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-rw-r--r--Ryujinx.Common/Configuration/ConfigurationState.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationState.cs b/Ryujinx.Common/Configuration/ConfigurationState.cs
index e563008a..67628aa1 100644
--- a/Ryujinx.Common/Configuration/ConfigurationState.cs
+++ b/Ryujinx.Common/Configuration/ConfigurationState.cs
@@ -236,6 +236,11 @@ namespace Ryujinx.Configuration
public class GraphicsSection
{
/// <summary>
+ /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+ /// </summary>
+ public ReactiveObject<float> MaxAnisotropy { get; private set; }
+
+ /// <summary>
/// Dumps shaders in this local directory
/// </summary>
public ReactiveObject<string> ShadersDumpPath { get; private set; }
@@ -247,6 +252,7 @@ namespace Ryujinx.Configuration
public GraphicsSection()
{
+ MaxAnisotropy = new ReactiveObject<float>();
ShadersDumpPath = new ReactiveObject<string>();
EnableVsync = new ReactiveObject<bool>();
}
@@ -302,6 +308,7 @@ namespace Ryujinx.Configuration
ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
{
Version = ConfigurationFileFormat.CurrentVersion,
+ MaxAnisotropy = Graphics.MaxAnisotropy,
GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
LoggingEnableDebug = Logger.EnableDebug,
LoggingEnableStub = Logger.EnableStub,
@@ -349,6 +356,7 @@ namespace Ryujinx.Configuration
public void LoadDefault()
{
+ Graphics.MaxAnisotropy.Value = -1;
Graphics.ShadersDumpPath.Value = "";
Logger.EnableDebug.Value = false;
Logger.EnableStub.Value = true;
@@ -487,6 +495,16 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true;
}
+ if (configurationFileFormat.Version < 4)
+ {
+ Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
+
+ configurationFileFormat.MaxAnisotropy = -1;
+
+ configurationFileUpdated = true;
+ }
+
+ Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;