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-rw-r--r--Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs30
1 files changed, 0 insertions, 30 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs
deleted file mode 100644
index 3b3350fb..00000000
--- a/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Image
-{
- /// <summary>
- /// Sampler pool cache.
- /// This can keep multiple sampler pools, and return the current one as needed.
- /// It is useful for applications that uses multiple sampler pools.
- /// </summary>
- class SamplerPoolCache : PoolCache<SamplerPool>
- {
- /// <summary>
- /// Constructs a new instance of the texture pool.
- /// </summary>
- /// <param name="context">GPU context that the texture pool belongs to</param>
- public SamplerPoolCache(GpuContext context) : base(context)
- {
- }
-
- /// <summary>
- /// Creates a new instance of the sampler pool.
- /// </summary>
- /// <param name="context">GPU context that the sampler pool belongs to</param>
- /// <param name="channel">GPU channel that the texture pool belongs to</param>
- /// <param name="address">Address of the sampler pool in guest memory</param>
- /// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
- protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
- {
- return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
- }
- }
-} \ No newline at end of file