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Diffstat (limited to 'Ryujinx.Audio/Renderers/SoundIo')
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs18
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs2
2 files changed, 10 insertions, 10 deletions
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
index 649aa8d7..f5e4c57d 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
@@ -138,7 +138,7 @@ namespace Ryujinx.Audio
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
where T : struct
{
- if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
track.AppendBuffer(bufferTag, buffer);
}
@@ -201,12 +201,12 @@ namespace Ryujinx.Audio
{
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
- if(!defaultAudioDevice.IsRaw)
+ if (!defaultAudioDevice.IsRaw)
{
return defaultAudioDevice;
}
- for(var i = 0; i < audioContext.BackendCount; i++)
+ for (int i = 0; i < audioContext.BackendCount; i++)
{
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
@@ -242,26 +242,26 @@ namespace Ryujinx.Audio
context.Connect();
context.FlushEvents();
- if(backendDisconnected)
+ if (backendDisconnected)
{
return false;
}
- if(context.OutputDeviceCount == 0)
+ if (context.OutputDeviceCount == 0)
{
return false;
}
device = FindNonRawDefaultAudioDevice(context);
- if(device == null || backendDisconnected)
+ if (device == null || backendDisconnected)
{
return false;
}
stream = device.CreateOutStream();
- if(stream == null || backendDisconnected)
+ if (stream == null || backendDisconnected)
{
return false;
}
@@ -274,12 +274,12 @@ namespace Ryujinx.Audio
}
finally
{
- if(stream != null)
+ if (stream != null)
{
stream.Dispose();
}
- if(context != null)
+ if (context != null)
{
context.Dispose();
}
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
index ec256e20..95f181dc 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
@@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo
}
/// <summary>
- /// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool
+ /// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool
/// </summary>
/// <param name="track">The track retrieved from the pool</param>
/// <returns>True if retrieve was successful</returns>