diff options
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs b/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs index 92ed13ff..0560757c 100644 --- a/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs +++ b/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs @@ -1,3 +1,4 @@ +using Ryujinx.Audio.Renderer.Dsp.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect; using System; @@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State { public class LimiterState { - public float[] DectectorAverage; - public float[] CompressionGain; + public ExponentialMovingAverage[] DetectorAverage; + public ExponentialMovingAverage[] CompressionGainAverage; public float[] DelayedSampleBuffer; public int[] DelayedSampleBufferPosition; public LimiterState(ref LimiterParameter parameter, ulong workBuffer) { - DectectorAverage = new float[parameter.ChannelCount]; - CompressionGain = new float[parameter.ChannelCount]; + DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount]; + CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount]; DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax]; DelayedSampleBufferPosition = new int[parameter.ChannelCount]; - DectectorAverage.AsSpan().Fill(0.0f); - CompressionGain.AsSpan().Fill(1.0f); + DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f)); + CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f)); DelayedSampleBufferPosition.AsSpan().Fill(0); DelayedSampleBuffer.AsSpan().Fill(0.0f); |
