channel.
- /// </summary>
- /// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleA()
- {
- return(TextureComponent)((Word0 >> 28) & 7);
- }
-
- /// <summary>
- /// Unpacks the 40-bits texture GPU virtual address.
- /// </summary>
- /// <returns>The GPU virtual address</returns>
- public ulong UnpackAddress()
- {
- return Word1 | ((ulong)(Word2 & 0xffff) << 32);
- }
-
- /// <summary>
- /// Unpacks texture descriptor type for this texture descriptor.
- /// This defines the texture layout, among other things.
- /// </summary>
- /// <returns>The texture descriptor type</returns>
- public TextureDescriptorType UnpackTextureDescriptorType()
- {
- return (TextureDescriptorType)((Word2 >> 21) & 7);
- }
-
- /// <summary>
- /// Unpacks the texture stride (bytes per line) for linear textures only.
- /// Always 32-bytes aligned.
- /// </summary>
- /// <returns>The linear texture stride</returns>
- public int UnpackStride()
- {
- return (int)(Word3 & 0xffff) << 5;
- }
-
- /// <summary>
- /// Unpacks the GOB block size in X (width) for block linear textures.
- /// Must be always 1, ignored by the GPU.
- /// </summary>
- /// <returns>THe GOB block X size</returns>
- public int UnpackGobBlocksInX()
- {
- return 1 << (int)(Word3 & 7);
- }
-
- /// <summary>
- /// Unpacks the GOB block size in Y (height) for block linear textures.
- /// Must be always a power of 2, with a maximum value of 32.
- /// </summary>
- /// <returns>THe GOB block Y size</returns>
- public int UnpackGobBlocksInY()
- {
- return 1 << (int)((Word3 >> 3) & 7);
- }
-
- /// <summary>
- /// Unpacks the GOB block size in Z (depth) for block linear textures.
- /// Must be always a power of 2, with a maximum value of 32.
- /// Must be 1 for any texture target other than 3D textures.
- /// </summary>
- /// <returns>The GOB block Z size</returns>
- public int UnpackGobBlocksInZ()
- {
- return 1 << (int)((Word3 >> 6) & 7);
- }
-
- /// <summary>
- /// Number of GOB blocks per tile in the X direction.
- /// This is only used for sparse textures, should be 1 otherwise.
- /// </summary>
- /// <returns>The number of GOB blocks per tile</returns>
- public int UnpackGobBlocksInTileX()
- {
- return 1 << (int)((Word3 >> 10) & 7);
- }
-
- /// <summary>
- /// Unpacks the number of mipmap levels of the texture.
- /// </summary>
- /// <returns>The number of mipmap levels</returns>
- public int UnpackLevels()
- {
- return (int)(Word3 >> 28) + 1;
- }
-
- /// <summary>
- /// Unpack the base level texture width size.
- /// </summary>
- /// <returns>The texture width</returns>
- public int UnpackWidth()
- {
- return (int)(Word4 & 0xffff) + 1;
- }
-
- /// <summary>
- /// Unpack the width of a buffer texture.
- /// </summary>
- /// <returns>The texture width</returns>
- public int UnpackBufferTextureWidth()
- {
- return (int)((Word4 & 0xffff) | (Word3 << 16)) + 1;
- }
-
- /// <summary>
- /// Unpacks the texture sRGB format flag.
- /// </summary>
- /// <returns>True if the texture is sRGB, false otherwise</returns>
- public bool UnpackSrgb()
- {
- return (Word4 & (1 << 22)) != 0;
- }
-
- /// <summary>
- /// Unpacks the texture target.
- /// </summary>
- /// <returns>The texture target</returns>
- public TextureTarget UnpackTextureTarget()
- {
- return (TextureTarget)((Word4 >> 23) & 0xf);
- }
-
- /// <summary>
- /// Unpack the base level texture height size, or array layers for 1D array textures.
- /// Should be ignored for 1D or buffer textures.
- /// </summary>
- /// <returns>The texture height or layers count</returns>
- public int UnpackHeight()
- {
- return (int)(Word5 & 0xffff) + 1;
- }
-
- /// <summary>
- /// Unpack the base level texture depth size, number of array layers or cubemap faces.
- /// The meaning of this value depends on the texture target.
- /// </summary>
- /// <returns>The texture depth, layer or faces count</returns>
- public int UnpackDepth()
- {
- return (int)((Word5 >> 16) & 0x3fff) + 1;
- }
-
- /// <summary>
- /// Unpacks the texture coordinates normalized flag.
- /// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
- /// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
- /// It must be set to false (by the guest driver) for rectangle textures.
- /// </summary>
- /// <returns>The texture coordinates normalized flag</returns>
- public bool UnpackTextureCoordNormalized()
- {
- return (Word5 & (1 << 31)) != 0;
- }
-
- /// <summary>
- /// Unpacks the base mipmap level of the texture.
- /// </summary>
- /// <returns>The base mipmap level of the texture</returns>
- public int UnpackBaseLevel()
- {
- return (int)(Word7 & 0xf);
- }
-
- /// <summary>
- /// Unpacks the maximum mipmap level (inclusive) of the texture.
- /// Usually equal to Levels minus 1.
- /// </summary>
- /// <returns>The maximum mipmap level (inclusive) of the texture</returns>
- public int UnpackMaxLevelInclusive()
- {
- return (int)((Word7 >> 4) & 0xf);
- }
-
- /// <summary>
- /// Unpacks the multisampled texture samples count in each direction.
- /// Must be ignored for non-multisample textures.
- /// </summary>
- /// <returns>The multisample counts enum</returns>
- public TextureMsaaMode UnpackTextureMsaaMode()
- {
- return (TextureMsaaMode)((Word7 >> 8) & 0xf);
- }
-
- /// <summary>
- /// Check if two descriptors are equal.
- /// </summary>
- /// <param name="other">The descriptor to compare against</param>
- /// <returns>True if they are equal, false otherwise</returns>
- public bool Equals(ref TextureDescriptor other)
- {
- return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).Equals(Unsafe.As<TextureDescriptor, Vector256<byte>>(ref other));
- }
-
- /// <summary>
- /// Check if two descriptors are equal.
- /// </summary>
- /// <param name="other">The descriptor to compare against</param>
- /// <returns>True if they are equal, false otherwise</returns>
- public bool Equals(TextureDescriptor other)
- {
- return Equals(ref other);
- }
-
- /// <summary>
- /// Gets a hash code for this descriptor.
- /// </summary>
- /// <returns>The hash code for this descriptor.</returns>
- public override int GetHashCode()
- {
- return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).GetHashCode();
- }
- }
-}