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Diffstat (limited to 'Ryujinx.Common/Collections/TreeDictionary.cs')
| -rw-r--r-- | Ryujinx.Common/Collections/TreeDictionary.cs | 987 |
1 files changed, 987 insertions, 0 deletions
diff --git a/Ryujinx.Common/Collections/TreeDictionary.cs b/Ryujinx.Common/Collections/TreeDictionary.cs new file mode 100644 index 00000000..a44f650c --- /dev/null +++ b/Ryujinx.Common/Collections/TreeDictionary.cs @@ -0,0 +1,987 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; + +namespace Ryujinx.Common.Collections +{ + /// <summary> + /// Dictionary that provides the ability for O(logN) Lookups for keys that exist in the Dictionary, and O(logN) lookups for keys immediately greater than or less than a specified key. + /// </summary> + /// <typeparam name="K">Key</typeparam> + /// <typeparam name="V">Value</typeparam> + public class TreeDictionary<K, V> : IDictionary<K, V> where K : IComparable<K> + { + private const bool Black = true; + private const bool Red = false; + private Node<K, V> _root = null; + private int _count = 0; + public TreeDictionary() { } + + #region Public Methods + + /// <summary> + /// Returns the value of the node whose key is <paramref name="key"/>, or the default value if no such node exists. + /// </summary> + /// <param name="key">Key of the node value to get</param> + /// <returns>Value associated w/ <paramref name="key"/></returns> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + public V Get(K key) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + + Node<K, V> node = GetNode(key); + + if (node == null) + { + return default; + } + + return node.Value; + } + + /// <summary> + /// Adds a new node into the tree whose key is <paramref name="key"/> key and value is <paramref name="value"/>. + /// <br></br> + /// <b>Note:</b> Adding the same key multiple times will cause the value for that key to be overwritten. + /// </summary> + /// <param name="key">Key of the node to add</param> + /// <param name="value">Value of the node to add</param> + /// <exception cref="ArgumentNullException"><paramref name="key"/> or <paramref name="value"/> are null</exception> + public void Add(K key, V value) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + if (null == value) + { + throw new ArgumentNullException(nameof(value)); + } + + Insert(key, value); + } + + /// <summary> + /// Removes the node whose key is <paramref name="key"/> from the tree. + /// </summary> + /// <param name="key">Key of the node to remove</param> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + public void Remove(K key) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + if (Delete(key) != null) + { + _count--; + } + } + + /// <summary> + /// Returns the value whose key is equal to or immediately less than <paramref name="key"/>. + /// </summary> + /// <param name="key">Key for which to find the floor value of</param> + /// <returns>Key of node immediately less than <paramref name="key"/></returns> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + public K Floor(K key) + { + Node<K, V> node = FloorNode(key); + if (node != null) + { + return node.Key; + } + return default; + } + + /// <summary> + /// Returns the node whose key is equal to or immediately greater than <paramref name="key"/>. + /// </summary> + /// <param name="key">Key for which to find the ceiling node of</param> + /// <returns>Key of node immediately greater than <paramref name="key"/></returns> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + public K Ceiling(K key) + { + Node<K, V> node = CeilingNode(key); + if (node != null) + { + return node.Key; + } + return default; + } + + /// <summary> + /// Finds the value whose key is immediately greater than <paramref name="key"/>. + /// </summary> + /// <param name="key">Key to find the successor of</param> + /// <returns>Value</returns> + public K SuccessorOf(K key) + { + Node<K, V> node = GetNode(key); + if (node != null) + { + Node<K, V> successor = SuccessorOf(node); + + return successor != null ? successor.Key : default; + } + return default; + } + + /// <summary> + /// Finds the value whose key is immediately less than <paramref name="key"/>. + /// </summary> + /// <param name="key">Key to find the predecessor of</param> + /// <returns>Value</returns> + public K PredecessorOf(K key) + { + Node<K, V> node = GetNode(key); + if (node != null) + { + Node<K, V> predecessor = PredecessorOf(node); + + return predecessor != null ? predecessor.Key : default; + } + return default; + } + + /// <summary> + /// Adds all the nodes in the dictionary as key/value pairs into <paramref name="list"/>. + /// <br></br> + /// The key/value pairs will be added in Level Order. + /// </summary> + /// <param name="list">List to add the tree pairs into</param> + public List<KeyValuePair<K, V>> AsLevelOrderList() + { + List<KeyValuePair<K, V>> list = new List<KeyValuePair<K, V>>(); + + Queue<Node<K, V>> nodes = new Queue<Node<K, V>>(); + + if (this._root != null) + { + nodes.Enqueue(this._root); + } + while (nodes.Count > 0) + { + Node<K, V> node = nodes.Dequeue(); + list.Add(new KeyValuePair<K, V>(node.Key, node.Value)); + if (node.Left != null) + { + nodes.Enqueue(node.Left); + } + if (node.Right != null) + { + nodes.Enqueue(node.Right); + } + } + return list; + } + + /// <summary> + /// Adds all the nodes in the dictionary into <paramref name="list"/>. + /// <br></br> + /// The nodes will be added in Sorted by Key Order. + /// </summary> + public List<KeyValuePair<K, V>> AsList() + { + List<KeyValuePair<K, V>> list = new List<KeyValuePair<K, V>>(); + + Queue<Node<K, V>> nodes = new Queue<Node<K, V>>(); + + if (this._root != null) + { + nodes.Enqueue(this._root); + } + while (nodes.Count > 0) + { + Node<K, V> node = nodes.Dequeue(); + list.Add(new KeyValuePair<K, V>(node.Key, node.Value)); + if (node.Left != null) + { + nodes.Enqueue(node.Left); + } + if (node.Right != null) + { + nodes.Enqueue(node.Right); + } + } + + return list; + } + #endregion + #region Private Methods (BST) + + /// <summary> + /// Retrieve the node reference whose key is <paramref name="key"/>, or null if no such node exists. + /// </summary> + /// <param name="key">Key of the node to get</param> + /// <returns>Node reference in the tree</returns> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + private Node<K, V> GetNode(K key) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + + Node<K, V> node = _root; + while (node != null) + { + int cmp = key.CompareTo(node.Key); + if (cmp < 0) + { + node = node.Left; + } + else if (cmp > 0) + { + node = node.Right; + } + else + { + return node; + } + } + return null; + } + + /// <summary> + /// Inserts a new node into the tree whose key is <paramref name="key"/> and value is <paramref name="value"/>. + /// <br></br> + /// Adding the same key multiple times will overwrite the previous value. + /// </summary> + /// <param name="key">Key of the node to insert</param> + /// <param name="value">Value of the node to insert</param> + private void Insert(K key, V value) + { + Node<K, V> newNode = BSTInsert(key, value); + RestoreBalanceAfterInsertion(newNode); + } + + /// <summary> + /// Insertion Mechanism for a Binary Search Tree (BST). + /// <br></br> + /// Iterates the tree starting from the root and inserts a new node where all children in the left subtree are less than <paramref name="key"/>, and all children in the right subtree are greater than <paramref name="key"/>. + /// <br></br> + /// <b>Note: </b> If a node whose key is <paramref name="key"/> already exists, it's value will be overwritten. + /// </summary> + /// <param name="key">Key of the node to insert</param> + /// <param name="value">Value of the node to insert</param> + /// <returns>The inserted Node</returns> + private Node<K, V> BSTInsert(K key, V value) + { + Node<K, V> parent = null; + Node<K, V> node = _root; + + while (node != null) + { + parent = node; + int cmp = key.CompareTo(node.Key); + if (cmp < 0) + { + node = node.Left; + } + else if (cmp > 0) + { + node = node.Right; + } + else + { + node.Value = value; + return node; + } + } + Node<K, V> newNode = new Node<K, V>(key, value, parent); + if (newNode.Parent == null) + { + _root = newNode; + } + else if (key.CompareTo(parent.Key) < 0) + { + parent.Left = newNode; + } + else + { + parent.Right = newNode; + } + _count++; + return newNode; + } + + /// <summary> + /// Removes <paramref name="key"/> from the dictionary, if it exists. + /// </summary> + /// <param name="key">Key of the node to delete</param> + /// <returns>The deleted Node</returns> + private Node<K, V> Delete(K key) + { + // O(1) Retrieval + Node<K, V> nodeToDelete = GetNode(key); + + if (nodeToDelete == null) return null; + + Node<K, V> replacementNode; + + if (LeftOf(nodeToDelete) == null || RightOf(nodeToDelete) == null) + { + replacementNode = nodeToDelete; + } + else + { + replacementNode = PredecessorOf(nodeToDelete); + } + + Node<K, V> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode); + + if (tmp != null) + { + tmp.Parent = ParentOf(replacementNode); + } + + if (ParentOf(replacementNode) == null) + { + _root = tmp; + } + + else if (replacementNode == LeftOf(ParentOf(replacementNode))) + { + ParentOf(replacementNode).Left = tmp; + } + else + { + ParentOf(replacementNode).Right = tmp; + } + + if (replacementNode != nodeToDelete) + { + nodeToDelete.Key = replacementNode.Key; + nodeToDelete.Value = replacementNode.Value; + } + + if (tmp != null && ColorOf(replacementNode) == Black) + { + RestoreBalanceAfterRemoval(tmp); + } + + return replacementNode; + } + + /// <summary> + /// Returns the node with the largest key where <paramref name="node"/> is considered the root node. + /// </summary> + /// <param name="node">Root Node</param> + /// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns> + /// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception> + private static Node<K, V> Maximum(Node<K, V> node) + { + if (node == null) + { + throw new ArgumentNullException(nameof(node)); + } + Node<K, V> tmp = node; + while (tmp.Right != null) + { + tmp = tmp.Right; + } + + return tmp; + } + + /// <summary> + /// Returns the node with the smallest key where <paramref name="node"/> is considered the root node. + /// </summary> + /// <param name="node">Root Node</param> + /// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns> + ///<exception cref="ArgumentNullException"><paramref name="node"/> is null</exception> + private static Node<K, V> Minimum(Node<K, V> node) + { + if (node == null) + { + throw new ArgumentNullException(nameof(node)); + } + Node<K, V> tmp = node; + while (tmp.Left != null) + { + tmp = tmp.Left; + } + + return tmp; + } + + /// <summary> + /// Returns the node whose key immediately less than or equal to <paramref name="key"/>. + /// </summary> + /// <param name="key">Key for which to find the floor node of</param> + /// <returns>Node whose key is immediately less than or equal to <paramref name="key"/>, or null if no such node is found.</returns> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + private Node<K, V> FloorNode(K key) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + Node<K, V> tmp = _root; + + while (tmp != null) + { + int cmp = key.CompareTo(tmp.Key); + if (cmp > 0) + { + if (tmp.Right != null) + { + tmp = tmp.Right; + } + else + { + return tmp; + } + } + else if (cmp < 0) + { + if (tmp.Left != null) + { + tmp = tmp.Left; + } + else + { + Node<K, V> parent = tmp.Parent; + Node<K, V> ptr = tmp; + while (parent != null && ptr == parent.Left) + { + ptr = parent; + parent = parent.Parent; + } + return parent; + } + } + else + { + return tmp; + } + } + return null; + } + + /// <summary> + /// Returns the node whose key is immediately greater than or equal to than <paramref name="key"/>. + /// </summary> + /// <param name="key">Key for which to find the ceiling node of</param> + /// <returns>Node whose key is immediately greater than or equal to <paramref name="key"/>, or null if no such node is found.</returns> + /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception> + private Node<K, V> CeilingNode(K key) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + Node<K, V> tmp = _root; + + while (tmp != null) + { + int cmp = key.CompareTo(tmp.Key); + if (cmp < 0) + { + if (tmp.Left != null) + { + tmp = tmp.Left; + } + else + { + return tmp; + } + } + else if (cmp > 0) + { + if (tmp.Right != null) + { + tmp = tmp.Right; + } + else + { + Node<K, V> parent = tmp.Parent; + Node<K, V> ptr = tmp; + while (parent != null && ptr == parent.Right) + { + ptr = parent; + parent = parent.Parent; + } + return parent; + } + } + else + { + return tmp; + } + } + return null; + } + + /// <summary> + /// Finds the node with the key immediately greater than <paramref name="node"/>.Key. + /// </summary> + /// <param name="node">Node to find the successor of</param> + /// <returns>Successor of <paramref name="node"/></returns> + private static Node<K, V> SuccessorOf(Node<K, V> node) + { + if (node.Right != null) + { + return Minimum(node.Right); + } + Node<K, V> parent = node.Parent; + while (parent != null && node == parent.Right) + { + node = parent; + parent = parent.Parent; + } + return parent; + } + + /// <summary> + /// Finds the node whose key immediately less than <paramref name="node"/>.Key. + /// </summary> + /// <param name="node">Node to find the predecessor of</param> + /// <returns>Predecessor of <paramref name="node"/></returns> + private static Node<K, V> PredecessorOf(Node<K, V> node) + { + if (node.Left != null) + { + return Maximum(node.Left); + } + Node<K, V> parent = node.Parent; + while (parent != null && node == parent.Left) + { + node = parent; + parent = parent.Parent; + } + return parent; + } + #endregion + #region Private Methods (RBL) + + private void RestoreBalanceAfterRemoval(Node<K, V> balanceNode) + { + Node<K, V> ptr = balanceNode; + + while (ptr != _root && ColorOf(ptr) == Black) + { + if (ptr == LeftOf(ParentOf(ptr))) + { + Node<K, V> sibling = RightOf(ParentOf(ptr)); + + if (ColorOf(sibling) == Red) + { + SetColor(sibling, Black); + SetColor(ParentOf(ptr), Red); + RotateLeft(ParentOf(ptr)); + sibling = RightOf(ParentOf(ptr)); + } + if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black) + { + SetColor(sibling, Red); + ptr = ParentOf(ptr); + } + else + { + if (ColorOf(RightOf(sibling)) == Black) + { + SetColor(LeftOf(sibling), Black); + SetColor(sibling, Red); + RotateRight(sibling); + sibling = RightOf(ParentOf(ptr)); + } + SetColor(sibling, ColorOf(ParentOf(ptr))); + SetColor(ParentOf(ptr), Black); + SetColor(RightOf(sibling), Black); + RotateLeft(ParentOf(ptr)); + ptr = _root; + } + } + else + { + Node<K, V> sibling = LeftOf(ParentOf(ptr)); + + if (ColorOf(sibling) == Red) + { + SetColor(sibling, Black); + SetColor(ParentOf(ptr), Red); + RotateRight(ParentOf(ptr)); + sibling = LeftOf(ParentOf(ptr)); + } + if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black) + { + SetColor(sibling, Red); + ptr = ParentOf(ptr); + } + else + { + if (ColorOf(LeftOf(sibling)) == Black) + { + SetColor(RightOf(sibling), Black); + SetColor(sibling, Red); + RotateLeft(sibling); + sibling = LeftOf(ParentOf(ptr)); + } + SetColor(sibling, ColorOf(ParentOf(ptr))); + SetColor(ParentOf(ptr), Black); + SetColor(LeftOf(sibling), Black); + RotateRight(ParentOf(ptr)); + ptr = _root; + } + } + } + SetColor(ptr, Black); + } + + private void RestoreBalanceAfterInsertion(Node<K, V> balanceNode) + { + SetColor(balanceNode, Red); + while (balanceNode != null && balanceNode != _root && ColorOf(ParentOf(balanceNode)) == Red) + { + if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode)))) + { + Node<K, V> sibling = RightOf(ParentOf(ParentOf(balanceNode))); + + if (ColorOf(sibling) == Red) + { + SetColor(ParentOf(balanceNode), Black); + SetColor(sibling, Black); + SetColor(ParentOf(ParentOf(balanceNode)), Red); + balanceNode = ParentOf(ParentOf(balanceNode)); + } + else + { + if (balanceNode == RightOf(ParentOf(balanceNode))) + { + balanceNode = ParentOf(balanceNode); + RotateLeft(balanceNode); + } + SetColor(ParentOf(balanceNode), Black); + SetColor(ParentOf(ParentOf(balanceNode)), Red); + RotateRight(ParentOf(ParentOf(balanceNode))); + } + } + else + { + Node<K, V> sibling = LeftOf(ParentOf(ParentOf(balanceNode))); + + if (ColorOf(sibling) == Red) + { + SetColor(ParentOf(balanceNode), Black); + SetColor(sibling, Black); + SetColor(ParentOf(ParentOf(balanceNode)), Red); + balanceNode = ParentOf(ParentOf(balanceNode)); + } + else + { + if (balanceNode == LeftOf(ParentOf(balanceNode))) + { + balanceNode = ParentOf(balanceNode); + RotateRight(balanceNode); + } + SetColor(ParentOf(balanceNode), Black); + SetColor(ParentOf(ParentOf(balanceNode)), Red); + RotateLeft(ParentOf(ParentOf(balanceNode))); + } + } + } + SetColor(_root, Black); + } + + private void RotateLeft(Node<K, V> node) + { + if (node != null) + { + Node<K, V> right = RightOf(node); + node.Right = LeftOf(right); + if (LeftOf(right) != null) + { + LeftOf(right).Parent = node; + } + right.Parent = ParentOf(node); + if (ParentOf(node) == null) + { + _root = right; + } + else if (node == LeftOf(ParentOf(node))) + { + ParentOf(node).Left = right; + } + else + { + ParentOf(node).Right = right; + } + right.Left = node; + node.Parent = right; + } + } + + private void RotateRight(Node<K, V> node) + { + if (node != null) + { + Node<K, V> left = LeftOf(node); + node.Left = RightOf(left); + if (RightOf(left) != null) + { + RightOf(left).Parent = node; + } + left.Parent = node.Parent; + if (ParentOf(node) == null) + { + _root = left; + } + else if (node == RightOf(ParentOf(node))) + { + ParentOf(node).Right = left; + } + else + { + ParentOf(node).Left = left; + } + left.Right = node; + node.Parent = left; + } + } + #endregion + + #region Safety-Methods + + // These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against nullpointerexceptions. + + /// <summary> + /// Returns the color of <paramref name="node"/>, or Black if it is null. + /// </summary> + /// <param name="node">Node</param> + /// <returns>The boolean color of <paramref name="node"/>, or black if null</returns> + private static bool ColorOf(Node<K, V> node) + { + return node == null || node.Color; + } + + /// <summary> + /// Sets the color of <paramref name="node"/> node to <paramref name="color"/>. + /// <br></br> + /// This method does nothing if <paramref name="node"/> is null. + /// </summary> + /// <param name="node">Node to set the color of</param> + /// <param name="color">Color (Boolean)</param> + private static void SetColor(Node<K, V> node, bool color) + { + if (node != null) + { + node.Color = color; + } + } + + /// <summary> + /// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null. + /// </summary> + /// <param name="node">Node to retrieve the left child from</param> + /// <returns>Left child of <paramref name="node"/></returns> + private static Node<K, V> LeftOf(Node<K, V> node) + { + return node?.Left; + } + + /// <summary> + /// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null. + /// </summary> + /// <param name="node">Node to retrieve the right child from</param> + /// <returns>Right child of <paramref name="node"/></returns> + private static Node<K, V> RightOf(Node<K, V> node) + { + return node?.Right; + } + + /// <summary> + /// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null. + /// </summary> + /// <param name="node">Node to retrieve the parent from</param> + /// <returns>Parent of <paramref name="node"/></returns> + private static Node<K, V> ParentOf(Node<K, V> node) + { + return node?.Parent; + } + #endregion + + #region Interface Implementations + + // Method descriptions are not provided as they are already included as part of the interface. + public bool ContainsKey(K key) + { + if (key == null) + { + throw new ArgumentNullException(nameof(key)); + } + return GetNode(key) != null; + } + + bool IDictionary<K, V>.Remove(K key) + { + int count = _count; + Remove(key); + return count > _count; + } + + public bool TryGetValue(K key, [MaybeNullWhen(false)] out V value) + { + if (null == key) + { + throw new ArgumentNullException(nameof(key)); + } + Node<K, V> node = GetNode(key); + value = node != null ? node.Value : default; + return node != null; + } + + public void Add(KeyValuePair<K, V> item) + { + if (item.Key == null) + { + throw new ArgumentNullException(nameof(item.Key)); + } + + Add(item.Key, item.Value); + } + + public void Clear() + { + _root = null; + _count = 0; + } + + public bool Contains(KeyValuePair<K, V> item) + { + if (item.Key == null) + { + return false; + } + + Node<K, V> node = GetNode(item.Key); + if (node != null) + { + return node.Key.Equals(item.Key) && node.Value.Equals(item.Value); + } + return false; + } + + public void CopyTo(KeyValuePair<K, V>[] array, int arrayIndex) + { + if (arrayIndex < 0 || array.Length - arrayIndex < this.Count) + { + throw new ArgumentOutOfRangeException(nameof(arrayIndex)); + } + + SortedList<K, V> list = GetKeyValues(); + + int offset = 0; + + for (int i = arrayIndex; i < array.Length && offset < list.Count; i++) + { + array[i] = new KeyValuePair<K, V>(list.Keys[i], list.Values[i]); + offset++; + } + } + + public bool Remove(KeyValuePair<K, V> item) + { + Node<K, V> node = GetNode(item.Key); + + if (node == null) + { + return false; + } + + if (node.Value.Equals(item.Value)) + { + int count = _count; + Remove(item.Key); + return count > _count; + } + + return false; + } + + public IEnumerator<KeyValuePair<K, V>> GetEnumerator() + { + return GetKeyValues().GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetKeyValues().GetEnumerator(); + } + + public int Count => _count; + + public ICollection<K> Keys => GetKeyValues().Keys; + + public ICollection<V> Values => GetKeyValues().Values; + + public bool IsReadOnly => false; + + public V this[K key] + { + get => Get(key); + set => Add(key, value); + } + + #endregion + #region Private Interface Helper Methods + + /// <summary> + /// Returns a sorted list of all the node keys / values in the tree. + /// </summary> + /// <returns>List of node keys</returns> + private SortedList<K, V> GetKeyValues() + { + SortedList<K, V> set = new SortedList<K, V>(); + Queue<Node<K, V>> queue = new Queue<Node<K, V>>(); + if (_root != null) + { + queue.Enqueue(_root); + } + + while (queue.Count > 0) + { + Node<K, V> node = queue.Dequeue(); + set.Add(node.Key, node.Value); + if (null != node.Left) + { + queue.Enqueue(node.Left); + } + if (null != node.Right) + { + queue.Enqueue(node.Right); + } + } + + return set; + } + #endregion + } + + /// <summary> + /// Represents a node in the TreeDictionary which contains a key and value of generic type K and V, respectively. + /// </summary> + /// <typeparam name="K">Key of the node</typeparam> + /// <typeparam name="V">Value of the node</typeparam> + internal class Node<K, V> + { + internal bool Color = true; + internal Node<K, V> Left = null; + internal Node<K, V> Right = null; + internal Node<K, V> Parent = null; + internal K Key; + internal V Value; + + public Node(K key, V value, Node<K, V> parent) + { + this.Key = key; + this.Value = value; + this.Parent = parent; + } + } +} |
