aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 920cf0dd..7b4b1e8a 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
- ComputeShader cs = ShaderCache.GetComputeShader(
+ ShaderBundle cs = ShaderCache.GetComputeShader(
state,
shaderGpuVa,
qmd.CtaThreadDimension0,
@@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
- ShaderProgramInfo info = cs.Shader.Program.Info;
+ ShaderProgramInfo info = cs.Shaders[0].Program.Info;
for (int index = 0; index < info.CBuffers.Count; index++)
{
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index 9f638f50..7244db32 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
- ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
+ ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp);
_context.PhysicalMemory.Write(dstAddress, pixel);
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 59678be5..5ead87a0 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -839,7 +839,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset;
}
- GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses);
+ ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
_vsUsesInstanceId = gs.Shaders[0]?.Program.Info.UsesInstanceId ?? false;