aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs12
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs7
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs19
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs34
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs34
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs18
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs19
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs46
12 files changed, 124 insertions, 94 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index a7f6ec06..26041ecc 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -16,11 +16,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
public void Dispatch(GpuState state, int argument)
{
- FlushUboDirty();
+ var memoryManager = state.Channel.MemoryManager;
+
+ FlushUboDirty(memoryManager);
uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
- var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
+ var qmd = state.Channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
@@ -43,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
state.Channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
- ShaderBundle cs = ShaderCache.GetComputeShader(
+ ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader(
state,
shaderGpuVa,
qmd.CtaThreadDimension0,
@@ -82,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
cbDescAddress += (ulong)cbDescOffset;
- SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress);
+ SbDescriptor cbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
state.Channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
@@ -97,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
- SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
+ SbDescriptor sbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
state.Channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index 84d35350..75b19c37 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -79,13 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
if (operation == SemaphoredOperation.Release)
{
- _context.MemoryManager.Write(address, value);
+ _parent.MemoryManager.Write(address, value);
}
else if (operation == SemaphoredOperation.Reduction)
{
bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
- int mem = _context.MemoryManager.Read<int>(address);
+ int mem = _parent.MemoryManager.Read<int>(address);
switch (_state.State.SemaphoredReduction)
{
@@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
break;
}
- _context.MemoryManager.Write(address, value);
+ _parent.MemoryManager.Write(address, value);
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
index 0e284ac5..ada3bc4b 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
@@ -1,4 +1,5 @@
-using System;
+using Ryujinx.Graphics.Gpu.Memory;
+using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -53,11 +54,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Fetch the command buffer.
/// </summary>
- public void Fetch(GpuContext context)
+ public void Fetch(MemoryManager memoryManager)
{
if (Words == null)
{
- Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
+ Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
}
}
}
@@ -155,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
- commandBuffer.Fetch(_context);
+ commandBuffer.Fetch(processor.MemoryManager);
}
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
@@ -182,13 +183,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public void DispatchCalls()
{
// Use this opportunity to also dispose any pending channels that were closed.
- _context.DisposePendingChannels();
+ _context.RunDeferredActions();
// Process command buffers.
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
{
_currentCommandBuffer = entry;
- _currentCommandBuffer.Fetch(_context);
+ _currentCommandBuffer.Fetch(entry.Processor.MemoryManager);
// If we are changing the current channel,
// we need to force all the host state to be updated.
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
index dc8a1c75..c683d179 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
@@ -1,4 +1,5 @@
-using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.CompilerServices;
@@ -13,6 +14,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private const int MacroIndexMask = MacrosCount - 1;
private readonly GpuContext _context;
+ private readonly GpuChannel _channel;
+
+ public MemoryManager MemoryManager => _channel.MemoryManager;
/// <summary>
/// Internal GPFIFO state.
@@ -39,6 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public GPFifoProcessor(GpuContext context, GpuChannel channel)
{
_context = context;
+ _channel = channel;
_fifoClass = new GPFifoClass(context, this);
_subChannels = new GpuState[8];
diff --git a/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs b/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs
index a31ec72a..3d23b785 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs
@@ -40,10 +40,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
_buffer = new int[count];
}
- ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
+ ulong dstBaseAddress = state.Channel.MemoryManager.Translate(_params.DstAddress.Pack());
// Trigger read tracking, to flush any managed resources in the destination region.
- _context.PhysicalMemory.GetSpan(dstBaseAddress, _size, true);
+ state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress, _size, true);
_finished = false;
}
@@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (_offset * 4 >= _size)
{
- FinishTransfer();
+ FinishTransfer(state);
}
}
}
@@ -69,15 +69,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <summary>
/// Performs actual copy of the inline data after the transfer is finished.
/// </summary>
- private void FinishTransfer()
+ /// <param name="state">Current GPU state</param>
+ private void FinishTransfer(GpuState state)
{
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
if (_isLinear && _params.LineCount == 1)
{
- ulong address = _context.MemoryManager.Translate(_params.DstAddress.Pack());
+ ulong address = state.Channel.MemoryManager.Translate(_params.DstAddress.Pack());
- _context.PhysicalMemory.Write(address, data);
+ state.Channel.MemoryManager.Physical.Write(address, data);
}
else
{
@@ -91,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
int srcOffset = 0;
- ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
+ ulong dstBaseAddress = state.Channel.MemoryManager.Translate(_params.DstAddress.Pack());
for (int y = _params.DstY; y < _params.DstY + _params.LineCount; y++)
{
@@ -109,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
Span<byte> pixel = data.Slice(srcOffset, 16);
- _context.PhysicalMemory.Write(dstAddress, pixel);
+ state.Channel.MemoryManager.Physical.Write(dstAddress, pixel);
}
for (; x < x2; x++, srcOffset++)
@@ -120,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
Span<byte> pixel = data.Slice(srcOffset, 1);
- _context.PhysicalMemory.Write(dstAddress, pixel);
+ state.Channel.MemoryManager.Physical.Write(dstAddress, pixel);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
index 0d7c272c..039ed78e 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
@@ -1,5 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
@@ -23,11 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
case Condition.Never:
return ConditionalRenderEnabled.False;
case Condition.ResultNonZero:
- return CounterNonZero(condState.Address.Pack());
+ return CounterNonZero(state, condState.Address.Pack());
case Condition.Equal:
- return CounterCompare(condState.Address.Pack(), true);
+ return CounterCompare(state, condState.Address.Pack(), true);
case Condition.NotEqual:
- return CounterCompare(condState.Address.Pack(), false);
+ return CounterCompare(state, condState.Address.Pack(), false);
}
Logger.Warning?.Print(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
@@ -38,11 +39,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <summary>
/// Checks if the counter value at a given GPU memory address is non-zero.
/// </summary>
+ /// <param name="state">GPU state</param>
/// <param name="gpuVa">GPU virtual address of the counter value</param>
/// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
- private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
+ private ConditionalRenderEnabled CounterNonZero(GpuState state, ulong gpuVa)
{
- ICounterEvent evt = _counterCache.FindEvent(gpuVa);
+ ICounterEvent evt = state.Channel.MemoryManager.CounterCache.FindEvent(gpuVa);
if (evt == null)
{
@@ -56,30 +58,31 @@ namespace Ryujinx.Graphics.Gpu.Engine
else
{
evt.Flush();
- return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ return (state.Channel.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
/// <summary>
/// Checks if the counter at a given GPU memory address passes a specified equality comparison.
/// </summary>
+ /// <param name="state">GPU state</param>
/// <param name="gpuVa">GPU virtual address</param>
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
/// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
- private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
+ private ConditionalRenderEnabled CounterCompare(GpuState state, ulong gpuVa, bool isEqual)
{
- ICounterEvent evt = FindEvent(gpuVa);
- ICounterEvent evt2 = FindEvent(gpuVa + 16);
+ ICounterEvent evt = FindEvent(state.Channel.MemoryManager.CounterCache, gpuVa);
+ ICounterEvent evt2 = FindEvent(state.Channel.MemoryManager.CounterCache, gpuVa + 16);
bool useHost;
if (evt != null && evt2 == null)
{
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, state.Channel.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
}
else if (evt == null && evt2 != null)
{
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, state.Channel.MemoryManager.Read<ulong>(gpuVa), isEqual);
}
else if (evt != null && evt2 != null)
{
@@ -99,8 +102,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
evt?.Flush();
evt2?.Flush();
- ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
- ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
+ ulong x = state.Channel.MemoryManager.Read<ulong>(gpuVa);
+ ulong y = state.Channel.MemoryManager.Read<ulong>(gpuVa + 16);
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
@@ -110,11 +113,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Tries to find a counter that is supposed to be written at the specified address,
/// returning the related event.
/// </summary>
+ /// <param name="counterCache">GPU counter cache to search on</param>
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
/// <returns>The counter event, or null if not present</returns>
- private ICounterEvent FindEvent(ulong gpuVa)
+ private static ICounterEvent FindEvent(CounterCache counterCache, ulong gpuVa)
{
- return _counterCache.FindEvent(gpuVa);
+ return counterCache.FindEvent(gpuVa);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index c4d8a83d..9064051a 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
return;
}
- FlushUboDirty();
+ FlushUboDirty(state.Channel.MemoryManager);
if (copy2D)
{
@@ -98,21 +98,27 @@ namespace Ryujinx.Graphics.Gpu.Engine
dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp);
- ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
- ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
+ ulong srcBaseAddress = state.Channel.MemoryManager.Translate(cbp.SrcAddress.Pack());
+ ulong dstBaseAddress = state.Channel.MemoryManager.Translate(cbp.DstAddress.Pack());
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
- ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
- Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
+ ReadOnlySpan<byte> srcSpan = state.Channel.MemoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
+ Span<byte> dstSpan = state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
if (completeSource && completeDest)
{
- Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear);
+ Image.Texture target = state.Channel.MemoryManager.Physical.TextureCache.FindTexture(
+ state.Channel.MemoryManager,
+ dst,
+ cbp,
+ swizzle,
+ dstLinear);
+
if (target != null)
{
ReadOnlySpan<byte> data;
@@ -154,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
- _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
+ state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
return;
}
@@ -195,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
- _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
+ state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
}
else
{
@@ -209,13 +215,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
swizzle.UnpackComponentSize() == 4)
{
// Fast path for clears when remap is enabled.
- BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
+ state.Channel.MemoryManager.Physical.BufferCache.ClearBuffer(
+ state.Channel.MemoryManager,
+ cbp.DstAddress,
+ (uint)size * 4,
+ state.Get<uint>(MethodOffset.CopyBufferConstA));
}
else
{
// TODO: Implement remap functionality.
// Buffer to buffer copy.
- BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
+ state.Channel.MemoryManager.Physical.BufferCache.CopyBuffer(
+ state.Channel.MemoryManager,
+ cbp.SrcAddress,
+ cbp.DstAddress,
+ (uint)size);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
index d0570262..946d0dd5 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
@@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void CopyTexture(GpuState state, int argument)
{
+ var memoryManager = state.Channel.MemoryManager;
+
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
@@ -80,7 +82,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcX1 = 0;
}
- Texture srcTexture = TextureCache.FindOrCreateTexture(srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint);
+ Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
+ memoryManager,
+ srcCopyTexture,
+ offset,
+ srcCopyTextureFormat,
+ true,
+ srcHint);
if (srcTexture == null)
{
@@ -101,7 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
}
- Texture dstTexture = TextureCache.FindOrCreateTexture(dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
+ Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
+ memoryManager,
+ dstCopyTexture,
+ 0,
+ dstCopyTextureFormat,
+ srcTexture.ScaleMode == TextureScaleMode.Scaled,
+ dstHint);
if (dstTexture == null)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index 8320ba65..2dd0bbfa 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int NsToTicksFractionNumerator = 384;
private const int NsToTicksFractionDenominator = 625;
- private readonly CounterCache _counterCache = new CounterCache();
-
/// <summary>
/// Writes a GPU counter to guest memory.
/// </summary>
@@ -39,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var rs = state.Get<SemaphoreState>(MethodOffset.ReportState);
- _context.MemoryManager.Write(rs.Address.Pack(), rs.Payload);
+ state.Channel.MemoryManager.Write(rs.Address.Pack(), rs.Payload);
_context.AdvanceSequence();
}
@@ -85,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (counter?.Invalid != true)
{
- _context.MemoryManager.Write(gpuVa, counterData);
+ state.Channel.MemoryManager.Write(gpuVa, counterData);
}
};
@@ -105,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
break;
}
- _counterCache.AddOrUpdate(gpuVa, counter);
+ state.Channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
index 33533e8b..0746efa5 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
@@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
int index = (argument >> 4) & 0x1f;
- FlushUboDirty();
+ FlushUboDirty(state.Channel.MemoryManager);
if (enable)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
index 981d2e94..1343dbe7 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
@@ -16,11 +16,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <summary>
/// Flushes any queued ubo updates.
/// </summary>
- private void FlushUboDirty()
+ /// <param name="memoryManager">GPU memory manager where the uniform buffer is mapped</param>
+ private void FlushUboDirty(MemoryManager memoryManager)
{
if (_ubFollowUpAddress != 0)
{
- BufferCache.ForceDirty(_ubFollowUpAddress - _ubByteCount, _ubByteCount);
+ memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
_ubFollowUpAddress = 0;
}
@@ -39,13 +40,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (_ubFollowUpAddress != address)
{
- FlushUboDirty();
+ FlushUboDirty(state.Channel.MemoryManager);
_ubByteCount = 0;
- _ubBeginCpuAddress = _context.MemoryManager.Translate(address);
+ _ubBeginCpuAddress = state.Channel.MemoryManager.Translate(address);
}
- _context.PhysicalMemory.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1)));
+ var byteData = MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1));
+ state.Channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
_ubFollowUpAddress = address + 4;
_ubByteCount += 4;
@@ -68,13 +70,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (_ubFollowUpAddress != address)
{
- FlushUboDirty();
+ FlushUboDirty(state.Channel.MemoryManager);
_ubByteCount = 0;
- _ubBeginCpuAddress = _context.MemoryManager.Translate(address);
+ _ubBeginCpuAddress = state.Channel.MemoryManager.Translate(address);
}
- _context.PhysicalMemory.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, MemoryMarshal.Cast<int, byte>(data));
+ var byteData = MemoryMarshal.Cast<int, byte>(data);
+ state.Channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
_ubFollowUpAddress = address + size;
_ubByteCount += size;
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 96741cd6..aaac9441 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -22,21 +22,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
private readonly GpuContext _context;
private readonly ShaderProgramInfo[] _currentProgramInfo;
- /// <summary>
- /// In-memory shader cache.
- /// </summary>
- public ShaderCache ShaderCache { get; }
-
- /// <summary>
- /// GPU buffer manager.
- /// </summary>
- public BufferCache BufferCache { get; }
-
- /// <summary>
- /// GPU texture manager.
- /// </summary>
- public TextureCache TextureCache { get; }
-
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
private byte _vsClipDistancesWritten;
@@ -53,16 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
_context = context;
- ShaderCache = new ShaderCache(_context);
-
_currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages];
-
- BufferCache = new BufferCache(context);
- TextureCache = new TextureCache(context);
-
- context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
- context.MemoryManager.MemoryUnmapped += TextureCache.MemoryUnmappedHandler;
- context.MemoryManager.MemoryUnmapped += BufferCache.MemoryUnmappedHandler;
}
/// <summary>
@@ -130,7 +106,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_prevTfEnable = false;
}
- FlushUboDirty();
+ FlushUboDirty(state.Channel.MemoryManager);
// Shaders must be the first one to be updated if modified, because
// some of the other state depends on information from the currently
@@ -342,7 +318,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
sbDescAddress += (ulong)sbDescOffset;
- SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
+ SbDescriptor sbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
state.Channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
@@ -357,6 +333,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
private void UpdateRenderTargetState(GpuState state, bool useControl, int singleUse = -1)
{
+ var memoryManager = state.Channel.MemoryManager;
var rtControl = state.Get<RtControl>(MethodOffset.RtControl);
int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets;
@@ -384,7 +361,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
continue;
}
- Texture color = TextureCache.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
+ Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
+ memoryManager,
+ colorState,
+ samplesInX,
+ samplesInY,
+ sizeHint);
changedScale |= state.Channel.TextureManager.SetRenderTargetColor(index, color);
}
@@ -398,7 +380,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
- depthStencil = TextureCache.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
+ depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture(
+ memoryManager,
+ dsState,
+ dsSize,
+ samplesInX,
+ samplesInY,
+ sizeHint);
}
changedScale |= state.Channel.TextureManager.SetRenderTargetDepthStencil(depthStencil);
@@ -1012,7 +1000,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset;
}
- ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
+ ShaderBundle gs = state.Channel.MemoryManager.Physical.ShaderCache.GetGraphicsShader(state, addresses);
byte oldVsClipDistancesWritten = _vsClipDistancesWritten;