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Diffstat (limited to 'Ryujinx.Graphics.Gpu/GpuChannel.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/GpuChannel.cs78
1 files changed, 78 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/GpuChannel.cs b/Ryujinx.Graphics.Gpu/GpuChannel.cs
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+using Ryujinx.Graphics.Gpu.Engine.GPFifo;
+using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Graphics.Gpu.Memory;
+using System;
+
+namespace Ryujinx.Graphics.Gpu
+{
+ /// <summary>
+ /// Represents a GPU channel.
+ /// </summary>
+ public class GpuChannel : IDisposable
+ {
+ private readonly GpuContext _context;
+ private readonly GPFifoDevice _device;
+ private readonly GPFifoProcessor _processor;
+
+ /// <summary>
+ /// Channel buffer bindings manager.
+ /// </summary>
+ internal BufferManager BufferManager { get; }
+
+ /// <summary>
+ /// Channel texture bindings manager.
+ /// </summary>
+ internal TextureManager TextureManager { get; }
+
+ /// <summary>
+ /// Creates a new instance of a GPU channel.
+ /// </summary>
+ /// <param name="context">GPU context that the channel belongs to</param>
+ internal GpuChannel(GpuContext context)
+ {
+ _context = context;
+ _device = context.GPFifo;
+ _processor = new GPFifoProcessor(context, this);
+ BufferManager = new BufferManager(context);
+ TextureManager = new TextureManager(context, this);
+ }
+
+ /// <summary>
+ /// Push a GPFIFO entry in the form of a prefetched command buffer.
+ /// It is intended to be used by nvservices to handle special cases.
+ /// </summary>
+ /// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
+ public void PushHostCommandBuffer(int[] commandBuffer)
+ {
+ _device.PushHostCommandBuffer(_processor, commandBuffer);
+ }
+
+ /// <summary>
+ /// Pushes GPFIFO entries.
+ /// </summary>
+ /// <param name="entries">GPFIFO entries</param>
+ public void PushEntries(ReadOnlySpan<ulong> entries)
+ {
+ _device.PushEntries(_processor, entries);
+ }
+
+ /// <summary>
+ /// Disposes the GPU channel.
+ /// It's an error to use the GPU channel after disposal.
+ /// </summary>
+ public void Dispose()
+ {
+ _context.DisposedChannels.Enqueue(this);
+ }
+
+ /// <summary>
+ /// Performs disposal of the host GPU resources used by this channel, that are not shared.
+ /// This must only be called from the render thread.
+ /// </summary>
+ internal void Destroy()
+ {
+ BufferManager.Dispose();
+ TextureManager.Dispose();
+ }
+ }
+}