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path: root/Ryujinx.Graphics.Gpu/Image/Texture.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Texture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index e3c3a30a..6778567c 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -898,19 +898,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Checks if the view format is compatible with this texture format.
- /// In general, the formats are considered compatible if the bytes per pixel values are equal,
- /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
- /// This follows the host API copy compatibility rules.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <returns>True if the formats are compatible, false otherwise</returns>
- private bool ViewFormatCompatible(TextureInfo info)
- {
- return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
- }
-
- /// <summary>
/// Gets a texture of the specified target type from this texture.
/// This can be used to get an array texture from a non-array texture and vice-versa.
/// If this texture and the requested targets are equal, then this texture Host texture is returned directly.