diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index df40e19e..7f567071 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -78,7 +78,6 @@ namespace Ryujinx.Graphics.Gpu.Engine state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture); state.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier); - state.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures); state.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled); state.RegisterCallback(MethodOffset.VbElementU8, VbElementU8); @@ -1157,16 +1156,6 @@ namespace Ryujinx.Graphics.Gpu.Engine } /// <summary> - /// Invalidates all modified textures on the cache. - /// </summary> - /// <param name="state">Current GPU state (unused)</param> - /// <param name="argument">Method call argument (unused)</param> - private void InvalidateTextures(GpuState state, int argument) - { - TextureManager.Flush(); - } - - /// <summary> /// Issues a texture barrier. /// This waits until previous texture writes from the GPU to finish, before /// performing new operations with said textures. |
