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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs deleted file mode 100644 index 3b3350fb..00000000 --- a/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs +++ /dev/null @@ -1,30 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.Image -{ - /// <summary> - /// Sampler pool cache. - /// This can keep multiple sampler pools, and return the current one as needed. - /// It is useful for applications that uses multiple sampler pools. - /// </summary> - class SamplerPoolCache : PoolCache<SamplerPool> - { - /// <summary> - /// Constructs a new instance of the texture pool. - /// </summary> - /// <param name="context">GPU context that the texture pool belongs to</param> - public SamplerPoolCache(GpuContext context) : base(context) - { - } - - /// <summary> - /// Creates a new instance of the sampler pool. - /// </summary> - /// <param name="context">GPU context that the sampler pool belongs to</param> - /// <param name="channel">GPU channel that the texture pool belongs to</param> - /// <param name="address">Address of the sampler pool in guest memory</param> - /// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param> - protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) - { - return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId); - } - } -}
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