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-rw-r--r--Ryujinx.Debugger/Profiler/ProfileConfig.cs254
1 files changed, 254 insertions, 0 deletions
diff --git a/Ryujinx.Debugger/Profiler/ProfileConfig.cs b/Ryujinx.Debugger/Profiler/ProfileConfig.cs
new file mode 100644
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+++ b/Ryujinx.Debugger/Profiler/ProfileConfig.cs
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+using System;
+
+namespace Ryujinx.Debugger.Profiler
+{
+ public struct ProfileConfig : IEquatable<ProfileConfig>
+ {
+ public string Category;
+ public string SessionGroup;
+ public string SessionItem;
+
+ public int Level;
+
+ // Private cached variables
+ private string _cachedTag;
+ private string _cachedSession;
+ private string _cachedSearch;
+
+ // Public helpers to get config in more user friendly format,
+ // Cached because they never change and are called often
+ public string Search
+ {
+ get
+ {
+ if (_cachedSearch == null)
+ {
+ _cachedSearch = $"{Category}.{SessionGroup}.{SessionItem}";
+ }
+
+ return _cachedSearch;
+ }
+ }
+
+ public string Tag
+ {
+ get
+ {
+ if (_cachedTag == null)
+ _cachedTag = $"{Category}{(Session == "" ? "" : $" ({Session})")}";
+ return _cachedTag;
+ }
+ }
+
+ public string Session
+ {
+ get
+ {
+ if (_cachedSession == null)
+ {
+ if (SessionGroup != null && SessionItem != null)
+ {
+ _cachedSession = $"{SessionGroup}: {SessionItem}";
+ }
+ else if (SessionGroup != null)
+ {
+ _cachedSession = $"{SessionGroup}";
+ }
+ else if (SessionItem != null)
+ {
+ _cachedSession = $"---: {SessionItem}";
+ }
+ else
+ {
+ _cachedSession = "";
+ }
+ }
+
+ return _cachedSession;
+ }
+ }
+
+ /// <summary>
+ /// The default comparison is far too slow for the number of comparisons needed because it doesn't know what's important to compare
+ /// </summary>
+ /// <param name="obj">Object to compare to</param>
+ /// <returns></returns>
+ public bool Equals(ProfileConfig cmpObj)
+ {
+ // Order here is important.
+ // Multiple entries with the same item is considerable less likely that multiple items with the same group.
+ // Likewise for group and category.
+ return (cmpObj.SessionItem == SessionItem &&
+ cmpObj.SessionGroup == SessionGroup &&
+ cmpObj.Category == Category);
+ }
+ }
+
+ /// <summary>
+ /// Predefined configs to make profiling easier,
+ /// nested so you can reference as Profiles.Category.Group.Item where item and group may be optional
+ /// </summary>
+ public static class Profiles
+ {
+ public static class CPU
+ {
+ public static ProfileConfig TranslateTier0 = new ProfileConfig()
+ {
+ Category = "CPU",
+ SessionGroup = "TranslateTier0"
+ };
+
+ public static ProfileConfig TranslateTier1 = new ProfileConfig()
+ {
+ Category = "CPU",
+ SessionGroup = "TranslateTier1"
+ };
+ }
+
+ public static class Input
+ {
+ public static ProfileConfig ControllerInput = new ProfileConfig
+ {
+ Category = "Input",
+ SessionGroup = "ControllerInput"
+ };
+
+ public static ProfileConfig TouchInput = new ProfileConfig
+ {
+ Category = "Input",
+ SessionGroup = "TouchInput"
+ };
+ }
+
+ public static class GPU
+ {
+ public static class Engine2d
+ {
+ public static ProfileConfig TextureCopy = new ProfileConfig()
+ {
+ Category = "GPU.Engine2D",
+ SessionGroup = "TextureCopy"
+ };
+ }
+
+ public static class Engine3d
+ {
+ public static ProfileConfig CallMethod = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "CallMethod",
+ };
+
+ public static ProfileConfig VertexEnd = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "VertexEnd"
+ };
+
+ public static ProfileConfig ClearBuffers = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "ClearBuffers"
+ };
+
+ public static ProfileConfig SetFrameBuffer = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "SetFrameBuffer",
+ };
+
+ public static ProfileConfig SetZeta = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "SetZeta"
+ };
+
+ public static ProfileConfig UploadShaders = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "UploadShaders"
+ };
+
+ public static ProfileConfig UploadTextures = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "UploadTextures"
+ };
+
+ public static ProfileConfig UploadTexture = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "UploadTexture"
+ };
+
+ public static ProfileConfig UploadConstBuffers = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "UploadConstBuffers"
+ };
+
+ public static ProfileConfig UploadVertexArrays = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "UploadVertexArrays"
+ };
+
+ public static ProfileConfig ConfigureState = new ProfileConfig()
+ {
+ Category = "GPU.Engine3D",
+ SessionGroup = "ConfigureState"
+ };
+ }
+
+ public static class EngineM2mf
+ {
+ public static ProfileConfig CallMethod = new ProfileConfig()
+ {
+ Category = "GPU.EngineM2mf",
+ SessionGroup = "CallMethod",
+ };
+
+ public static ProfileConfig Execute = new ProfileConfig()
+ {
+ Category = "GPU.EngineM2mf",
+ SessionGroup = "Execute",
+ };
+ }
+
+ public static class EngineP2mf
+ {
+ public static ProfileConfig CallMethod = new ProfileConfig()
+ {
+ Category = "GPU.EngineP2mf",
+ SessionGroup = "CallMethod",
+ };
+
+ public static ProfileConfig Execute = new ProfileConfig()
+ {
+ Category = "GPU.EngineP2mf",
+ SessionGroup = "Execute",
+ };
+
+ public static ProfileConfig PushData = new ProfileConfig()
+ {
+ Category = "GPU.EngineP2mf",
+ SessionGroup = "PushData",
+ };
+ }
+
+ public static class Shader
+ {
+ public static ProfileConfig Decompile = new ProfileConfig()
+ {
+ Category = "GPU.Shader",
+ SessionGroup = "Decompile",
+ };
+ }
+ }
+
+ public static ProfileConfig ServiceCall = new ProfileConfig()
+ {
+ Category = "ServiceCall",
+ };
+ }
+}