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| author | Mary-nyan <mary@mary.zone> | 2022-12-06 15:04:25 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-06 15:04:25 +0100 |
| commit | 40311310d1a6d2fde2ee9f04bfa1f21ced7cbee2 (patch) | |
| tree | beec52c0a73006552aae3b1d9538240ddc89e6ae /Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs | |
| parent | dde9bb5c69d2e1a70df82af8accd3d01fb94b78d (diff) | |
amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11
This was in my reversing notes but seems I completely forgot to
implement it
Also took the opportunity to simplify the Limiter effect a bit.
* Remove some outdated comment
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs b/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs index 92ed13ff..0560757c 100644 --- a/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs +++ b/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs @@ -1,3 +1,4 @@ +using Ryujinx.Audio.Renderer.Dsp.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect; using System; @@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State { public class LimiterState { - public float[] DectectorAverage; - public float[] CompressionGain; + public ExponentialMovingAverage[] DetectorAverage; + public ExponentialMovingAverage[] CompressionGainAverage; public float[] DelayedSampleBuffer; public int[] DelayedSampleBufferPosition; public LimiterState(ref LimiterParameter parameter, ulong workBuffer) { - DectectorAverage = new float[parameter.ChannelCount]; - CompressionGain = new float[parameter.ChannelCount]; + DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount]; + CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount]; DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax]; DelayedSampleBufferPosition = new int[parameter.ChannelCount]; - DectectorAverage.AsSpan().Fill(0.0f); - CompressionGain.AsSpan().Fill(1.0f); + DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f)); + CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f)); DelayedSampleBufferPosition.AsSpan().Fill(0); DelayedSampleBuffer.AsSpan().Fill(0.0f); |
