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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs333
1 files changed, 12 insertions, 321 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index a312a8b7..2a61b441 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -659,32 +659,31 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Performs a comparison of this texture information, with the specified texture information.
- /// This performs a strict comparison, used to check if two textures are equal.
+ /// This performs a strict comparison, used to check if this texture is equal to the one supplied.
/// </summary>
- /// <param name="info">Texture information to compare with</param>
+ /// <param name="info">Texture information to compare against</param>
/// <param name="flags">Comparison flags</param>
/// <returns>True if the textures are strictly equal or similar, false otherwise</returns>
public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
{
- if (!FormatMatches(info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0))
+ if (!TextureCompatibility.FormatMatches(Info, info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0))
{
return false;
}
- if (!LayoutMatches(info))
+ if (!TextureCompatibility.LayoutMatches(Info, info))
{
return false;
}
- if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
+ if (!TextureCompatibility.SizeMatches(Info, info))
{
return false;
}
if ((flags & TextureSearchFlags.ForSampler) != 0 || (flags & TextureSearchFlags.Strict) != 0)
{
- if (!SamplerParamsMatches(info))
+ if (!TextureCompatibility.SamplerParamsMatches(Info, info))
{
return false;
}
@@ -694,12 +693,12 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
- if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
+ if (!msTargetCompatible && !TextureCompatibility.TargetAndSamplesCompatible(Info, info))
{
return false;
}
}
- else if (!TargetAndSamplesCompatible(info))
+ else if (!TextureCompatibility.TargetAndSamplesCompatible(Info, info))
{
return false;
}
@@ -708,153 +707,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Checks if the texture format matches with the specified texture information.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
- /// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
- /// <returns>True if the format matches, with the given comparison rules</returns>
- private bool FormatMatches(TextureInfo info, bool forSampler, bool forCopy)
- {
- // D32F and R32F texture have the same representation internally,
- // however the R32F format is used to sample from depth textures.
- if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
- {
- return true;
- }
-
- if (forCopy)
- {
- // The 2D engine does not support depth-stencil formats, so it will instead
- // use equivalent color formats. We must also consider them as compatible.
- if (Info.FormatInfo.Format == Format.S8Uint && info.FormatInfo.Format == Format.R8Unorm)
- {
- return true;
- }
-
- if (Info.FormatInfo.Format == Format.D16Unorm && info.FormatInfo.Format == Format.R16Unorm)
- {
- return true;
- }
-
- if ((Info.FormatInfo.Format == Format.D24UnormS8Uint ||
- Info.FormatInfo.Format == Format.D24X8Unorm) && info.FormatInfo.Format == Format.B8G8R8A8Unorm)
- {
- return true;
- }
- }
-
- return Info.FormatInfo.Format == info.FormatInfo.Format;
- }
-
- /// <summary>
- /// Checks if the texture layout specified matches with this texture layout.
- /// The layout information is composed of the Stride for linear textures, or GOB block size
- /// for block linear textures.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the layout matches, false otherwise</returns>
- private bool LayoutMatches(TextureInfo info)
- {
- if (Info.IsLinear != info.IsLinear)
- {
- return false;
- }
-
- // For linear textures, gob block sizes are ignored.
- // For block linear textures, the stride is ignored.
- if (info.IsLinear)
- {
- return Info.Stride == info.Stride;
- }
- else
- {
- return Info.GobBlocksInY == info.GobBlocksInY &&
- Info.GobBlocksInZ == info.GobBlocksInZ;
- }
- }
-
- /// <summary>
- /// Checks if the texture sizes of the supplied texture information matches this texture.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the size matches, false otherwise</returns>
- public bool SizeMatches(TextureInfo info)
- {
- return SizeMatches(info, alignSizes: false);
- }
-
- /// <summary>
- /// Checks if the texture sizes of the supplied texture information matches the given level of
- /// this texture.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="level">Mipmap level of this texture to compare with</param>
- /// <returns>True if the size matches with the level, false otherwise</returns>
- public bool SizeMatches(TextureInfo info, int level)
- {
- return Math.Max(1, Info.Width >> level) == info.Width &&
- Math.Max(1, Info.Height >> level) == info.Height &&
- Math.Max(1, Info.GetDepth() >> level) == info.GetDepth();
- }
-
- /// <summary>
- /// Checks if the texture sizes of the supplied texture information matches this texture.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
- /// <returns>True if the sizes matches, false otherwise</returns>
- private bool SizeMatches(TextureInfo info, bool alignSizes)
- {
- if (Info.GetLayers() != info.GetLayers())
- {
- return false;
- }
-
- if (alignSizes)
- {
- Size size0 = GetAlignedSize(Info);
- Size size1 = GetAlignedSize(info);
-
- return size0.Width == size1.Width &&
- size0.Height == size1.Height &&
- size0.Depth == size1.Depth;
- }
- else
- {
- return Info.Width == info.Width &&
- Info.Height == info.Height &&
- Info.GetDepth() == info.GetDepth();
- }
- }
-
- /// <summary>
- /// Checks if the texture shader sampling parameters matches.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
- private bool SamplerParamsMatches(TextureInfo info)
- {
- return Info.DepthStencilMode == info.DepthStencilMode &&
- Info.SwizzleR == info.SwizzleR &&
- Info.SwizzleG == info.SwizzleG &&
- Info.SwizzleB == info.SwizzleB &&
- Info.SwizzleA == info.SwizzleA;
- }
-
- /// <summary>
- /// Check if the texture target and samples count (for multisampled textures) matches.
- /// </summary>
- /// <param name="info">Texture information to compare with</param>
- /// <returns>True if the texture target and samples count matches, false otherwise</returns>
- private bool TargetAndSamplesCompatible(TextureInfo info)
- {
- return Info.Target == info.Target &&
- Info.SamplesInX == info.SamplesInX &&
- Info.SamplesInY == info.SamplesInY;
- }
-
- /// <summary>
/// Check if it's possible to create a view, with the given parameters, from this texture.
/// </summary>
/// <param name="info">Texture view information</param>
@@ -903,22 +755,22 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
- if (!ViewLayoutCompatible(info, firstLevel))
+ if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
{
return false;
}
- if (!ViewFormatCompatible(info))
+ if (!TextureCompatibility.ViewFormatCompatible(Info, info))
{
return false;
}
- if (!ViewSizeMatches(info, firstLevel, isCopy))
+ if (!TextureCompatibility.ViewSizeMatches(Info, info, firstLevel, isCopy))
{
return false;
}
- if (!ViewTargetCompatible(info, isCopy))
+ if (!TextureCompatibility.ViewTargetCompatible(Info, info, isCopy))
{
return false;
}
@@ -928,167 +780,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Check if it's possible to create a view with the specified layout.
- /// The layout information is composed of the Stride for linear textures, or GOB block size
- /// for block linear textures.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <param name="level">Start level of the texture view, in relation with this texture</param>
- /// <returns>True if the layout is compatible, false otherwise</returns>
- private bool ViewLayoutCompatible(TextureInfo info, int level)
- {
- if (Info.IsLinear != info.IsLinear)
- {
- return false;
- }
-
- // For linear textures, gob block sizes are ignored.
- // For block linear textures, the stride is ignored.
- if (info.IsLinear)
- {
- int width = Math.Max(1, Info.Width >> level);
-
- int stride = width * Info.FormatInfo.BytesPerPixel;
-
- stride = BitUtils.AlignUp(stride, 32);
-
- return stride == info.Stride;
- }
- else
- {
- int height = Math.Max(1, Info.Height >> level);
- int depth = Math.Max(1, Info.GetDepth() >> level);
-
- (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
- height,
- depth,
- Info.FormatInfo.BlockHeight,
- Info.GobBlocksInY,
- Info.GobBlocksInZ);
-
- return gobBlocksInY == info.GobBlocksInY &&
- gobBlocksInZ == info.GobBlocksInZ;
- }
- }
-
- /// <summary>
- /// Checks if the view format is compatible with this texture format.
- /// In general, the formats are considered compatible if the bytes per pixel values are equal,
- /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
- /// This follows the host API copy compatibility rules.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <returns>True if the formats are compatible, false otherwise</returns>
- private bool ViewFormatCompatible(TextureInfo info)
- {
- return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
- }
-
- /// <summary>
- /// Checks if the size of a given texture view is compatible with this texture.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <param name="level">Mipmap level of the texture view in relation to this texture</param>
- /// <param name="isCopy">True to check for copy compatibility rather than view compatibility</param>
- /// <returns>True if the sizes are compatible, false otherwise</returns>
- private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
- {
- Size size = GetAlignedSize(Info, level);
-
- Size otherSize = GetAlignedSize(info);
-
- // For copies, we can copy a subset of the 3D texture slices,
- // so the depth may be different in this case.
- if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
- {
- return false;
- }
-
- return size.Width == otherSize.Width &&
- size.Height == otherSize.Height;
- }
-
- /// <summary>
- /// Check if the target of the specified texture view information is compatible with this
- /// texture.
- /// This follows the host API target compatibility rules.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <param name="isCopy">True to check for copy rather than view compatibility</param>
- /// <returns>True if the targets are compatible, false otherwise</returns>
- private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
- {
- switch (Info.Target)
- {
- case Target.Texture1D:
- case Target.Texture1DArray:
- return info.Target == Target.Texture1D ||
- info.Target == Target.Texture1DArray;
-
- case Target.Texture2D:
- return info.Target == Target.Texture2D ||
- info.Target == Target.Texture2DArray;
-
- case Target.Texture2DArray:
- case Target.Cubemap:
- case Target.CubemapArray:
- return info.Target == Target.Texture2D ||
- info.Target == Target.Texture2DArray ||
- info.Target == Target.Cubemap ||
- info.Target == Target.CubemapArray;
-
- case Target.Texture2DMultisample:
- case Target.Texture2DMultisampleArray:
- return info.Target == Target.Texture2DMultisample ||
- info.Target == Target.Texture2DMultisampleArray;
-
- case Target.Texture3D:
- return info.Target == Target.Texture3D ||
- (info.Target == Target.Texture2D && isCopy);
- }
-
- return false;
- }
-
- /// <summary>
- /// Gets the aligned sizes of the specified texture information.
- /// The alignment depends on the texture layout and format bytes per pixel.
- /// </summary>
- /// <param name="info">Texture information to calculate the aligned size from</param>
- /// <param name="level">Mipmap level for texture views</param>
- /// <returns>The aligned texture size</returns>
- private static Size GetAlignedSize(TextureInfo info, int level = 0)
- {
- int width = Math.Max(1, info.Width >> level);
- int height = Math.Max(1, info.Height >> level);
-
- if (info.IsLinear)
- {
- return SizeCalculator.GetLinearAlignedSize(
- width,
- height,
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel);
- }
- else
- {
- int depth = Math.Max(1, info.GetDepth() >> level);
-
- return SizeCalculator.GetBlockLinearAlignedSize(
- width,
- height,
- depth,
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel,
- info.GobBlocksInY,
- info.GobBlocksInZ,
- info.GobBlocksInTileX);
- }
- }
-
- /// <summary>
/// Gets a texture of the specified target type from this texture.
/// This can be used to get an array texture from a non-array texture and vice-versa.
/// If this texture and the requested targets are equal, then this texture Host texture is returned directly.