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-rw-r--r--Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs369
1 files changed, 369 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
new file mode 100644
index 00000000..93f92879
--- /dev/null
+++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
@@ -0,0 +1,369 @@
+using OpenTK.Audio;
+using OpenTK.Audio.OpenAL;
+using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.Audio
+{
+ /// <summary>
+ /// An audio renderer that uses OpenAL as the audio backend
+ /// </summary>
+ public class OpenALAudioOut : IAalOutput, IDisposable
+ {
+ private const int MaxTracks = 256;
+
+ private const int MaxReleased = 32;
+
+ private AudioContext Context;
+
+ private class Track : IDisposable
+ {
+ public int SourceId { get; private set; }
+
+ public int SampleRate { get; private set; }
+
+ public ALFormat Format { get; private set; }
+
+ private ReleaseCallback Callback;
+
+ public PlaybackState State { get; set; }
+
+ private ConcurrentDictionary<long, int> Buffers;
+
+ private Queue<long> QueuedTagsQueue;
+
+ private Queue<long> ReleasedTagsQueue;
+
+ private bool Disposed;
+
+ public Track(int SampleRate, ALFormat Format, ReleaseCallback Callback)
+ {
+ this.SampleRate = SampleRate;
+ this.Format = Format;
+ this.Callback = Callback;
+
+ State = PlaybackState.Stopped;
+
+ SourceId = AL.GenSource();
+
+ Buffers = new ConcurrentDictionary<long, int>();
+
+ QueuedTagsQueue = new Queue<long>();
+
+ ReleasedTagsQueue = new Queue<long>();
+ }
+
+ public bool ContainsBuffer(long Tag)
+ {
+ foreach (long QueuedTag in QueuedTagsQueue)
+ {
+ if (QueuedTag == Tag)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ public long[] GetReleasedBuffers(int Count)
+ {
+ AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int ReleasedCount);
+
+ ReleasedCount += ReleasedTagsQueue.Count;
+
+ if (Count > ReleasedCount)
+ {
+ Count = ReleasedCount;
+ }
+
+ List<long> Tags = new List<long>();
+
+ while (Count-- > 0 && ReleasedTagsQueue.TryDequeue(out long Tag))
+ {
+ Tags.Add(Tag);
+ }
+
+ while (Count-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
+ {
+ AL.SourceUnqueueBuffers(SourceId, 1);
+
+ Tags.Add(Tag);
+ }
+
+ return Tags.ToArray();
+ }
+
+ public int AppendBuffer(long Tag)
+ {
+ if (Disposed)
+ {
+ throw new ObjectDisposedException(nameof(Track));
+ }
+
+ int Id = AL.GenBuffer();
+
+ Buffers.AddOrUpdate(Tag, Id, (Key, OldId) =>
+ {
+ AL.DeleteBuffer(OldId);
+
+ return Id;
+ });
+
+ QueuedTagsQueue.Enqueue(Tag);
+
+ return Id;
+ }
+
+ public void CallReleaseCallbackIfNeeded()
+ {
+ AL.GetSource(SourceId, ALGetSourcei.BuffersProcessed, out int ReleasedCount);
+
+ if (ReleasedCount > 0)
+ {
+ //If we signal, then we also need to have released buffers available
+ //to return when GetReleasedBuffers is called.
+ //If playback needs to be re-started due to all buffers being processed,
+ //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
+ while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
+ {
+ AL.SourceUnqueueBuffers(SourceId, 1);
+
+ ReleasedTagsQueue.Enqueue(Tag);
+ }
+
+ Callback();
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool Disposing)
+ {
+ if (Disposing && !Disposed)
+ {
+ Disposed = true;
+
+ AL.DeleteSource(SourceId);
+
+ foreach (int Id in Buffers.Values)
+ {
+ AL.DeleteBuffer(Id);
+ }
+ }
+ }
+ }
+
+ private ConcurrentDictionary<int, Track> Tracks;
+
+ private Thread AudioPollerThread;
+
+ private bool KeepPolling;
+
+ public OpenALAudioOut()
+ {
+ Context = new AudioContext();
+
+ Tracks = new ConcurrentDictionary<int, Track>();
+
+ KeepPolling = true;
+
+ AudioPollerThread = new Thread(AudioPollerWork);
+
+ AudioPollerThread.Start();
+ }
+
+ /// <summary>
+ /// True if OpenAL is supported on the device.
+ /// </summary>
+ public static bool IsSupported
+ {
+ get
+ {
+ try
+ {
+ return AudioContext.AvailableDevices.Count > 0;
+ }
+ catch
+ {
+ return false;
+ }
+ }
+ }
+
+ private void AudioPollerWork()
+ {
+ do
+ {
+ foreach (Track Td in Tracks.Values)
+ {
+ lock (Td)
+ {
+ Td.CallReleaseCallbackIfNeeded();
+ }
+ }
+
+ //If it's not slept it will waste cycles.
+ Thread.Sleep(10);
+ }
+ while (KeepPolling);
+
+ foreach (Track Td in Tracks.Values)
+ {
+ Td.Dispose();
+ }
+
+ Tracks.Clear();
+ }
+
+ public int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback)
+ {
+ Track Td = new Track(SampleRate, GetALFormat(Channels), Callback);
+
+ for (int Id = 0; Id < MaxTracks; Id++)
+ {
+ if (Tracks.TryAdd(Id, Td))
+ {
+ return Id;
+ }
+ }
+
+ return -1;
+ }
+
+ private ALFormat GetALFormat(int Channels)
+ {
+ switch (Channels)
+ {
+ case 1: return ALFormat.Mono16;
+ case 2: return ALFormat.Stereo16;
+ case 6: return ALFormat.Multi51Chn16Ext;
+ }
+
+ throw new ArgumentOutOfRangeException(nameof(Channels));
+ }
+
+ public void CloseTrack(int Track)
+ {
+ if (Tracks.TryRemove(Track, out Track Td))
+ {
+ lock (Td)
+ {
+ Td.Dispose();
+ }
+ }
+ }
+
+ public bool ContainsBuffer(int Track, long Tag)
+ {
+ if (Tracks.TryGetValue(Track, out Track Td))
+ {
+ lock (Td)
+ {
+ return Td.ContainsBuffer(Tag);
+ }
+ }
+
+ return false;
+ }
+
+ public long[] GetReleasedBuffers(int Track, int MaxCount)
+ {
+ if (Tracks.TryGetValue(Track, out Track Td))
+ {
+ lock (Td)
+ {
+ return Td.GetReleasedBuffers(MaxCount);
+ }
+ }
+
+ return null;
+ }
+
+ public void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct
+ {
+ if (Tracks.TryGetValue(Track, out Track Td))
+ {
+ lock (Td)
+ {
+ int BufferId = Td.AppendBuffer(Tag);
+
+ int Size = Buffer.Length * Marshal.SizeOf<T>();
+
+ AL.BufferData<T>(BufferId, Td.Format, Buffer, Size, Td.SampleRate);
+
+ AL.SourceQueueBuffer(Td.SourceId, BufferId);
+
+ StartPlaybackIfNeeded(Td);
+ }
+ }
+ }
+
+ public void Start(int Track)
+ {
+ if (Tracks.TryGetValue(Track, out Track Td))
+ {
+ lock (Td)
+ {
+ Td.State = PlaybackState.Playing;
+
+ StartPlaybackIfNeeded(Td);
+ }
+ }
+ }
+
+ private void StartPlaybackIfNeeded(Track Td)
+ {
+ AL.GetSource(Td.SourceId, ALGetSourcei.SourceState, out int StateInt);
+
+ ALSourceState State = (ALSourceState)StateInt;
+
+ if (State != ALSourceState.Playing && Td.State == PlaybackState.Playing)
+ {
+ AL.SourcePlay(Td.SourceId);
+ }
+ }
+
+ public void Stop(int Track)
+ {
+ if (Tracks.TryGetValue(Track, out Track Td))
+ {
+ lock (Td)
+ {
+ Td.State = PlaybackState.Stopped;
+
+ AL.SourceStop(Td.SourceId);
+ }
+ }
+ }
+
+ public PlaybackState GetState(int Track)
+ {
+ if (Tracks.TryGetValue(Track, out Track Td))
+ {
+ return Td.State;
+ }
+
+ return PlaybackState.Stopped;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool Disposing)
+ {
+ if (Disposing)
+ {
+ KeepPolling = false;
+ }
+ }
+ }
+} \ No newline at end of file