diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Compute.cs | 12 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs | 6 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs | 13 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs | 7 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs | 19 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs | 34 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs | 34 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs | 18 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | 8 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs | 19 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 46 |
12 files changed, 124 insertions, 94 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs index a7f6ec06..26041ecc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs @@ -16,11 +16,13 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="argument">Method call argument</param> public void Dispatch(GpuState state, int argument) { - FlushUboDirty(); + var memoryManager = state.Channel.MemoryManager; + + FlushUboDirty(memoryManager); uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress); - var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8); + var qmd = state.Channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8); GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress); @@ -43,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu.Engine state.Channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size); } - ShaderBundle cs = ShaderCache.GetComputeShader( + ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader( state, shaderGpuVa, qmd.CtaThreadDimension0, @@ -82,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Engine cbDescAddress += (ulong)cbDescOffset; - SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress); + SbDescriptor cbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress); state.Channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size); } @@ -97,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu.Engine sbDescAddress += (ulong)sbDescOffset; - SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress); + SbDescriptor sbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress); state.Channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags); } diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs index 84d35350..75b19c37 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs @@ -79,13 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo // TODO: Acquire operations (Wait), interrupts for invalid combinations. if (operation == SemaphoredOperation.Release) { - _context.MemoryManager.Write(address, value); + _parent.MemoryManager.Write(address, value); } else if (operation == SemaphoredOperation.Reduction) { bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed; - int mem = _context.MemoryManager.Read<int>(address); + int mem = _parent.MemoryManager.Read<int>(address); switch (_state.State.SemaphoredReduction) { @@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo break; } - _context.MemoryManager.Write(address, value); + _parent.MemoryManager.Write(address, value); } } diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs index 0e284ac5..ada3bc4b 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs @@ -1,4 +1,5 @@ -using System; +using Ryujinx.Graphics.Gpu.Memory; +using System; using System.Collections.Concurrent; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -53,11 +54,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo /// <summary> /// Fetch the command buffer. /// </summary> - public void Fetch(GpuContext context) + public void Fetch(MemoryManager memoryManager) { if (Words == null) { - Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray(); + Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray(); } } } @@ -155,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch) { - commandBuffer.Fetch(_context); + commandBuffer.Fetch(processor.MemoryManager); } if (commandBuffer.Type == CommandBufferType.NoPrefetch) @@ -182,13 +183,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo public void DispatchCalls() { // Use this opportunity to also dispose any pending channels that were closed. - _context.DisposePendingChannels(); + _context.RunDeferredActions(); // Process command buffers. while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry)) { _currentCommandBuffer = entry; - _currentCommandBuffer.Fetch(_context); + _currentCommandBuffer.Fetch(entry.Processor.MemoryManager); // If we are changing the current channel, // we need to force all the host state to be updated. diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs index dc8a1c75..c683d179 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs @@ -1,4 +1,5 @@ -using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Graphics.Gpu.State; using System; using System.Runtime.CompilerServices; @@ -13,6 +14,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo private const int MacroIndexMask = MacrosCount - 1; private readonly GpuContext _context; + private readonly GpuChannel _channel; + + public MemoryManager MemoryManager => _channel.MemoryManager; /// <summary> /// Internal GPFIFO state. @@ -39,6 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo public GPFifoProcessor(GpuContext context, GpuChannel channel) { _context = context; + _channel = channel; _fifoClass = new GPFifoClass(context, this); _subChannels = new GpuState[8]; diff --git a/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs b/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs index a31ec72a..3d23b785 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs @@ -40,10 +40,10 @@ namespace Ryujinx.Graphics.Gpu.Engine _buffer = new int[count]; } - ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack()); + ulong dstBaseAddress = state.Channel.MemoryManager.Translate(_params.DstAddress.Pack()); // Trigger read tracking, to flush any managed resources in the destination region. - _context.PhysicalMemory.GetSpan(dstBaseAddress, _size, true); + state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress, _size, true); _finished = false; } @@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (_offset * 4 >= _size) { - FinishTransfer(); + FinishTransfer(state); } } } @@ -69,15 +69,16 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <summary> /// Performs actual copy of the inline data after the transfer is finished. /// </summary> - private void FinishTransfer() + /// <param name="state">Current GPU state</param> + private void FinishTransfer(GpuState state) { Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size); if (_isLinear && _params.LineCount == 1) { - ulong address = _context.MemoryManager.Translate(_params.DstAddress.Pack()); + ulong address = state.Channel.MemoryManager.Translate(_params.DstAddress.Pack()); - _context.PhysicalMemory.Write(address, data); + state.Channel.MemoryManager.Physical.Write(address, data); } else { @@ -91,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine int srcOffset = 0; - ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack()); + ulong dstBaseAddress = state.Channel.MemoryManager.Translate(_params.DstAddress.Pack()); for (int y = _params.DstY; y < _params.DstY + _params.LineCount; y++) { @@ -109,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Engine Span<byte> pixel = data.Slice(srcOffset, 16); - _context.PhysicalMemory.Write(dstAddress, pixel); + state.Channel.MemoryManager.Physical.Write(dstAddress, pixel); } for (; x < x2; x++, srcOffset++) @@ -120,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine Span<byte> pixel = data.Slice(srcOffset, 1); - _context.PhysicalMemory.Write(dstAddress, pixel); + state.Channel.MemoryManager.Physical.Write(dstAddress, pixel); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs index 0d7c272c..039ed78e 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs @@ -1,5 +1,6 @@ using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine @@ -23,11 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Engine case Condition.Never: return ConditionalRenderEnabled.False; case Condition.ResultNonZero: - return CounterNonZero(condState.Address.Pack()); + return CounterNonZero(state, condState.Address.Pack()); case Condition.Equal: - return CounterCompare(condState.Address.Pack(), true); + return CounterCompare(state, condState.Address.Pack(), true); case Condition.NotEqual: - return CounterCompare(condState.Address.Pack(), false); + return CounterCompare(state, condState.Address.Pack(), false); } Logger.Warning?.Print(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\"."); @@ -38,11 +39,12 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <summary> /// Checks if the counter value at a given GPU memory address is non-zero. /// </summary> + /// <param name="state">GPU state</param> /// <param name="gpuVa">GPU virtual address of the counter value</param> /// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns> - private ConditionalRenderEnabled CounterNonZero(ulong gpuVa) + private ConditionalRenderEnabled CounterNonZero(GpuState state, ulong gpuVa) { - ICounterEvent evt = _counterCache.FindEvent(gpuVa); + ICounterEvent evt = state.Channel.MemoryManager.CounterCache.FindEvent(gpuVa); if (evt == null) { @@ -56,30 +58,31 @@ namespace Ryujinx.Graphics.Gpu.Engine else { evt.Flush(); - return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False; + return (state.Channel.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False; } } /// <summary> /// Checks if the counter at a given GPU memory address passes a specified equality comparison. /// </summary> + /// <param name="state">GPU state</param> /// <param name="gpuVa">GPU virtual address</param> /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param> /// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns> - private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual) + private ConditionalRenderEnabled CounterCompare(GpuState state, ulong gpuVa, bool isEqual) { - ICounterEvent evt = FindEvent(gpuVa); - ICounterEvent evt2 = FindEvent(gpuVa + 16); + ICounterEvent evt = FindEvent(state.Channel.MemoryManager.CounterCache, gpuVa); + ICounterEvent evt2 = FindEvent(state.Channel.MemoryManager.CounterCache, gpuVa + 16); bool useHost; if (evt != null && evt2 == null) { - useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual); + useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, state.Channel.MemoryManager.Read<ulong>(gpuVa + 16), isEqual); } else if (evt == null && evt2 != null) { - useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual); + useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, state.Channel.MemoryManager.Read<ulong>(gpuVa), isEqual); } else if (evt != null && evt2 != null) { @@ -99,8 +102,8 @@ namespace Ryujinx.Graphics.Gpu.Engine evt?.Flush(); evt2?.Flush(); - ulong x = _context.MemoryManager.Read<ulong>(gpuVa); - ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16); + ulong x = state.Channel.MemoryManager.Read<ulong>(gpuVa); + ulong y = state.Channel.MemoryManager.Read<ulong>(gpuVa + 16); return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False; } @@ -110,11 +113,12 @@ namespace Ryujinx.Graphics.Gpu.Engine /// Tries to find a counter that is supposed to be written at the specified address, /// returning the related event. /// </summary> + /// <param name="counterCache">GPU counter cache to search on</param> /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param> /// <returns>The counter event, or null if not present</returns> - private ICounterEvent FindEvent(ulong gpuVa) + private static ICounterEvent FindEvent(CounterCache counterCache, ulong gpuVa) { - return _counterCache.FindEvent(gpuVa); + return counterCache.FindEvent(gpuVa); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs index c4d8a83d..9064051a 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs @@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gpu.Engine return; } - FlushUboDirty(); + FlushUboDirty(state.Channel.MemoryManager); if (copy2D) { @@ -98,21 +98,27 @@ namespace Ryujinx.Graphics.Gpu.Engine dst.MemoryLayout.UnpackGobBlocksInZ(), dstBpp); - ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack()); - ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack()); + ulong srcBaseAddress = state.Channel.MemoryManager.Translate(cbp.SrcAddress.Pack()); + ulong dstBaseAddress = state.Channel.MemoryManager.Translate(cbp.DstAddress.Pack()); (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount); (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount); - ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true); - Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray(); + ReadOnlySpan<byte> srcSpan = state.Channel.MemoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true); + Span<byte> dstSpan = state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray(); bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride); bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride); if (completeSource && completeDest) { - Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear); + Image.Texture target = state.Channel.MemoryManager.Physical.TextureCache.FindTexture( + state.Channel.MemoryManager, + dst, + cbp, + swizzle, + dstLinear); + if (target != null) { ReadOnlySpan<byte> data; @@ -154,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely. - _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); + state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); return; } @@ -195,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.") }; - _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); + state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); } else { @@ -209,13 +215,21 @@ namespace Ryujinx.Graphics.Gpu.Engine swizzle.UnpackComponentSize() == 4) { // Fast path for clears when remap is enabled. - BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA)); + state.Channel.MemoryManager.Physical.BufferCache.ClearBuffer( + state.Channel.MemoryManager, + cbp.DstAddress, + (uint)size * 4, + state.Get<uint>(MethodOffset.CopyBufferConstA)); } else { // TODO: Implement remap functionality. // Buffer to buffer copy. - BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); + state.Channel.MemoryManager.Physical.BufferCache.CopyBuffer( + state.Channel.MemoryManager, + cbp.SrcAddress, + cbp.DstAddress, + (uint)size); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs index d0570262..946d0dd5 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs @@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="argument">Method call argument</param> private void CopyTexture(GpuState state, int argument) { + var memoryManager = state.Channel.MemoryManager; + var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture); var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture); @@ -80,7 +82,13 @@ namespace Ryujinx.Graphics.Gpu.Engine srcX1 = 0; } - Texture srcTexture = TextureCache.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint); + Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture( + memoryManager, + srcCopyTexture, + offset, + srcCopyTextureFormat, + true, + srcHint); if (srcTexture == null) { @@ -101,7 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Engine dstCopyTextureFormat = dstCopyTexture.Format.Convert(); } - Texture dstTexture = TextureCache.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint); + Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture( + memoryManager, + dstCopyTexture, + 0, + dstCopyTextureFormat, + srcTexture.ScaleMode == TextureScaleMode.Scaled, + dstHint); if (dstTexture == null) { diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs index 8320ba65..2dd0bbfa 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs @@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu.Engine private const int NsToTicksFractionNumerator = 384; private const int NsToTicksFractionDenominator = 625; - private readonly CounterCache _counterCache = new CounterCache(); - /// <summary> /// Writes a GPU counter to guest memory. /// </summary> @@ -39,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { var rs = state.Get<SemaphoreState>(MethodOffset.ReportState); - _context.MemoryManager.Write(rs.Address.Pack(), rs.Payload); + state.Channel.MemoryManager.Write(rs.Address.Pack(), rs.Payload); _context.AdvanceSequence(); } @@ -85,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (counter?.Invalid != true) { - _context.MemoryManager.Write(gpuVa, counterData); + state.Channel.MemoryManager.Write(gpuVa, counterData); } }; @@ -105,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Engine break; } - _counterCache.AddOrUpdate(gpuVa, counter); + state.Channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index 33533e8b..0746efa5 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine int index = (argument >> 4) & 0x1f; - FlushUboDirty(); + FlushUboDirty(state.Channel.MemoryManager); if (enable) { diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs index 981d2e94..1343dbe7 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs @@ -16,11 +16,12 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <summary> /// Flushes any queued ubo updates. /// </summary> - private void FlushUboDirty() + /// <param name="memoryManager">GPU memory manager where the uniform buffer is mapped</param> + private void FlushUboDirty(MemoryManager memoryManager) { if (_ubFollowUpAddress != 0) { - BufferCache.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount); + memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount); _ubFollowUpAddress = 0; } @@ -39,13 +40,14 @@ namespace Ryujinx.Graphics.Gpu.Engine if (_ubFollowUpAddress != address) { - FlushUboDirty(); + FlushUboDirty(state.Channel.MemoryManager); _ubByteCount = 0; - _ubBeginCpuAddress = _context.MemoryManager.Translate(address); + _ubBeginCpuAddress = state.Channel.MemoryManager.Translate(address); } - _context.PhysicalMemory.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1))); + var byteData = MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1)); + state.Channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData); _ubFollowUpAddress = address + 4; _ubByteCount += 4; @@ -68,13 +70,14 @@ namespace Ryujinx.Graphics.Gpu.Engine if (_ubFollowUpAddress != address) { - FlushUboDirty(); + FlushUboDirty(state.Channel.MemoryManager); _ubByteCount = 0; - _ubBeginCpuAddress = _context.MemoryManager.Translate(address); + _ubBeginCpuAddress = state.Channel.MemoryManager.Translate(address); } - _context.PhysicalMemory.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, MemoryMarshal.Cast<int, byte>(data)); + var byteData = MemoryMarshal.Cast<int, byte>(data); + state.Channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData); _ubFollowUpAddress = address + size; _ubByteCount += size; diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 96741cd6..aaac9441 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -22,21 +22,6 @@ namespace Ryujinx.Graphics.Gpu.Engine private readonly GpuContext _context; private readonly ShaderProgramInfo[] _currentProgramInfo; - /// <summary> - /// In-memory shader cache. - /// </summary> - public ShaderCache ShaderCache { get; } - - /// <summary> - /// GPU buffer manager. - /// </summary> - public BufferCache BufferCache { get; } - - /// <summary> - /// GPU texture manager. - /// </summary> - public TextureCache TextureCache { get; } - private bool _isAnyVbInstanced; private bool _vsUsesInstanceId; private byte _vsClipDistancesWritten; @@ -53,16 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { _context = context; - ShaderCache = new ShaderCache(_context); - _currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages]; - - BufferCache = new BufferCache(context); - TextureCache = new TextureCache(context); - - context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler; - context.MemoryManager.MemoryUnmapped += TextureCache.MemoryUnmappedHandler; - context.MemoryManager.MemoryUnmapped += BufferCache.MemoryUnmappedHandler; } /// <summary> @@ -130,7 +106,7 @@ namespace Ryujinx.Graphics.Gpu.Engine _prevTfEnable = false; } - FlushUboDirty(); + FlushUboDirty(state.Channel.MemoryManager); // Shaders must be the first one to be updated if modified, because // some of the other state depends on information from the currently @@ -342,7 +318,7 @@ namespace Ryujinx.Graphics.Gpu.Engine sbDescAddress += (ulong)sbDescOffset; - SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress); + SbDescriptor sbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress); state.Channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags); } @@ -357,6 +333,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param> private void UpdateRenderTargetState(GpuState state, bool useControl, int singleUse = -1) { + var memoryManager = state.Channel.MemoryManager; var rtControl = state.Get<RtControl>(MethodOffset.RtControl); int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets; @@ -384,7 +361,12 @@ namespace Ryujinx.Graphics.Gpu.Engine continue; } - Texture color = TextureCache.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint); + Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture( + memoryManager, + colorState, + samplesInX, + samplesInY, + sizeHint); changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, color); } @@ -398,7 +380,13 @@ namespace Ryujinx.Graphics.Gpu.Engine var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState); var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize); - depthStencil = TextureCache.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint); + depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture( + memoryManager, + dsState, + dsSize, + samplesInX, + samplesInY, + sizeHint); } changedScale |= state.Channel.TextureManager.SetRenderTargetDepthStencil(depthStencil); @@ -1012,7 +1000,7 @@ namespace Ryujinx.Graphics.Gpu.Engine addressesArray[index] = baseAddress + shader.Offset; } - ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses); + ShaderBundle gs = state.Channel.MemoryManager.Physical.ShaderCache.GetGraphicsShader(state, addresses); byte oldVsClipDistancesWritten = _vsClipDistancesWritten; |
