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Diffstat (limited to 'Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs')
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs161
1 files changed, 98 insertions, 63 deletions
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
index f5e4c57d..1e487a6d 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
@@ -1,5 +1,6 @@
using Ryujinx.Audio.SoundIo;
using SoundIOSharp;
+using System;
using System.Collections.Generic;
namespace Ryujinx.Audio
@@ -15,22 +16,32 @@ namespace Ryujinx.Audio
private const int MaximumTracks = 256;
/// <summary>
+ /// The volume of audio renderer
+ /// </summary>
+ private float _volume = 1.0f;
+
+ /// <summary>
+ /// True if the volume of audio renderer have changed
+ /// </summary>
+ private bool _volumeChanged;
+
+ /// <summary>
/// The <see cref="SoundIO"/> audio context
/// </summary>
- private SoundIO m_AudioContext;
+ private SoundIO _audioContext;
/// <summary>
/// The <see cref="SoundIODevice"/> audio device
/// </summary>
- private SoundIODevice m_AudioDevice;
+ private SoundIODevice _audioDevice;
/// <summary>
/// An object pool containing <see cref="SoundIoAudioTrack"/> objects
/// </summary>
- private SoundIoAudioTrackPool m_TrackPool;
+ private SoundIoAudioTrackPool _trackPool;
/// <summary>
- /// True if SoundIO is supported on the device.
+ /// True if SoundIO is supported on the device
/// </summary>
public static bool IsSupported
{
@@ -45,27 +56,13 @@ namespace Ryujinx.Audio
/// </summary>
public SoundIoAudioOut()
{
- m_AudioContext = new SoundIO();
+ _audioContext = new SoundIO();
- m_AudioContext.Connect();
- m_AudioContext.FlushEvents();
+ _audioContext.Connect();
+ _audioContext.FlushEvents();
- m_AudioDevice = FindNonRawDefaultAudioDevice(m_AudioContext, true);
- m_TrackPool = new SoundIoAudioTrackPool(m_AudioContext, m_AudioDevice, MaximumTracks);
- }
-
- /// <summary>
- /// Gets the current playback state of the specified track
- /// </summary>
- /// <param name="trackId">The track to retrieve the playback state for</param>
- public PlaybackState GetState(int trackId)
- {
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
- {
- return track.State;
- }
-
- return PlaybackState.Stopped;
+ _audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true);
+ _trackPool = new SoundIoAudioTrackPool(_audioContext, _audioDevice, MaximumTracks);
}
/// <summary>
@@ -77,7 +74,7 @@ namespace Ryujinx.Audio
/// <returns>The created track's Track ID</returns>
public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
{
- if (!m_TrackPool.TryGet(out SoundIoAudioTrack track))
+ if (!_trackPool.TryGet(out SoundIoAudioTrack track))
{
return -1;
}
@@ -94,38 +91,52 @@ namespace Ryujinx.Audio
/// <param name="trackId">The ID of the track to close</param>
public void CloseTrack(int trackId)
{
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
// Close and dispose of the track
track.Close();
// Recycle the track back into the pool
- m_TrackPool.Put(track);
+ _trackPool.Put(track);
}
}
/// <summary>
- /// Starts playback
+ /// Returns a value indicating whether the specified buffer is currently reserved by the specified track
/// </summary>
- /// <param name="trackId">The ID of the track to start playback on</param>
- public void Start(int trackId)
+ /// <param name="trackId">The track to check</param>
+ /// <param name="bufferTag">The buffer tag to check</param>
+ public bool ContainsBuffer(int trackId, long bufferTag)
{
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
- track.Start();
+ return track.ContainsBuffer(bufferTag);
}
+
+ return false;
}
/// <summary>
- /// Stops playback
+ /// Gets a list of buffer tags the specified track is no longer reserving
/// </summary>
- /// <param name="trackId">The ID of the track to stop playback on</param>
- public void Stop(int trackId)
+ /// <param name="trackId">The track to retrieve buffer tags from</param>
+ /// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
+ /// <returns>Buffers released by the specified track</returns>
+ public long[] GetReleasedBuffers(int trackId, int maxCount)
{
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
- track.Stop();
+ List<long> bufferTags = new List<long>();
+
+ while(maxCount-- > 0 && track.ReleasedBuffers.TryDequeue(out long tag))
+ {
+ bufferTags.Add(tag);
+ }
+
+ return bufferTags.ToArray();
}
+
+ return new long[0];
}
/// <summary>
@@ -135,51 +146,75 @@ namespace Ryujinx.Audio
/// <param name="trackId">The track to append the buffer to</param>
/// <param name="bufferTag">The internal tag of the buffer</param>
/// <param name="buffer">The buffer to append to the track</param>
- public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
- where T : struct
+ public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
{
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
+ if (_volumeChanged)
+ {
+ track.AudioStream.SetVolume(_volume);
+
+ _volumeChanged = false;
+ }
+
track.AppendBuffer(bufferTag, buffer);
}
}
/// <summary>
- /// Returns a value indicating whether the specified buffer is currently reserved by the specified track
+ /// Starts playback
/// </summary>
- /// <param name="trackId">The track to check</param>
- /// <param name="bufferTag">The buffer tag to check</param>
- public bool ContainsBuffer(int trackId, long bufferTag)
+ /// <param name="trackId">The ID of the track to start playback on</param>
+ public void Start(int trackId)
{
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
- return track.ContainsBuffer(bufferTag);
+ track.Start();
}
-
- return false;
}
/// <summary>
- /// Gets a list of buffer tags the specified track is no longer reserving
+ /// Stops playback
/// </summary>
- /// <param name="trackId">The track to retrieve buffer tags from</param>
- /// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
- /// <returns>Buffers released by the specified track</returns>
- public long[] GetReleasedBuffers(int trackId, int maxCount)
+ /// <param name="trackId">The ID of the track to stop playback on</param>
+ public void Stop(int trackId)
{
- if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
- List<long> bufferTags = new List<long>();
+ track.Stop();
+ }
+ }
- while(maxCount-- > 0 && track.ReleasedBuffers.TryDequeue(out long tag))
- {
- bufferTags.Add(tag);
- }
+ /// <summary>
+ /// Get playback volume
+ /// </summary>
+ public float GetVolume() => _volume;
- return bufferTags.ToArray();
+ /// <summary>
+ /// Set playback volume
+ /// </summary>
+ /// <param name="volume">The volume of the playback</param>
+ public void SetVolume(float volume)
+ {
+ if (!_volumeChanged)
+ {
+ _volume = volume;
+ _volumeChanged = true;
+ }
+ }
+
+ /// <summary>
+ /// Gets the current playback state of the specified track
+ /// </summary>
+ /// <param name="trackId">The track to retrieve the playback state for</param>
+ public PlaybackState GetState(int trackId)
+ {
+ if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ {
+ return track.State;
}
- return new long[0];
+ return PlaybackState.Stopped;
}
/// <summary>
@@ -187,9 +222,9 @@ namespace Ryujinx.Audio
/// </summary>
public void Dispose()
{
- m_TrackPool.Dispose();
- m_AudioContext.Disconnect();
- m_AudioContext.Dispose();
+ _trackPool.Dispose();
+ _audioContext.Disconnect();
+ _audioContext.Dispose();
}
/// <summary>