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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs3
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs38
3 files changed, 10 insertions, 37 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index 44964b8f..763391b4 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -115,7 +115,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */
{
- Logger.Warning?.Print(LogClass.Gpu, "DMA semaphore type ReleaseFourWordSemaphore was used, but is not currently implemented.");
+ _channel.MemoryManager.Write(address + 8, _context.GetTimestamp());
+ _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index dab4e9db..686c2a9b 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -75,6 +75,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
SemaphoredOperation operation = _state.State.SemaphoredOperation;
+ if (_state.State.SemaphoredReleaseSize == SemaphoredReleaseSize.SixteenBytes)
+ {
+ _parent.MemoryManager.Write(address + 4, 0);
+ _parent.MemoryManager.Write(address + 8, _context.GetTimestamp());
+ }
+
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
if (operation == SemaphoredOperation.Release)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
index cb0d593d..986c02ab 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
@@ -1,6 +1,4 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System.Runtime.InteropServices;
+using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
@@ -9,9 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
class SemaphoreUpdater
{
- private const int NsToTicksFractionNumerator = 384;
- private const int NsToTicksFractionDenominator = 625;
-
/// <summary>
/// GPU semaphore operation.
/// </summary>
@@ -154,14 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
ulong gpuVa = _state.State.SemaphoreAddress.Pack();
- ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
-
- if (GraphicsConfig.FastGpuTime)
- {
- // Divide by some amount to report time as if operations were performed faster than they really are.
- // This can prevent some games from switching to a lower resolution because rendering is too slow.
- ticks /= 256;
- }
+ ulong ticks = _context.GetTimestamp();
ICounterEvent counter = null;
@@ -197,27 +185,5 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
}
-
- /// <summary>
- /// Converts a nanoseconds timestamp value to Maxwell time ticks.
- /// </summary>
- /// <remarks>
- /// The frequency is 614400000 Hz.
- /// </remarks>
- /// <param name="nanoseconds">Timestamp in nanoseconds</param>
- /// <returns>Maxwell ticks</returns>
- private static ulong ConvertNanosecondsToTicks(ulong nanoseconds)
- {
- // We need to divide first to avoid overflows.
- // We fix up the result later by calculating the difference and adding
- // that to the result.
- ulong divided = nanoseconds / NsToTicksFractionDenominator;
-
- ulong rounded = divided * NsToTicksFractionDenominator;
-
- ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator;
-
- return divided * NsToTicksFractionNumerator + errorBias;
- }
}
}