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-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Commands/UpdateRenderScaleCommand.cs14
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs4
2 files changed, 8 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/UpdateRenderScaleCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/UpdateRenderScaleCommand.cs
index fafb52a8..7e1e66b2 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/Commands/UpdateRenderScaleCommand.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/UpdateRenderScaleCommand.cs
@@ -6,22 +6,20 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct UpdateRenderScaleCommand : IGALCommand
{
public CommandType CommandType => CommandType.UpdateRenderScale;
- private ShaderStage _stage;
private SpanRef<float> _scales;
- private int _textureCount;
- private int _imageCount;
+ private int _totalCount;
+ private int _fragmentCount;
- public void Set(ShaderStage stage, SpanRef<float> scales, int textureCount, int imageCount)
+ public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
{
- _stage = stage;
_scales = scales;
- _textureCount = textureCount;
- _imageCount = imageCount;
+ _totalCount = totalCount;
+ _fragmentCount = fragmentCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
- renderer.Pipeline.UpdateRenderScale(command._stage, command._scales.Get(threaded), command._textureCount, command._imageCount);
+ renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
command._scales.Dispose(threaded);
}
}
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index 63a29b1b..6dc8ef38 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -353,9 +353,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return false;
}
- public void UpdateRenderScale(ShaderStage stage, ReadOnlySpan<float> scales, int textureCount, int imageCount)
+ public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
- _renderer.New<UpdateRenderScaleCommand>().Set(stage, _renderer.CopySpan(scales.Slice(0, textureCount + imageCount)), textureCount, imageCount);
+ _renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales.Slice(0, totalCount)), totalCount, fragmentCount);
_renderer.QueueCommand();
}
}